Sunday_Gamer Posted August 24, 2007 Report Share Posted August 24, 2007 Hey Steve, I was wondering how you reconcile a flying dodge with area effects and dive for cover? I'm standing there minding my own business when Dr.Hiroshima decides to blow me the hell up (I ate the last donut.) With a 3" radius ae blast... I know I can't dodge since it's area effect and dodge doesn't involve me leaving the hex I'm in... I need to dive for cover. What about flying dodge? +4 DCV, Full Move, Abort. Can I abort to flying dodge? Will it have any effect? How do you reconcile the FMove aspect of it with the dive for cover DEX based distance? My brain hurts. Can I or can't I and if I can how's it work and if I can't why? Thanks in advance. Link to comment Share on other sites More sharing options...
Steve Long Posted August 27, 2007 Report Share Posted August 27, 2007 Re: Flying Dodge vs Dive for cover See the Rules FAQ under "Combat Maneuvers" re: Aborting to a Flying Dodge (or the relevant section of the HSCH). Link to comment Share on other sites More sharing options...
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Sunday_Gamer
Hey Steve,
I was wondering how you reconcile a flying dodge with area effects and dive for cover?
I'm standing there minding my own business when Dr.Hiroshima decides to blow me the hell up (I ate the last donut.) With a 3" radius ae blast...
I know I can't dodge since it's area effect and dodge doesn't involve me leaving the hex I'm in... I need to dive for cover.
What about flying dodge? +4 DCV, Full Move, Abort.
Can I abort to flying dodge? Will it have any effect? How do you reconcile the FMove aspect of it with the dive for cover DEX based distance?
My brain hurts.
Can I or can't I and if I can how's it work and if I can't why?
Thanks in advance.
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