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Burnout/Lockout on Multipower


Armitage

Question

You have a Multipower, one of the slots has the Burnout Limitation, and if it burns-out the entire Multipower is rendered useless, e.g. a multi-function gun with a high-power "overload" setting.

Would this simply be the Lockout Limitation on the slot or something different since the entire Multipower would be rendered useless for the rest of the adventure?

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Re: Burnout/Lockout on Multipower

 

If every slot in the Power Framework has Activation Roll (Burnout), then it also applies to the reserve and any Burnout burns out the whole Multipower (unless the GM rules otherwise). If less than all the slots have Activation Roll (Burnout), and the character wants any Burnout to prevent the entire Framework from working, then also take Activation Roll (Burnout) for the reserve.

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