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Blocking Indirect Attacks


OddHat

Question

The UMA presents the idea that Indirect can be used to create a strike that can't be Blocked.

 

It has been pointed out that, for some SFX of blocking, this doesn't meet the Common and Dramatic Sense standard.

 

Would it be fair to say that, on the Mechanics level, Indirect trumps Block, while on the SFX level this can be overturned when bypassing Block with Indirect does not make Common or Dramatic sense?

 

Or is the UMA construct incorrect?

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Re: Blocking Indirect Attacks

 

As stated in UMA, Indirect can be used (with the GM's permission) to create a HTH Combat attack that bypasses Block. If a character believes he's thought of a special effect for Block which would allow the Block to still be effective, he should buy Hardened (+1/4) for his Block to simulate that. He doesn't get Hardened "for free" for his Block just by saying so, any more than a character who buys an RKA defined as "a laser beam" automatically gets to make it Armor Piercing. ;)

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