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Hello and Character Post [Fallout]


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Well I’ve been lurking around here for a little bit now and I’ve posted a few times but I’ve noticed a real tight kind of community here so I thought I would introduce myself. So here goes, hi all. I thought I would include the character I’m currently playing and see if anyone had any suggestions of where to take him as he gains experience. (Just a Note he lacks Desolidification at the GM’s request) I hope you enjoy and here he is…

 

 

Appearance: A pulsing humanoid shaped ball of crackling radioactive energy. A red eye of force float within the center. With concentration Fallout can return to a semi-humanoid state. While humanoid his flesh retains the same red-green hue constantly flickering and rippling as if trying to burst free of the skin.

 

Background: Jason Burrows was once an almost normal collage student, studying to become a Radiologist. With grades just above average and a fondness of sports Jason never conceived of the strange mutagenic powers growing within him. When one of his professors noticed that his body carried abnormal amounts of radiation his name and information was logged for future review. For whatever reason, Jason's body did not dissipate any of the ambient radiation absorbed during day to day activities.

 

Jason's data was forwarded to an organization that preyed on weak mutants looking to capitalize on their abilities before they realized their potential. Monitoring his progress though collage his body already contained lethal levels of radiation before his senior year. Self contained, it was only detectable though blood sampling and other detailed analysis. To avoid harming the young man the professor who originally made the discovery kept Jason�s medical files confidential working with his doctors. This set Jason up for the event that forever changed his life.

 

Just out of collage Jason was offered an internship with one of the leading hospitals in the country for cancer therapy specializing in radiotherapy. On his first day Jason was trapped inside a clean room with an experimental XBRT laser where he was bombarded with the ultra high levels of radiation. The beam controlled from the outside had been modified increase the output ten thousand fold, fatal to a normal man within seconds.

 

On that day Jason Burrows died. His body burned away from the inside in a nuclear fire. Fallout was born, his consciousness existing within the field of static electricity created in ambient radiation. The resulting explosion of his birth destroyed nearly half the wing; eighteen dead in the explosion and another sixty four from radiation exposure in the weeks after. Since that day Fallout has undergone extreme scientific observation but so far it seems he can contain the radioactive elements that comprise his consciousness in a semisolid body.

 

Personalilty: When unidentified military forces attacked the research facility Jason was being held he was instrumental in their defense. Fallout has aided the military and policing organizations on numerous occasions helping to quell super powered threats. However, to this day seeks revenge on the organization that ended his chances at a normal life and has dedicated himself to stopping the machinations of science out of control. He accepts the need for experimentation and the progress of technology and does not fear scientific advancement but cannot abide by the loss of an individual�s right to choose.

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Re: Hello and Character Post [Fallout]

 

Here are the numbers

 

Value Char Cost

20/40 STR 10

21 DEX 33

21 CON 22

22/26 BODY 24

18 INT 8

17 EGO 14

13 PRE 3

2 COM -4

4/21 PD 0

4/21 ED 0

5 SPD 0

8 REC 0

42 END 0

43/47 STUN 0

Powers

 

31 Radioactive Internalization: Armor (7 PD/7 ED), Difficult To Dispel (x4 Active Points; +1/2) (31 Active Points)03Damage Resistance (4 PD/4 ED) (4 Active Points); Linked (Radioactive Diffusion; Greater Power is Constant or in use most or all of the time; -1/4)06Power Defense (8 points) (8 Active Points); Linked (Radioactive Diffusion; Greater Power is Constant or in use most or all of the time; -1/4)02Mental Defense (5 points total)012Body of

 

Radiation: Elemental Control, 30-point powers, (15 Active Points); all slots Linked (Radioactive Internalization; Greater Power is Constant or in use most or all of the time; -1/4) SFX: Radiation.

121)

Body of Radiation: Growth (+20 STR, +4 BODY, +4 STUN, -4" KB, 25,600 kg, -2 DCV, +2 PER Rolls to perceive character, 16 m tall, 8 m wide), Reduced Endurance (0 END; +1/2) (30 Active Points); Linked (Radioactive Internalization; Greater Power is Constant or in use most or all of the time; -1/4) SFX: Radiation.0122)

 

Semisolid state: Stretching 4", Reduced Endurance (0 END; +1/2) (30 Active Points); Linked (Radioactive Internalization; Greater Power is Constant or in use most or all of the time; -1/4) SFX: Radiation.0163)

 

Radioactive Diffusion: Force Field (10 PD/10 ED), Difficult To Dispel (x2 Active Points; +1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); Linked (Radioactive Internalization; Greater Power is Constant or in use most or all of the time; -1/4) SFX: Radiation.0154)

 

Release Radiation: Energy Blast 3d6, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), No Normal Defense ([standard]; +1) (41 Active Points); No Range (-1/2), Linked (Radioactive Internalization; Greater Power is Constant or in use most or all of the time; -1/4) vs ED. SFX: Radiation.0195)

 

Particle Acceleration: Flight 8", Position Shift, x4 Noncombat, Reduced Endurance (0 END; +1/2) (39 Active Points); Linked (Radioactive Internalization; Greater Power is Constant or in use most or all of the time; -1/4) SFX: Radiation.086)

 

Regeneration: Healing 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2), Linked (Radioactive Internalization; Greater Power is Constant or in use most or all of the time; -1/4) SFX: Radiation. [Notes: No Healing Max (see FREd p. 120).]045

 

Total Life Support: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep)010+2 SPD (20 Active Points); Requires A DEX Roll (-3/4), Linked (Radioactive Diffusion; Greater Power is Constant or in use most or all of the time; -1/4)

 

Martial Arts

 

3 Martial Throw

4 Martial Strike

3 Martial Grab

3 Grappling Throw

 

Skills

 

20 +4 with DCV

5 +1 with HTH Combat

3 SS: Radiology 13-

3 SS: Medicine 13-

3 Paramedics 13-

3 PS: Football 13-

 

Disadvantages

 

Psychological Limitation: Code Versus Killing Common, Total 20

Social Limitation: Public Identity (Many Enemies) Frequently (11-), Severe 20

Physical Limitation: Alien Physique (Infrequently, Greatly Impairing) 10

Distinctive Features: Swirling body of radiation (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20

Physical Limitation: Extremely Large, cannot use normal clothes or items (Frequently, Slightly Impairing) 10

Physical Limitation: Sinks like a stone in water, cant swim or float (Infrequently, Greatly Impairing) 10 Note: To avoid contamination Fallout pulls himself as tight as possible focusing solely on holding himself together.

Psychological Limitation: Subject to strong media rumors about his moral character (Uncommon, Strong) 10

Susceptibility: Surrounded by lead 3d6 damage per Minute (Uncommon) 15

Hunted: The secret organization that caused Fallout's rebirth. 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15

Reputation: May cause cancer from exposure (false) , 14- (Extreme) 20

 

 

Character Costs

 

Characteristics: 108

Martial Arts: 13

Skills: 37

Perks: 1

Talents: 0

Powers: 191

 

Base Points: 200

Disadvantages: 150

Unspent Exp: 0

Spent Exp: 0

Total: 350

 

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Re: Hello and Character Post [Fallout]

 

I just skimmed the character, I have a couple of questions?

 

Energy blast: What's it supposed to do, it's not very strong is it? Why have you personal immunity? You have the defence anyway don't you?

 

Healing: I don't get it. I can't really see healing in a radiation Elemental control, if I was the GM you'd have to do some fast talking to get that one by me.;)

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Re: Hello and Character Post [Fallout]

 

I took personal immunity to the EB because it’s supposed to be a burst of radiation, and at some point I hope to pump it up some more. As for the regeneration, he is constantly absorbing ambient radiation and not releasing it, the healing is to represent that.

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