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Multiple RSR's.


Herolover

Question

Someone asked me an interesting question and it raises a question.

 

The special effect wanted is actually a conversion from another game system. In this game system when a mage cast spells he performs a skill. The mage rolls skill dice and adds up the total. When he finally gets a total high enough (after several turns) his spell is cast.

 

I was thinking of RSR, but using RSR it would mean that some spells would take three+ RSR.

So what is the rule on multiple RSR limitations on the same power? The rules list two, can you do more than two and if so what are the effects?

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The rules is, there are no specific rules for that. ;)

 

What you're describing sounds to me like it might work well with the Cumulative Advantage and a single RSR. The character has to make his RSR every Phase to add to the Cumulative effect, and when he reaches his target goal, he lets 'er rip. It might require a smidge of rules tinkering to get the exact effect you want, but it oughtta work if I read you aright.

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