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Help with a Shapeshifting Villain


matrix3

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Hi all. I'm relatively new to Hero, and I could use some help with a major hench-villain. He is one of the main henchmen for my campaign villain, and he specializes in shapeshifting and "mental intrusion". I want him to be able to mimic people, have a liquid form, be resistant to damage, and to have some ability to "rip the answers" from a person's mind.

 

I saw OddHat's write up for Silence (http://www.herogames.com/forums/showpost.php?p=1244004&postcount=3) and that is very similar to what I am looking for, but I'm running a lower powered campaign and would need to shave about 100 points. I could hand-wave all the powers, but I think it would be good to stat this guy all out.

 

Right now, the characters only know him as "Agent Rembrandt," an agent of a mysterious government organization. They know he isn't a good guy, but they don't know he has powers. The truth is that Agent Rembrandt is an extra-dimensional entity that the main villain summoned, a younger cousin to Shoggoth and all those creatures. I was thinking of including a frightening "true form," but I don't know how complex I want to go right now, and like I said before I want to keep it to 250.

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Re: Help with a Shapeshifting Villain

 

Sounds like the best way to build is from the concept up, rather than modeling on another template.

 

'Mimic people' is only 10 pts of Shapeshift. Deciding for how long and how versatile ups the points and adds advantages like reduced endurance, persistent, more levels of Shapeshift.

Damage resistance is pretty straightforward.

Rip answers - buy telepathy. It doesn't take a lot, if you're in a 250 pt campaign. 'Rip' is just a special effect.

Throw in talents like cramming, perfect pitch and eidetic memory to simulate the skills studied and memories stolen.

Buy the skills acting and mimicry.

Sounds like it needs a high PRE score.

Possibly you would have a VPP for stolen powers/skills/characteristics with the 'mimic' limitation on the VPP control, or you could have a multipower or EC for shape-dependent powers (stretch, KA, desolid, etc.)

[font=Courier New]|  5 Str  15[/font]
[font=Courier New]| 30 Dex  20[/font]
[font=Courier New]| 18 Con  19[/font]
[font=Courier New]|    Body 10[/font]
[font=Courier New]|  3 Int  13[/font]
[font=Courier New]| 14 Ego  17[/font]
[font=Courier New]| 15 Pre  25[/font]
[font=Courier New]| -5 Com   0[/font]
[font=Courier New]| 12  PD  15[/font]
[font=Courier New]| 11  ED  15[/font]
[font=Courier New]|    SPD   3[/font]
[font=Courier New]|    REC   7[/font]
[font=Courier New]|    END  38[/font]
[font=Courier New]|    STUN 28[/font]
[font=Courier New]|---[/font]
[font=Courier New]|103 Total Ctx[/font]
[font=Courier New]+[/font]
Powers
| 10 10 rPD/rED Damage Resistance, 10 AP [-]
| 10 EC Liquid form
| 20 A) Desolid - (-1/2) Not through Solid barriers, 40 AP [4]
| 10  Shapeshift - (+1/2) 0 END, (+1/2) Persistent, 20 AP [0]
| 22 9d6 Telepathy x2 END, 0" Range (-1/2), 45 AP [8]
| 35 VPP Mimic Powers
| 10 Mimic Control - Limited to powers/characteristics/emulate skills stolen (-1/2) by Telepathic contact (-1/4)
|---
|115 Total Powers
+
|  3 Acting
|  3 Disguise
|  3 Mimicry
+
|  3 Perfect Pitch
| 10 Cramming - 2 knowledges
| 10 Eidetic Memory
|---
| 32 Total Skills and Talents

 

Not pretty, but it'll do the job.

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Re: Help with a Shapeshifting Villain

 

Sounds like the best way to build is from the concept up, rather than modeling on another template.

 

 

That looks great. Thanks! I saw the write-up for Silence, and I just got stuck on trimming that down, instead of building up something workable.

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