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CHAR: Golden Gloves


MisterD

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Golden Gloves

Val Char Cost Roll Notes

10 STR 0 11- / 15- Lift 100.0kg/1600.0kg; 2d6/6d6 HTH damage [1/3]

16 DEX 18 12- / 13- OCV: 5/7/DCV: 5/7

15 CON 10 12- / 13-

10 BODY 0 11- / 12-

13 INT 3 12- PER Roll 12-

11 EGO 2 11- ECV: 4

15 PRE 5 12- / 14- PRE Attack: 3d6/5d6

10 COM 0 11-

5 PD 3 Total: 5/24 PD (0/5 rPD)

5 ED 2 Total: 5/11 ED (0/5 rED)

3 SPD 4 Phases: 4, 8, 12/3, 5, 8, 10, 12

5 REC 0

30 END 0

26 STUN 3 Total Characteristics Cost: 50

Movement: Running: 6"/[Noncombat]"

Leaping: 2"/6"/[Noncombat]"

Swimming: 2"/[Noncombat]"

 

Cost Powers END

When powered up, all slots Only In Heroic Identity (-1/4)

12 1) Body of Gold: Armor (5 PD/5 ED) (15 Active Points); Only In Heroic Identity (-1/4) 0

28 2) Toughening up: Absorption 4d6 (physical, Body of Gold), Can Absorb Maximum Of 54 Points' Worth Of Physical Damage (35 Active Points); Only In Heroic Identity (-1/4) 0

51 3) Golden Punch: Drain PD 4d6, Variable Special Effects (Limited Group of SFX; Physical defence (PD, rPD, Armor, FF, FW); +1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Always On (-1/2), Only In Heroic Identity (-1/4) 0

 

Powered up, all slots Only In Heroic Identity (-1/4)

16 1) Golden Boy: +20 STR (20 Active Points); Only In Heroic Identity (-1/4) 2

12 2) Golden Boy: +5 DEX (15 Active Points); Only In Heroic Identity (-1/4)

8 3) Golden Boy: +5 CON (10 Active Points); Only In Heroic Identity (-1/4)

8 4) Golden Boy: +5 BODY (10 Active Points); Only In Heroic Identity (-1/4)

8 5) Golden Boy: +10 PRE (10 Active Points); Only In Heroic Identity (-1/4)

8 6) Golden Boy: +10 PD (10 Active Points); Only In Heroic Identity (-1/4)

16 7) Golden Boy: +2 SPD (20 Active Points); Only In Heroic Identity (-1/4)

8 8) Golden Boy: +5 REC (10 Active Points); Only In Heroic Identity (-1/4)

4 9) Golden Boy: +10 END (5 Active Points); Only In Heroic Identity (-1/4)

8 10) Golden Boy: +10 STUN (10 Active Points); Only In Heroic Identity (-1/4)

 

Martial Arts: [Martial Art Name]

Maneuver OCV DCV Notes

4 1) Block +2 +2 Block, Abort

3 2) Clinch -1 -1 Grab Two Limbs, 20 STR / 40 STR for holding on

4 3) Cross +0 +2 4d6 / 8d6 Strike

5 4) Hook -2 +1 6d6 / 10d6 Strike

3 5) Jab +2 +1 Strike

BOXING

 

Perks

5 Money: Well Off

15 Contact: Regis Industries Staff (Contact has access to major institutions, Contact has very useful Skills or resources), Organization Contact (x3) (15 Active Points) 11-

 

Talents

3 Lightning Reflexes: +3 DEX to act first with Single Action

 

Skills

12 +4 with any three maneuvers or a tight group of attacks

2 PS 11-

2 PS 11-

2 KS 11-

3 Paramedics 12-

 

Total Powers & Skills Cost: 250

Total Cost: 300

 

200+ Disadvantages

20 Custom Disadvantage

15 DNPC: wife, children, and friends 8- (Incompetent)

10 Distinctive Features: Golden skinned muscle man (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

10 Distinctive Features: Touched by magic (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)

15 Hunted: Goldbug 11- (As Pow, Harshly Punish)

15 Psychological Limitation: Reluctant to Kill (Common, Strong)

15 Psychological Limitation: Reluctant to fight long (Common, Strong)

15 Social Limitation: Secret ID Robert Mannings (Frequently, Major)

10 Vulnerability: 2 x BODY Magic (Uncommon)

10 Vulnerability: 2 x STUN Magical (Uncommon)

15 Watched: Reigis Industries 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

 

Total Disadvantage Points: 300

 

Background:

Robert Mannings was a Maintenance Engineer (Janitor) at Reigis Industries. His corner area of experties (The area assigned to him) was the Alchemy Thinktank. labs.

 

Like many origin stories there was an accident. An experiment in one of the labs exploded. (he was having a snack one of the breake rooms located across from the accidnet.

 

Besides the deaths and destruction Robert came out OK (except he was in a coma for threee months)

 

Robert and the survivors were taken to the Regis Industries Medical facilities. (Besides scars, burns, broken bones and internal injuries, a few of the survivors were.... changed)

 

Thoes obviously changed were separated from the others and the other survivors were kept separated (In case thier changes were not apperent yet)

 

Don't worry. Reigis Industries is not an evil conglomerate or a subsidiary of Argent or Viper. But they did know they potentally has some super human in thier midst and a situation they had to control

 

Powers/Tactics

Golden gloves can 'power up' adding to his normal physical characteristics becoming faster, stronger and tougher than normal

 

Besides powering up, Golden gloves has two abilities; He gets tougher when he get hit and what he hits gets weaker.

 

Depending on his opponent, he either goes in fighting selecting armored targets or getting a little power up from team mates and goes for targets that the team (If he is on a team) can not handle.

 

Then he starts boxing.

 

Quote

"You do not want to go a round with the Golden Gloves"

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