matrix3 Posted June 2, 2007 Report Share Posted June 2, 2007 Hi all. I'm relatively new to Hero, and I could use some help with a major hench-villain. He is one of the main henchmen for my campaign villain, and he specializes in shapeshifting and "mental intrusion". I want him to be able to mimic people, have a liquid form, be resistant to damage, and to have some ability to "rip the answers" from a person's mind. I saw OddHat's write up for Silence (http://www.herogames.com/forums/showpost.php?p=1244004&postcount=3) and that is very similar to what I am looking for, but I'm running a lower powered campaign and would need to shave about 100 points. I could hand-wave all the powers, but I think it would be good to stat this guy all out. Right now, the characters only know him as "Agent Rembrandt," an agent of a mysterious government organization. They know he isn't a good guy, but they don't know he has powers. The truth is that Agent Rembrandt is an extra-dimensional entity that the main villain summoned, a younger cousin to Shoggoth and all those creatures. I was thinking of including a frightening "true form," but I don't know how complex I want to go right now, and like I said before I want to keep it to 250. Quote Link to comment Share on other sites More sharing options...
Comic Posted June 3, 2007 Report Share Posted June 3, 2007 Re: Help with a Shapeshifting Villain Sounds like the best way to build is from the concept up, rather than modeling on another template. 'Mimic people' is only 10 pts of Shapeshift. Deciding for how long and how versatile ups the points and adds advantages like reduced endurance, persistent, more levels of Shapeshift. Damage resistance is pretty straightforward. Rip answers - buy telepathy. It doesn't take a lot, if you're in a 250 pt campaign. 'Rip' is just a special effect. Throw in talents like cramming, perfect pitch and eidetic memory to simulate the skills studied and memories stolen. Buy the skills acting and mimicry. Sounds like it needs a high PRE score. Possibly you would have a VPP for stolen powers/skills/characteristics with the 'mimic' limitation on the VPP control, or you could have a multipower or EC for shape-dependent powers (stretch, KA, desolid, etc.) [font=Courier New]| 5 Str 15[/font] [font=Courier New]| 30 Dex 20[/font] [font=Courier New]| 18 Con 19[/font] [font=Courier New]| Body 10[/font] [font=Courier New]| 3 Int 13[/font] [font=Courier New]| 14 Ego 17[/font] [font=Courier New]| 15 Pre 25[/font] [font=Courier New]| -5 Com 0[/font] [font=Courier New]| 12 PD 15[/font] [font=Courier New]| 11 ED 15[/font] [font=Courier New]| SPD 3[/font] [font=Courier New]| REC 7[/font] [font=Courier New]| END 38[/font] [font=Courier New]| STUN 28[/font] [font=Courier New]|---[/font] [font=Courier New]|103 Total Ctx[/font] [font=Courier New]+[/font] Powers | 10 10 rPD/rED Damage Resistance, 10 AP [-] | 10 EC Liquid form | 20 A) Desolid - (-1/2) Not through Solid barriers, 40 AP [4] | 10 Shapeshift - (+1/2) 0 END, (+1/2) Persistent, 20 AP [0] | 22 9d6 Telepathy x2 END, 0" Range (-1/2), 45 AP [8] | 35 VPP Mimic Powers | 10 Mimic Control - Limited to powers/characteristics/emulate skills stolen (-1/2) by Telepathic contact (-1/4) |--- |115 Total Powers + | 3 Acting | 3 Disguise | 3 Mimicry + | 3 Perfect Pitch | 10 Cramming - 2 knowledges | 10 Eidetic Memory |--- | 32 Total Skills and Talents Not pretty, but it'll do the job. Quote Link to comment Share on other sites More sharing options...
matrix3 Posted June 3, 2007 Author Report Share Posted June 3, 2007 Re: Help with a Shapeshifting Villain Sounds like the best way to build is from the concept up, rather than modeling on another template. That looks great. Thanks! I saw the write-up for Silence, and I just got stuck on trimming that down, instead of building up something workable. Quote Link to comment Share on other sites More sharing options...
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