Here's one that came up during spell translation last night. The spell is Dancing Lights - it's straightforward enough. Cough a light into existance (Sight Group 10 pts.) and then you can move it around, up to 100' (approx. 15 hexes) per phase.
Question one: Without +PER modifiers to see it, how 'bright' is it? Is the brightness a special effect, assigned by the GM? A torch? A halogen bulb? The sun?
Question two: Okay, I cast the spell. POOF, light! I need to be able to move independently of where I am. Jason suggested that it could simply be 'moved' so long as it was in range of the AP * 5 in hexes of caster/point of origin, i.e., the range of the spell under normal circumstances. Is this a handwave, or is there a mechanic?
Second topic, "Ghost Sound." The original d20 version has the caster capable of generating noise up to level * 4 humans. They cite 20 humans equaling one dire tiger (don't ask). If we throw out the gimmicky level bit, can you give me a rough guide (or point out what I missed) that tells me how loud a 15 AP "illusory sound" could be, maxed out? Under the right circumstances I can see giving a boost to a PRE attack, but for the life of me I can't figure out how to model it.
Third Topic, "Prestidigitation." I'll sum this one up - can I build a Spell as a Multipower in a VPP (please stop looking at me like that) and have it be valid? The idea of the spell is that creates many "small" effects; change the taste of food (cosmetic transform) lift up to 1 lb. of material (weak TK) AND, just to make it fun, create small, fragile useless objects. Like d20 books. Can I wrap all of those together as a set of powers within a spell and then give the caster free access to any of the above, or am I overthinking?
The problem is the spell as written really is quite handy, and at "0 Level" it can do all kinds of nifty things, none of which are combat-useful (-1 lim, based on my reasoning of what 'felt' right.) But I can't recreate three effects in a spell without twitching uncontrollably, or making a multipower in the spell proper, which opens up all kinds of new and interesting abuse issues.
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Thia Halmades
Hey Steve;
Here's one that came up during spell translation last night. The spell is Dancing Lights - it's straightforward enough. Cough a light into existance (Sight Group 10 pts.) and then you can move it around, up to 100' (approx. 15 hexes) per phase.
Question one: Without +PER modifiers to see it, how 'bright' is it? Is the brightness a special effect, assigned by the GM? A torch? A halogen bulb? The sun?
Question two: Okay, I cast the spell. POOF, light! I need to be able to move independently of where I am. Jason suggested that it could simply be 'moved' so long as it was in range of the AP * 5 in hexes of caster/point of origin, i.e., the range of the spell under normal circumstances. Is this a handwave, or is there a mechanic?
Second topic, "Ghost Sound." The original d20 version has the caster capable of generating noise up to level * 4 humans. They cite 20 humans equaling one dire tiger (don't ask). If we throw out the gimmicky level bit, can you give me a rough guide (or point out what I missed) that tells me how loud a 15 AP "illusory sound" could be, maxed out? Under the right circumstances I can see giving a boost to a PRE attack, but for the life of me I can't figure out how to model it.
Third Topic, "Prestidigitation." I'll sum this one up - can I build a Spell as a Multipower in a VPP (please stop looking at me like that) and have it be valid? The idea of the spell is that creates many "small" effects; change the taste of food (cosmetic transform) lift up to 1 lb. of material (weak TK) AND, just to make it fun, create small, fragile useless objects. Like d20 books. Can I wrap all of those together as a set of powers within a spell and then give the caster free access to any of the above, or am I overthinking?
The problem is the spell as written really is quite handy, and at "0 Level" it can do all kinds of nifty things, none of which are combat-useful (-1 lim, based on my reasoning of what 'felt' right.) But I can't recreate three effects in a spell without twitching uncontrollably, or making a multipower in the spell proper, which opens up all kinds of new and interesting abuse issues.
Help?
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