Jump to content

K Universe: Earth's Powers era war gear


Icel

Recommended Posts

Here is sonething I wrote once for a near-future military setting. We didn't play it in the end...

I updated it today for Star HERO pricing guide but I didn't include x5 for military gear since all the players are supposed to be military men.

 

A note on names: don't let them mislead you! I chose a frost theme for all Nova tech weapons but that doesn't mean a freeze gun really freezes.

 

Technologies

 

Sonic pressure weaponry: the basic rifle & guns weapon technology. The weapon’s engine produces sound waves that interfere with human nerve system. Those weapons don’t usually kill, but instead stun them, and there by it is the favorite weapon among GPF soldiers. If the pressure is to be increase, those weapons could destroy the nerve system completely. The Sonic weapon system can also disrupt electrical wiring.

Nova magnetic-radiation weaponry: advance technology which is used mainly in heavy vehicles and aircrafts. The Nova weapons use electromagnetic fields to transfer Nitrogen molecules which are transferred into plasmatic state. This ionized form of gas is very radioactive and dangerous to carbon-base life forms. Nova weapons weaken the armor of the unit they hit.

Shielding: in order to protect its troops beyond enemy lines, GFE scientists developed Shielding devices which are base on the same magnetic fields used in the Nova reactors. Those high-dense fields can slow down bullets (even ones that are propelled by Gauss systems) and discharge energy loads (such as those of Nova based weapons).

 

The Equipment List

 

Armory

Standard-Issue Field Battlesuit, all slots OIF (-1/2):

1) Bulletproof Vest: Armor (7 PD/5 ED), Hardened (+1/4) (19 Active Points); OIF (-1/2)

2) Breathing Mask: Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2)

3) Breathing Mask: Life Support (Immunity: All terrestrial poisons and chemical warfare agents) (10 Active Points); OIF (-1/2)

4) Head Screen: Infrared Perception (Sight Group), Discriminatory (10 Active Points); OIF (-1/2)

5) Head Screen: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)

6) Comlink: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2)

Total Cost: 46; END Cost: 0. Price: 690$.

 

Light Field Operations Suit, all slots OIF (-1/2):

1) Light Plating: Armor (5 PD/0 ED) (8 Active Points); OIF (-1/2)

2) Camouflage: (Total: 20 Active Cost, 14 Real Cost) +5 with Stealth (10 Active Points); OIF (-1/2) (Real Cost: 7) plus +5 with Concealment (10 Active Points); OIF (-1/2) (Real Cost: 7)

3) Field Binoculars: +5 PER with Sight Group (10 Active Points); OIF (-1/2)

4) Advanced Comlink: Radio Perception/Transmission (Radio Group), +3 to PER Roll, Concealed (-1 with Radio Perception/Transmission PER Rolls), Discriminatory (19 Active Points); Requires A Systems Operation Skill Roll (-1/2), OIF (-1/2).

Total Cost: 35; END Cost: 0. Price: 525$.

 

Medium Body Armor: Armor (4 PD/4 ED) (12 Active Points); Independent (-2), OIF (-1/2), Real Armor (-1/4).

Total Cost: 3; END Cost: 0. Price: 45$.

 

Personal Shield: Force Field (20 PD/20 ED) (Protect Carried Items), Miniaturization (+1/2) (75 Active Points); Ablative BODY or STUN (-1), 4 Continuing Fuel Charges lasting 1 Extra Phase each (-1/2), IAF (-1/2).

Total Cost: 25; END Cost: [4 cc]. Price: 3,750$.

 

Anti-Sonic Defense: Armor (5 PD/5 ED), Hardened (+1/4) (19 Active Points); Limited Power Only Vs. Sonic Attacks (-1/2).

Total Cost: 13; END Cost: 0. Price: 1,950$.

 

Armament

Sonic Rifle: Multipower, 90-point reserve, (90 Active Points); OAF (-1), STR Minimum 6-14 (-1/2), Real Weapon (-1/4), Beam (-1/4).

1) [7u] Blast Rounds: Killing Attack - Ranged 3d6, No Normal Defense (Force Field/Wall; +1) (90 Active Points); 2 clips of 8 Charges (-1/4)

2) [1u] Stun Rounds: Entangle 1d6, 1 DEF, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Continuous (+1) (27 Active Points); 2 clips of 4 Charges (-3/4), Entangle Has 1 BODY (-1/2), Cannot Form Barriers (-1/4)

Total Cost: 38; END Cost: [8x2]/ [4x2]. Price: 1,140$.

 

Icicle Sprayer: Energy Blast 2d6, Penetrating (+1/2), Area Of Effect (11" Cone; +1), Continuous (+1), Does BODY (+1), Attack Versus Limited Defense (Resistance Energy Defense; +1 1/2) (60 Active Points); OAF (-1), No Range (-1/2), Real Weapon (-1/4), 2 clips of 4 Continuing Fuel Charges lasting 1 Extra Phase each (-1/4).

Total Cost: 20; END Cost: [4x2]. Price: 600$.

 

Freeze Gun: Energy Blast 6d6, Armor Piercing (+1/2), Penetrating (+1/2), Does BODY (+1), Attack Versus Limited Defense (Resistance Energy Defense; +1 1/2) (90 Active Points); OAF (-1), Beam (-1/4), 2 clips of 8 Charges (-1/4), Real Weapon (-1/4).

Total Cost: 49; END Cost: [8x2]. Price: 1,470$.

 

Sonic Missile Launcher: Killing Attack - Ranged 4d6, Explosion (-1 DC/2"; +3/4), Nonselective Target (-1/4), Armor Piercing (+1/2), No Normal Defense (Force Field/Wall; +1) (180 Active Points); 2 clips of 1 Charge (-1 1/2), OAF (-1), Real Weapon (-1/4).

Total Cost: 48; END Cost: [1x2]. Price: 144$.

 

Sonic Disrupter: Killing Attack - Ranged 3d6, +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2), Penetrating (+1/2), Autofire (5 shots; +1/2), Double Knockback (+3/4) (157 Active Points); OAF (-1), 2 clips of 4 Charges (-3/4), Beam (-1/4), Real Weapon (-1/4).

Total Cost: 48; END Cost: [4x2]. Price: 144$.

 

Gauss Rifle: Killing Attack - Ranged 3d6, Autofire (5 shots; +1/2), Armor Piercing (+1/2), 4 clips of 32 Charges (+1/2) (112 Active Points); OAF (-1), Beam (-1/4), Real Weapon (-1/4).

Total Cost: 45; END Cost: [32x4]. Price: 1,350$.

 

Magnetic Sniper Rifle: Killing Attack - Ranged 3d6, Armor Piercing (+1/2), No Range Modifier (+1/2), Penetrating (+1/2), Increased Maximum Range (14,000"; +1/2) (135 Active Points); 16 clips of 1 Charge (Increased Reloading Time; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4).

Total Cost: 38; END Cost: [1x16]. Price: 1,140$.

 

Disc Launcher: Multipower, 120-point reserve, (120 Active Points); OAF (Disc Launcher; -1), STR Minimum 6-14 (-1/2), Real Weapon (-1/4), Beam (-1/4):

1) [2u] Starfire Discs: Energy Blast 6d6, Explosion (-1 DC/3"; +1) (60 Active Points); 2 clips of 2 Charges (-1 1/4), Limited Power Only vs. Air Targets (-1/2), Can Be Missile Deflected (-1/4).

2) [4u] Razor Discs: Killing Attack - Ranged 4d6, No Normal Defense (Force Field/ Wall; +1) (120 Active Points); 2 clips of 2 Charges (-1 1/4), Beam (-1/4), Can Be Missile Deflected (-1/4).

3) [3u] Seeker Discs: Energy Blast 6d6, Explosion (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; When Come In Contact With Other Units; +3/4) (67 Active Points); 2 clips of 2 Charges (-1 1/4), Can Be Missile Deflected (-1/4).

4) [4u] Gustwind Discs: Killing Attack - Ranged 4d6, Autofire (2 shots; +1/4), +1 Increased STUN Multiplier (+1/4) (90 Active Points); 2 clips of 2 Charges (-1 1/4), Beam (-1/4).

Total Cost: 53; END Cost: [2x2]. Price: 15,900$.

 

Pulse Gun: Energy Blast 5d6, STUN Only (+0), 4 clips of 16 Charges (+1/4), Double Knockback (+3/4) (50 Active Points); OAF (-1), Beam (-1/4), Limited Range (-1/4), Real Weapon (-1/4).

Total Cost: 20; END Cost: [16x4]. Price: 6,000$.

 

Pulse Missile Launcher: Energy Blast 7d6+1, Explosion (-1 DC/2"; +3/4), Nonselective Target (-1/4), Armor Piercing (+1/2) (74 Active Points); OAF (-1), 2 clips of 4 Charges (-3/4), Can Be Missile Deflected (-1/4), Real Weapon (-1/4).

Total Cost: 23; END Cost: [4x2]. Price: 6,900$.

 

Pulse Mine: Energy Blast 9d6+1, Explosion (+1/2), Nonselective Target (-1/4), Double Knockback (+3/4), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; Character Is 1'' From The Mine; +3/4) (129 Active Points); 1 Charge which Never Recovers (-4), IAF (-1/2), No Range (-1/2), Real Weapon (-1/4).

Total Cost: 21; END Cost: [1 nr]. Price: 630$.

 

Hopping Landmine: Killing Attack - Ranged 4d6, Area Of Effect Nonselective (One Hex; +1/4), Armor Piercing (+1/2), Penetrating (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; Character Is 1'' From The Mine; +3/4) (180 Active Points); 1 Charge which Never Recovers (-4), IAF (-1/2), No Range (-1/2), No Knockback (-1/4), Real Weapon (-1/4).

Total Cost: 28; END Cost: [1 nr]. Price: 840$.

 

Utility Equipment

Gene Reconstructive Drug Injector: Healing Simplified 8d6, Can Heal Limbs, Decreased Re-use Duration (1 Turn; +1 1/2) (212 Active Points); OAF (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Self only (-1/2), 2 clips of 8 Charges (-1/4)

Total Cost: 60; END Cost: [8x2]. Price: 12,000$.

 

Advanced Wave Scanner: Detect Cloaking 16- (Unusual Group), Discriminatory, Analyze, Increased Arc of Perception (360 Degrees), Range (30 Active Points); OAF (-1).

Total Cost: 15; END Cost: 0. Price: 3,000$.

 

Personal Cloaking Device: Invisibility to Sight and Radio Groups , 4 Continuing Fuel Charges lasting 5 Minutes each (+1/4), Miniaturization (+1/2) (44 Active Points); IAF (-1/2).

Total Cost: 29; END Cost: [4 cc]. Price: 4,350$.

 

Autorepairer Device: Healing BODY 6d6, Reduced Endurance (0 END; +1/2), Decreased Re-use Duration (1 Turn; +1 1/2) (180 Active Points); OAF (-1), Extra Time (Full Phase, -1/2), Limited Power Only Works on Machines (-1/2), Requires an Electronics Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4).

Total Cost: 55; END Cost: 0. Price: 1,100$.

 

Jet Pack: Leaping 40" (Accurate, x8 Noncombat) (55 Active Points); 4 clips of 2 Continuing Fuel Charges lasting 1 Extra Phase each (-1/2), OIF (-1/2)

Total Cost: 27; END Cost: [2x4]. Price: 540$.

 

Drone Control Unit: Multipower, 150-point reserve, (150 Active Points); OAF (-1); all slots OIF (-1/2), Requires a Systems Operation Skill Roll (-1/2):

1) [3u] Spider Drone: Clairsentience (Sight and Hearing Groups), x2 Range (800"), Discriminatory, Tracking, Mobile (+1) (90 Active Points); 1 Recoverable Charge (-1 1/4), OIF (-1/2), Requires A Systems Operation Skill Roll (-1/2).

2) [1u] Wasp Drone: Energy Blast 3d6, Indirect (Same origin, always fired away from attacker; +1/4), Explosion (+1/2) (26 Active Points); 2 clips of 1 Charge (-1 1/2), OIF (-1/2), requires a Systems Operation Skill Roll (-1/2), Can Be Missile Deflected (-1/4).

Total Cost: 54; END Cost: [1x2]/ [1 rc]. Price: 1,080$.

 

Field PCU: (Total: 30 Active Cost, 22 Real Cost) High Range Radio Perception (Radio Group), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 0.1km (+1/4) (24 Active Points); IAF (-1/2) (Real Cost: 16) plus Endurance Reserve (15 END, 5 REC) Reserve: (6 Active Points); Limited Power Only For PCU Programs (-1/4) (Real Cost: 6).

Total Cost: 22; END Cost: 0. Price: 440$.

 

PCU Programs, all slots requires a Computer Programming Skill Roll (-1/2):

1. Hologram: Sight and Radio Groups Images 1" radius, Mobile (+1) (30 Active Points); requires a Computer Programming Skill Roll (-1/2). Total Cost: 20; END Cost: 3. Price: 200$.

2. Tracing Program: Clairsentience (Sight Group), Increased Arc Of Perception (360 Degrees), Tracking, MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 0.1km (+1/4) (60 Active Points); Requires A Computer Programming Skill Roll (-1/2), Attack Roll Required (-1/4). Total Cost: 34; END Cost: 6. Price: 340$.

3. Worm Virus: Entangle 3d6, 3 DEF, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage from Attacks All Attacks (+1/2) (52 Active Points); Limited Power Only Vs. Machines (-1), Requires A Computer Programming Skill Roll (-1/2). Total Cost: 21; END Cost: 5. Price: 210$.

Link to comment
Share on other sites

Re: K Universe: Earth's Powers era war gear

 

Sonic pressure weaponry: the basic rifle & guns weapon technology. The weapon’s engine produces sound waves that interfere with human nerve system. Those weapons don’t usually kill, but instead stun them, and there by it is the favorite weapon among GPF soldiers. If the pressure is to be increase, those weapons could destroy the nerve system completely. The Sonic weapon system can also disrupt electrical wiring.

Nova magnetic-radiation weaponry: advance technology which is used mainly in heavy vehicles and aircrafts. The Nova weapons use electromagnetic fields to transfer Nitrogen molecules which are transferred into plasmatic state. This ionized form of gas is very radioactive and dangerous to carbon-base life forms. Nova weapons weaken the armor of the unit they hit.

Shielding: in order to protect its troops beyond enemy lines, GFE scientists developed Shielding devices which are base on the same magnetic fields used in the Nova reactors. Those high-dense fields can slow down bullets (even ones that are propelled by Gauss systems) and discharge energy loads (such as those of Nova based weapons).

Note #1: Boing! Boing! Very rubbery science.

Note #2: What is GPF, what is GFE? One should define acronyms before using, please.

 

The Equipment List

Armory

Light Field Operations Suit, all slots OIF (-1/2):

3) Field Binoculars: +5 PER with Sight Group (10 Active Points); OIF (-1/2)

Range Skill Levels are to be preferred.

 

Armament

Sonic Rifle: Multipower, 90-point reserve, (90 Active Points); OAF (-1), STR Minimum 6-14 (-1/2), Real Weapon (-1/4), Beam (-1/4).

2) [1u] Stun Rounds: Entangle 1d6, 1 DEF, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Continuous (+1) (27 Active Points); 2 clips of 4 Charges (-3/4), Entangle Has 1 BODY (-1/2), Cannot Form Barriers (-1/4)

Total Cost: 38; END Cost: [8x2]/ [4x2]. Price: 1,140$.

The Entangle is quite weak. 3 or 4 dice would be better. Better yet, EB, STUN Only.

 

Icicle Sprayer: Energy Blast 2d6, Penetrating (+1/2), Area Of Effect (11" Cone; +1), Continuous (+1), Does BODY (+1), Attack Versus Limited Defense (Resistance Energy Defense; +1 1/2) (60 Active Points); OAF (-1), No Range (-1/2), Real Weapon (-1/4), 2 clips of 4 Continuing Fuel Charges lasting 1 Extra Phase each (-1/4).

Total Cost: 20; END Cost: [4x2]. Price: 600$.

Attack Versus Limited Defense (AVLD) is to be applied to Mental Defense, Flash Defense, or Power Defense (excepting with GM permission). You would be better served with two levels of Armor Piercing, or one of Armor Piercing plus one of Penetrating.

 

Freeze Gun: Energy Blast 6d6, Armor Piercing (+1/2), Penetrating (+1/2), Does BODY (+1), Attack Versus Limited Defense (Resistance Energy Defense; +1 1/2) (90 Active Points); OAF (-1), Beam (-1/4), 2 clips of 8 Charges (-1/4), Real Weapon (-1/4).

Total Cost: 49; END Cost: [8x2]. Price: 1,470$.

Repeat my last note, please. ;)

 

1) [2u] Starfire Discs: Energy Blast 6d6, Explosion (-1 DC/3"; +1) (60 Active Points); 2 clips of 2 Charges (-1 1/4), Limited Power Only vs. Air Targets (-1/2), Can Be Missile Deflected (-1/4).

What is an "Air Target"? :confused:

 

Utility Equipment

Gene Reconstructive Drug Injector: Healing Simplified 8d6, Can Heal Limbs, Decreased Re-use Duration (1 Turn; +1 1/2)

What is "Decreased Re-use Duration"? :confused:

 

Autorepairer Device: Healing BODY 6d6, Reduced Endurance (0 END; +1/2), Decreased Re-use Duration (1 Turn; +1 1/2)

Repeat my last note, please.

 

Field PCU: (Total: 30 Active Cost, 22 Real Cost) High Range Radio Perception (Radio Group), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 0.1km (+1/4) (24 Active Points); IAF (-1/2) (Real Cost: 16) plus Endurance Reserve (15 END, 5 REC) Reserve: (6 Active Points); Limited Power Only For PCU Programs (-1/4) (Real Cost: 6).

Total Cost: 22; END Cost: 0. Price: 440$.

What does "PCU" mean?

Link to comment
Share on other sites

Re: K Universe: Earth's Powers era war gear

 

Note #1: Boing! Boing! Very rubbery science.

Note #2: What is GPF, what is GFE? One should define acronyms before using, please.

Of course it is... is it bad?

And sorry, I copyed it from a larger documtent I wrote which describe the powers involved.

Global Police Forces and Global Federation of Earth.

Range Skill Levels are to be preferred.

The Entangle is quite weak. 3 or 4 dice would be better. Better yet, EB, STUN Only

Attack Versus Limited Defense (AVLD) is to be applied to Mental Defense, Flash Defense, or Power Defense (excepting with GM permission). You would be better served with two levels of Armor Piercing, or one of Armor Piercing plus one of Penetrating.

Noted and will be taken into acount.

What is an "Air Target"?

A target which is in the air, like an aircraft... ?!

What is "Decreased Re-use Duration"?

Healing power can only be used once in a session. Or so does 5RE says.

What does "PCU" mean?

Personal Computer Unit.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...