Corven_Ren Posted December 2, 2006 Report Share Posted December 2, 2006 I originally posted this in my Heroes & Villains Thread in the Champions forums but thought I would cross post him here. Mr. Make Believe Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 18 DEX 24 13- OCV: 6/DCV: 6 15 CON 10 12- 12 BODY 4 11- 20 INT 10 13- PER Roll 13- 30 EGO 40 15- ECV: 10 15 PRE 5 12- PRE Attack: 3d6 12 COM 1 11- 3 PD 0 Total: 3 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 4 SPD 12 Phases: 3, 6, 9, 12 6 REC 0 30 END 0 30 STUN 2 Total Characteristic Cost: 113 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" Cost Powers END 165 Mental Illusions 12d6 (Human class of minds), Reduced Endurance (0 END; +1/2), Area Of Effect (18" Radius; +1 1/4) (165 Active Points) 50 Mind Control 6d6 (Human class of minds), Reduced Endurance (0 END; +1/2), Area Of Effect (5" Radius; +1) (75 Active Points); Conditional Power Only Vs. Children (-1/2) 24 Completel Insanity: Mental Defense (30 points total) 10 Kitchen Knife: HKA 1/2d6 (1d6+1 w/STR) 1 Skills 5 Children's Games: KS 15- 2 Children's Moives and TV Shows: KS 11- 3 Acrobatics 13- 9 Sleight Of Hand 16- 3 Acting 12- 3 Disguise 13- 3 Mimicry 13- Total Powers & Skill Cost: 277 Total Cost: 390 200+ Disadvantages 20 Psychological Limitation: Cold Blooded Killer (Common, Total) 20 Psychological Limitation: Obsessed with Children (Common, Total) 25 Psychological Limitation: Treats Everything Like A Game (Very Common, Total) 10 Reputation: Child Mollester & Killer, 11- 15 Social Limitation: Public Identity (Frequently, Major) 25 Hunted: Police 11- (Mo Pow, NCI, Capture) 20 Normal Characteristic Maxima 15 Corven's Sicko Villain Bonus 40 Experience Points Total Disadvantage Points: 150 Background/History: Origin is curently in the works Personality/Motivation: Mr. MakeBelieve is the worst case scenario in a meta human. He uses his powers to attack the most innocent of all, children. He is John Wayne Gacy with mental powers. Quote: Singing: "Come with me, and you'll see, a world of pure imagination." Powers/Tactics: Mr. Make Belive possess the ability to create powerful mental illusions. He also possess the ability to control the minds of children. It is believed that he could control other human beings as well but his own sick mind will not allow him to do so. His usual tactic is to first set up a 'play area' in some abandoned building and then using his mind control lure children there. Once he has done so he uses his illusions to make the children believe they are in some magical playland and do not want to leave. And from there I am sure you can get the idea of what he does next. Campaign Use: Appearance: Darrel Suggs is a lanky man in his mid 20's. When 'entertaining' children as Mr. Make Believe he wear a ringmaster style outfit Quote Link to comment Share on other sites More sharing options...
Eosin Posted December 2, 2006 Report Share Posted December 2, 2006 Re: Mr. Make Believe...a DC Villain sick, sick, sick... REP'd for sicko goodness just the right kind for Dark Champions. Quote Link to comment Share on other sites More sharing options...
Shaft Posted December 3, 2006 Report Share Posted December 3, 2006 Re: Mr. Make Believe...a DC Villain Cool villain. I'd give you a -1 on the mind control if you limit it to children instead of -1/2. Quote Link to comment Share on other sites More sharing options...
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