CorpCommander Posted July 21, 2003 Report Share Posted July 21, 2003 I am converting Privateer Press' Iron Kingdoms over to Hero. They have a trilogy of adventures out and in the first one there is an unusual weapon: Alchemical Fog Machine. It produces a thick fog in the target area. At first I was going to use Darkness for it - but darkness is too strong. It is described as giving a bonus to concealment (Stealth in Hero). So I defined it as a skill level as follows: Cost: 3pts Gobber Fog Machine: +2 Stealth, Megascale (1" = 1 km; +1/4), Area Of Effect (One Hex; +1/2) (17 Active Points); Extra Time 5 Minutes (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), 1 Continuing Charges lasting 1 Hour each (-1/4) Is this sane? Is there a better way to do this? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Talon Posted July 21, 2003 Report Share Posted July 21, 2003 The "official" way would probably be Images, defined as just giving a penalty to PER to see within the area of effect. Quote Link to comment Share on other sites More sharing options...
CorpCommander Posted July 21, 2003 Author Report Share Posted July 21, 2003 That does sound better cost: 4pts Sight Group Images, -2 to PER Roll, Megascale (1" = 1 km; +1/4) (20 Active Points); Extra Time 5 Minutes (-2), Character May Take No Other Actions (-1/4), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), 1 Continuing Charges lasting 1 Hour each (-1/4) Would this require a perception roll then everytime you wanted to target something? Pg.283 of FREd gives the penalty for attacking something you can't target. It seems right but I'll have to fight a mock battle first to test it out. Is there something that would allow me to put negative modifiers on ranged OCV only? Quote Link to comment Share on other sites More sharing options...
Snarf Posted July 21, 2003 Report Share Posted July 21, 2003 I think change environment would work too. Check out this sidebar example: Pea Soup Fog: Change Environment 8", -3 to Sight Group Per Rolls. Total Cost: 26 points. Quote Link to comment Share on other sites More sharing options...
Farkling Posted July 22, 2003 Report Share Posted July 22, 2003 I would Megascale a 1 Hex Change Enviroonment Quote Link to comment Share on other sites More sharing options...
CorpCommander Posted July 22, 2003 Author Report Share Posted July 22, 2003 Look at the cost The Change Environment option is certainly another way to go. Lets see, 5 points for a hex of effect, +4 points for -2 PER. Add in Focus, increased time, 1 continuous charge, megascale and a minor limitation (-1/4) doesn't affect swamp gobbers. That will do it too. I love it. There are so many options with this game system - it is a benefit and a detriment at times! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.