Col. Orange Posted January 2, 2007 Report Share Posted January 2, 2007 Haven't played Hero/Champions in a while so I'm a little rusty. Can anyone tell me if I have to apply Power Advantages to both the Power and it's Adder? I'm trying to build a telekinetic Missile Deflection power, so either: Missile Deflect [bullets/Shrapnel] 15, Reflect Anywhere 20, (BoECV) = 70, or Missile Deflect [bullets/Shrapnel] 15 (BoECV), Reflect Anywhere 20 = 50. Thanks all. Link to comment Share on other sites More sharing options...
Steve Long Posted January 2, 2007 Report Share Posted January 2, 2007 Re: Adders and Advantages Advantages have to be applied to the full cost of a power, including any Adders, unless a more specific rule indicates otherwise. However, your example is not a good one because Reflection is not an Adder, and there are some Advantages that aren't applicable to it. Here's a better one: Flight 20", x8 Noncombat, Reduced Endurance (0 END; +1/2): 75 points. The Advantage must apply to the 10 points from the Adder, not just the 40 points from the base Flight. Link to comment Share on other sites More sharing options...
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Col. Orange
Haven't played Hero/Champions in a while so I'm a little rusty.
Can anyone tell me if I have to apply Power Advantages to both the Power and it's Adder?
I'm trying to build a telekinetic Missile Deflection power, so either:
Missile Deflect [bullets/Shrapnel] 15, Reflect Anywhere 20, (BoECV) = 70,
or
Missile Deflect [bullets/Shrapnel] 15 (BoECV), Reflect Anywhere 20 = 50.
Thanks all.
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