In the fantasy campaing that's being converted, one of the most point-heavy classes is the Paladin. This is because d20 takes all of your disads, deducts them from your ability list, and only charges you the Real Points. Otherwise the class would never get off the ground.
In an effort to simulate the power of the Paladin, we discussed granting it an EC - Paladin Powers, for lack of something flashier. However, Paladin abilities are all over the map. Whether its Remove Disease as a Transform, Simple Healing for Lay on Hands or Detecting Evil, they have a varied and effective group of abilities. Here's the question (now with 50% more context, at no cost to you!)
As a DM, is it LEGAL to include a non-die based ability in an EC? My understanding of the EC is that it adds its Base Cost to the total point value of the power - if you have a 20 point Heal, and you put it in a 10 point EC, you'd now have a 30 point heal. But that math makes sense only on abilities that are based on rolls of dice. What about those abilities which are not die-based?
Do you simply slice the cost of Sense Powers and allow them to be included? It says you can in the book, but FREd gives me only examples of die-based abilities in the EC listing, nothing that doesn't cost points, or could have points added to make it work.
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Thia Halmades
Good morning, Steve!
In the fantasy campaing that's being converted, one of the most point-heavy classes is the Paladin. This is because d20 takes all of your disads, deducts them from your ability list, and only charges you the Real Points. Otherwise the class would never get off the ground.
In an effort to simulate the power of the Paladin, we discussed granting it an EC - Paladin Powers, for lack of something flashier. However, Paladin abilities are all over the map. Whether its Remove Disease as a Transform, Simple Healing for Lay on Hands or Detecting Evil, they have a varied and effective group of abilities. Here's the question (now with 50% more context, at no cost to you!)
As a DM, is it LEGAL to include a non-die based ability in an EC? My understanding of the EC is that it adds its Base Cost to the total point value of the power - if you have a 20 point Heal, and you put it in a 10 point EC, you'd now have a 30 point heal. But that math makes sense only on abilities that are based on rolls of dice. What about those abilities which are not die-based?
Do you simply slice the cost of Sense Powers and allow them to be included? It says you can in the book, but FREd gives me only examples of die-based abilities in the EC listing, nothing that doesn't cost points, or could have points added to make it work.
Your clarification would be greatly appreciated!
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