L. Marcus Posted August 6, 2006 Report Share Posted August 6, 2006 [b][u]TechTronic ISV-S 5.2[/u][/b] - Val Char Cost Notes 12 Size 60 16" x 8"; -12 KB; -8 DCV 70 STR 0 Lift 400 tons; 14d6 HTH [0] 14 DEX 12 OCV: 5/DCV: 5 22 BODY 0 8 DEF 18 3 SPD 6 Phases: 4, 8, 12 Total Characteristics Cost: 96 Movement: Flight: 40"/640"; 40"/10,000"; 10"/640,000" FTL Travel: 1.5 LY/day - Abilities And Equipment Cost Power [END/Charges] Power Systems 16 Fusion PowerPlant: END Reserve (40 END, 40 REC); 44 APts; OIF Immobile (-1 1/2), Only Powers Electrical Devices (-1/4) [0] 6 Auxiliary Power Bank: END Reserve (15 END, 15 REC); 16 APts; OIF Immobile (-1 1/2), Only Powers Electrical Devices (-1/4), 1 Fuel Charge (1 week, fuel easy to obtain; -0) [1 fc] Propulsion Systems 51 Fusion AirRam: Mutipower, 115-point reserve, all OIF Immobile (-1 1/2) 4U 1) AirRam Mode: Flight 40", x 16 NCM; 95 APts; OIF Immobile (-1 1/2), Only In Thin Or Denser Atmospheres (-1/2), Visible (-1/4), Side Effect (RKA 2d6 3" behind the engines, always occurs, affects environment only; -1/2) [10] 5u 2) Booster Mode: Flight 40", x 250 NCM; 115 APts; OIF Immobile (-1 1/2), 1 Fuel Charge (250 phases [16.7 minutes], fuel easy to obtain; -1/2), Costs END (-1/2), Limited Maneuverability (-1/4), Side Effect (RKA 2d6 3" behind the engines, always occurs, affects environment only, minimal risk; -1/4) [10][1 fc] 40 Gravitic Warp: Multipower, 100-point reserve, all OIF Immobile (-1 1/2) 3u 1) Standard Flight: Flight 10", x 64,000 NCM; 95 APts; OIF Immobile (-1 1/2), Not within Trace Or Denser Atmospheres (-1/4) [9] 1u 2) Warp Flight: FTL Travel 1.5 LY/day; 28 APts; OIF Immobile (-1 1/2), Costs END (-1/2), Costs Extra END (x 3; -1), Not Within Inner System (-1) [9] -12 Flight Only: Running -6" -2 Flight Only: Swimming -2" Tactical Systems 89 Turreted Gatling Laser: Multipower, 75-point reserve, all 250 Charges (+1), Increased Range (x 3125; +1 1/4), OIF Bulky (-1), Real Weapon (-1/4), Limited Arc Of Fire (180 degrees; -1/4), Range Reduced By Atmosphere (-1/4) 3u 1) Offensive Mode: RKA 4d6, Autofire (3 shots; +1/4); 75 APts; OIF Bulky (-1), Real Weapon (-1/4), Limited Arc Of Fire (180 degrees; -1/4), Range Reduced By Atmosphere (-1/4) [250 c] 1u 2) Defensive Mode: Missile Deflection (all physical projectiles), Range (+1); 30APts; OIF Bulky (-1), Real Weapon (-1/4), Limited Arc Of Fire (180 degrees; -1/4), Range Reduced By Atmosphere (-1/4), Reqires 3 Charges Per Use (-1/4) [250 c] 5 Turreted Gatling Lasers: One more Turreted Gatling Laser (total of two, one each on left and right sides) Operation Systems 10 Hardened Sensors: Radio Group Flash Defense (5 points); 5 APts; and Sight Group Flash Defense (5 points); 5 APts 5 Comm Suit: HRRP (Radio Group); 12 APts; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-1/2) 12 Long-Range Comm Suit: MegaScale (10 million km per APt, can scale down to 10 km per APt; +2) for HRRP; 36 APts; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-1/2), Lightspeed Delay (-1/2) 48 Near-Visible EMR Sensor Suite: Normal Sight, IR Perception, UV Perception, Increased Arc Of Perception (360 degrees) and Telescopic +35 for Sight Group; 97 APts; OIF Bulky (-1) 24 Radar Suite: Radar (Radio Group), Increased Arc Of Perception (360 degrees), and Telescopic +41; 61 APts; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-1/2) Personnel Systems 9 Sealed Hull: Life Support (Safe In Low Pressure/Vacuum, High Pressure, High Radiation, Intense Cold, Intense Heat) 3 Life Support: Life Support (Self-Contained Breathing, Diminished Eating [doesn't have to eat]); 13 APts; OIF Immobile (-1 1/2), Costs END (-1/2), Increased END Cost (x 3; -1) [3] 13 Backup Life Support: Life Support (Self-Contained Breathing, Diminished Eating [doesn't have to eat]); 13 APts; 1 Fuel Charge (3 month [900 man-days], easy to obtain; -0) Skills/Laboratories 12 Medical Facilities: Paramedics 12- and SS: Medicine 12- 18 Repair Shop: Mechanics 12- and Electronics 12- 12 Survey Lab: SS: Astronomy 12-, SS: Planetology 12- and SS: Xenobiology 12- Total Abilities And Equipment Cost: 376 Total Vehicle Cost: 472 Total Cost: 472/5 = 94 - Cost Additional Vehicles 20 Escape Pod 10 Three more Escape Pods - Tactical Computer Val Char Cost Roll Notes 13 INT 3 12- PER Roll 12- 14 DEX 12 12- OCV: 5/DCV: 5 3 SPD 6 Phases: 4, 8, 12 Total Characteristics Cost: 21 Cost Skill 44 Targeting: +22 with Turreted Gatling Laser 57 Targeting: +38 with Turreted Gatling Laser vs. Range 1 Targeting: WF: Turreted Gatling Laset 5 Target Evaluation: KS: Known Enemies And Threats 14- Cost Programs 1 Locate Target 1 Analyze Target 1 Attack Target Total Abilities Cost: 110 Total Computer Cost: 131 Total Cost: 146/5 = 26 5 One more Tactical Computer - Main Computer Val Char Cost Roll Notes 18 INT 8 13- PER Roll 13- 14 DEX 12 12- OCV: 5/DCV: 5 3 SPD 6 Phases: 4, 8, 12 Total Characteristics Cost: 26 Cost Skill 3 Electronics 13- 8 AK: Human Space 19- 3 Mechanics 13- 2 Navigation (Space) 13- 6 Systems Operation (Communications, Environmental, Medical, Radar, Near-Visible EM Sensors) 13- 1 TF: Civilian Spacecraft 3 Combat Piloting 12- Cost Programs 1 Diagnose Vehicle Malfunction/Damage 1 Engage In Evasive Maneuvers 1 Locate Target 1 Monitor Sensor Systems, Report Anomalies 1 Monitor Vehicle Systems, Report Anomalies 1 Open/Lock Accessways 1 Operate Sensors To Scan For Designated Phenomena/Object 1 Pilot Vehicle From Location A To Location B 1 Scan And Enter Data 1 Schedule Vehicle Events/Use Of Vehicle's Resources 1 Search Reference Material For Information On A Topic 1 Send Emergency Call If Designated Personnel Incapacitated/Killed 1 Send Emergency Call If Specified Protocols Are Not Met Cost Talents 3 Clock: Absolute Time Sense 5 Memory: Eidetic Memory 3 Calculator: Lightning Calculator 3 Instant-On Feature: Lightsleep 8 Scanner: Speed Reading (x 1,000) Total Abilities Cost: 61 Total Computer Cost: 87 Total Cost: 87/5 = 17 Total Overall Cost: 172 This represents the cutting edge of civilian spaceship design in my Hard SF campaign. It's a survey ship of American design, not even ten years old at the time of the campaign. There are fifty ships of the TechTronic ISV-S family operating on the frontiers of Human space, and as the design has proven reliable enougn there are bound to be more to follow. The ISV-S 5.2 now number half a dozen ships in the fleets of amongst others the US Stellar Survey Service and GalSpan, Inc. The ship has full atmospheric capabilities, has a lifting body design and incorporates a dual air-ram/rocket fusion engine, powered directly by the power plant. The air-ram mode can operate without fuel, as long as there is an appreciable atmosphere, and in the booster rocket mode the fuel can be any kind of liquid -- water, liquid hydrogen or methane are possible, and the ship has a processing plant for in-the-field refuelling. The Delta-V of the booster might seem slight, but the ship has just to clear atmosphere for the GravWarp to function, so 5km/s is most often more than adequate. The ship has a crew of six: commander, XO, WeaponsOp, SensOp, and two engineers, and can take four passengers, most often mission specialists. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted August 6, 2006 Report Share Posted August 6, 2006 Re: [Vehicle] TechTronic ISV-S 5.2 interesting design, I have a couple of questions though 1. for a survey ship the sensor suite does seem kind of limited does the ship carry any recon drones or probes? In my universe must survey ships carry a missile rack that can double as a launcher for small survey/recon probes. 2. does the ship have some form of artificial gravity? I will take another look later Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted August 6, 2006 Author Report Share Posted August 6, 2006 Re: [Vehicle] TechTronic ISV-S 5.2 I think the sensors are doing OK. I'm don't want shipborne equipment to have interplanetary ranges. As written, the visual sensors can detect a man-sized object in space on a roll of 11- at 32.000 km. That's more than double the diameter of Earth. And from a low orbit (below 1,000 km) it gets the same roll to detect a .5 m long feature. But as far as probes go, I'm not done mulling that over . . . The ship should at least carry a few observational satellites, for long-term surveillance of an interesting planet. And as for artificial grafity, that technology doesn't exist, at least yet. For larger ships and space stations, there is the old spin gravity. The issue of bone decalcification and muscle mass loss is solved through dietary supplements. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted August 6, 2006 Report Share Posted August 6, 2006 Re: [Vehicle] TechTronic ISV-S 5.2 heres what I use for recon drones/probes, your mileage may vary, its not a pretty good range as written, the drones are designed to be fitted to a space combat missile in lieu of a warhead, I use it on small survey ships etc, it gives them a little bit of a punch, and also the remote survey capabilities Sensor Probes and Recon Drones: Clairsentience (Sight Group And Radar), x2 Range (1,230"), 2 Perception Points, Telescopic (+1 versus Range Modifier): +1, Tracking, Transmit, 4 Continuing Charges lasting 6 Hours each (+3/4), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (140 Active Points); OIF Immobile (-1 1/2), Fixed Perception Point (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Concentration (1/2 DCV; -1/4), Crew-Served (2 people; -1/4) Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted August 6, 2006 Author Report Share Posted August 6, 2006 Re: [Vehicle] TechTronic ISV-S 5.2 I'm more partial to build probes and satellites as automatons or vehicles with some sort of communicator Mind Link with the mothership. It might be a bit convoluted, but I've gotta do something with my spare time . . . Quote Link to comment Share on other sites More sharing options...
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