At lower levels of END usage, the LTE rules provide for loss of one point every 5 minutes or 1 minute. How do the rules apply if a character's END usage is staggered over that period, not consistent.
As an example, assume that Joe Six Pack has a 4 REC. For four minutes, he spends 2 END per turn (half his REC), and in the fifth minute, he slows his pace and spends only one END per turn. Does he lose an LTE at the end of that minute?
I see a few possibilities here:
(a) If he spends half or more of his REC in any turn during the 5 minute period, he loses 1 LTE for that period. [Or if he spends REC or more in any turn in a minute, he loses 1 LTE]
( Add up the total END spent in the period and divide it by the number of turns. LTE is determined by that average. [in this case, Joe has REC 4, and there are 5 turns to the minute. If he spends 50+ END over 5 minutes (25 turns x REC x 1/2), he loses 1 LTE in that 5 minutes. If he spends 20+ END in i minute (5 turns), he loses 1 LTE. These both assume he doesn't spend enough in a shorter time period included in the 1 or 5 minute period to lose LTE.
I lean away from (a), but I'm curious what the official rule is. The above assumes the GM has chosen to invoke the LTE rules in what are probably borderline cases, of course.
Question
Hugh Neilson
At lower levels of END usage, the LTE rules provide for loss of one point every 5 minutes or 1 minute. How do the rules apply if a character's END usage is staggered over that period, not consistent.
As an example, assume that Joe Six Pack has a 4 REC. For four minutes, he spends 2 END per turn (half his REC), and in the fifth minute, he slows his pace and spends only one END per turn. Does he lose an LTE at the end of that minute?
I see a few possibilities here:
(a) If he spends half or more of his REC in any turn during the 5 minute period, he loses 1 LTE for that period. [Or if he spends REC or more in any turn in a minute, he loses 1 LTE]
( Add up the total END spent in the period and divide it by the number of turns. LTE is determined by that average. [in this case, Joe has REC 4, and there are 5 turns to the minute. If he spends 50+ END over 5 minutes (25 turns x REC x 1/2), he loses 1 LTE in that 5 minutes. If he spends 20+ END in i minute (5 turns), he loses 1 LTE. These both assume he doesn't spend enough in a shorter time period included in the 1 or 5 minute period to lose LTE.
© The character must spend the requisite END in every turn during the period (ie at least half his REC every turn for five minutes, or at least his REC every turn for 1 minute) to suffer LTE loss.
I lean away from (a), but I'm curious what the official rule is. The above assumes the GM has chosen to invoke the LTE rules in what are probably borderline cases, of course.
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