We were going over our conversion notes last night, and one of the PCs is playing a Half Sea-Ork Ninja build, who in d20 rules had a ... "Shadow Running" ability - it increased his running speed dramatically. We know in HERO that it isn't quite the same; it costs END, the calculations are slightly different.
We did the basic math: 10" Running, SPD 4, x2 (standard) NCM. Put his top speed at 29.5mph IIRC. So here's the question(s).
1. Questions of reasonability aside (he's officially faster than a riding horse, which seems absurd to me, but eh) when running at full clip in NCM, I know he spends END as though it were Combat Movement. What I don't know is when he recovers; I'm assuming "never" until he stops to rest. Confirm/deny?
2. One thing we searched high & low for was some sort of terrain modifier; in other words, we assumed that 29.5mph was under optimal conditions; he couldn't run that fast in a snow drift, quick sand, slippery slope uphill, mud, etc. But we saw no chart to modify that at all. I made a best guess based on common sense as to how terrain changes should affect movement, but if at all possible I would prefer a hard and fast ruling. Help?
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Thia Halmades
Hey Steve;
We were going over our conversion notes last night, and one of the PCs is playing a Half Sea-Ork Ninja build, who in d20 rules had a ... "Shadow Running" ability - it increased his running speed dramatically. We know in HERO that it isn't quite the same; it costs END, the calculations are slightly different.
We did the basic math: 10" Running, SPD 4, x2 (standard) NCM. Put his top speed at 29.5mph IIRC. So here's the question(s).
1. Questions of reasonability aside (he's officially faster than a riding horse, which seems absurd to me, but eh) when running at full clip in NCM, I know he spends END as though it were Combat Movement. What I don't know is when he recovers; I'm assuming "never" until he stops to rest. Confirm/deny?
2. One thing we searched high & low for was some sort of terrain modifier; in other words, we assumed that 29.5mph was under optimal conditions; he couldn't run that fast in a snow drift, quick sand, slippery slope uphill, mud, etc. But we saw no chart to modify that at all. I made a best guess based on common sense as to how terrain changes should affect movement, but if at all possible I would prefer a hard and fast ruling. Help?
Thanks as always,
~DEM
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