Kaze9999 Posted February 5, 2007 Report Share Posted February 5, 2007 General guidelines more then rules, really... Actually Lord Liaden there is.... Namely Luck is (at least to me) a VERY VERY ambiguos (forgive the spelling) power (talent - as I show my 4th ed roots) that has never been helpful for more than helping out characters to find clues the players might have missed, or having something occur during a game as distraction or help.. i.e. the bomb timer glitching for a few seconds to give more time to disarm. I have never really understood how it could be used to have actual game affects. (such as damage from a falling wall or at least some sort of STR check to free oneself) Does that make sense? Thank you very much for the swift reply also Sort of off topic here but regarding luck effects I find the whole 'five points per level' assumption to be helpful. That is, whenever a PC's 'luck' kicks in, I don't generally do anything more then 5 points per level in some other power would have accomplished. So if a wall does fall on someone because they're attacking someone with five levels of luck, it isn't going to be more then a 5d6 normal damage wall in my game...though that would certainly be enough to luckily warn the PC someone was sneaking up on him.... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.