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Flying Dodge vs Dive for cover


Sunday_Gamer

Question

Hey Steve,

 

I was wondering how you reconcile a flying dodge with area effects and dive for cover?

 

I'm standing there minding my own business when Dr.Hiroshima decides to blow me the hell up (I ate the last donut.) With a 3" radius ae blast...

 

I know I can't dodge since it's area effect and dodge doesn't involve me leaving the hex I'm in... I need to dive for cover.

 

What about flying dodge? +4 DCV, Full Move, Abort.

 

Can I abort to flying dodge? Will it have any effect? How do you reconcile the FMove aspect of it with the dive for cover DEX based distance?

 

My brain hurts.

Can I or can't I and if I can how's it work and if I can't why?

 

Thanks in advance.

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