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Qusetions on ultras


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Re: Qusetions on ultras

 

Let's take it back a bit.

When allocating slots on an MP, you can allocate the Reserve in Active Points to the various powers. Whether they are fixed(ultra) or flexible(multi) slots doesn't matter... all that matters is that the combined Active Points among all slots cannot exceed the Reserve.

 

Let's take, for example, the following MP:

 

60: Solar Energy Powers (Reserve 60)

4u: Solar Shield: Force Field 20PD 20ED (40 Active)

4u: Solar Flight: Flight 20" (40 Active)

6u: Solar Blast: Energy Blast 12d6 (60Active)

4u: Light Form: Desolidification (Affected by Light Powers) (40 Active)

 

Now, with this build, Solar (the character who has these powers) can only use one slot at a time, since you cannot combine any two to have less than 60 points. So, he can fly, blast, or defend.

 

Now, let's change it a bit:

60: Solar Energy Powers (Reserve 60)

8m: Solar Shield: Force Field 20PD 20ED (40 Active)

8m: Solar Flight: Flight 20" (40 Active)

12m: Solar Blast: Energy Blast 12d6 (60Active)

4u: Light Form: Desolidification (Affected by Light Powers) (40 Active)

 

 

In this build, he can mix things up a bit. For example, Solar could fire a 8d6 EB (40pts), Fly 5" (10pts), and also have a 5/5 Force Field (10pts) running. Each of these slots are flexible slots, so he can allocate as many (or as little) points as he wants to them,

 

On the other hand, if he activates his Light Form, he can only allocate it for 20 points, because it is a fixes (ultra) slot. He can still allocate the other 20 points (such as to 10" Flight), but he can allocate no less (and no more) than 40 points to the Desolidification.

 

All of this is detailed on 5ER 321-322.

 

But, simply... 60 pts.

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Re: Qusetions on ultras

 

You would need at least a 60 point multipower for that. If you had a 120 point multipower you could use both at once, but that wouldn't make much sense.

 

What you're looking at is this:

 

60 Size Control 60 Point Multipower

6u 1) Big! Growth - 12 Levels

6u 2) Small! Shrinking - 6 Levels

 

Total cost: 72 (not counting advantages and limitations)

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Re: Qusetions on ultras

 

When using an ultra in a multipower does it use all the point aloted to it all the time or just when that poert is in use.

Example.

 

 

If i want 6 lvls of shrinking at 60 points and 12 lvls of growth at 60 points both ultras will it cost me 60pts or 120pts.

 

Since both cant be used at the same time.

 

Welcome to HERO AmericanPirate!

 

A little old-school HERO trivia...

The term 'ultra' from the HERO multipower slot construction rules is actually a nod to Ultra-Boy from the Legion of Superheroes. Ultra-Boy's powers are virtually identical to Superman/Superboy with one important difference. He can only use 1 power at a time. If he uses super-strength he can't be invulnerable, if he uses flash-vision (his version of heat vision) he can't use super-speed, etc... .

 

Dreadnought's build is the right approach for handle your Yellowjacket powerset.

 

Silberg made 1 minor typo:

On the other hand, if he activates his Light Form, he can only allocate it for 20 (should be 40) points, because it is a fixes (ultra) slot. He can still allocate the other 20 points (such as to 10" Flight), but he can allocate no less (and no more) than 40 points to the Desolidification.
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