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Fog Machine


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I am converting Privateer Press' Iron Kingdoms over to Hero. They have a trilogy of adventures out and in the first one there is an unusual weapon: Alchemical Fog Machine. It produces a thick fog in the target area. At first I was going to use Darkness for it - but darkness is too strong. It is described as giving a bonus to concealment (Stealth in Hero). So I defined it as a skill level as follows:

 

Cost: 3pts

Gobber Fog Machine: +2 Stealth, Megascale (1" = 1 km; +1/4), Area Of Effect (One Hex; +1/2) (17 Active Points); Extra Time 5 Minutes (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), 1 Continuing Charges lasting 1 Hour each (-1/4)

 

Is this sane? Is there a better way to do this?

 

Thanks in advance!

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That does sound better

 

cost: 4pts

Sight Group Images, -2 to PER Roll, Megascale (1" = 1 km; +1/4) (20 Active Points); Extra Time 5 Minutes (-2), Character May Take No Other Actions (-1/4), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), 1 Continuing Charges lasting 1 Hour each (-1/4)

 

Would this require a perception roll then everytime you wanted to target something? Pg.283 of FREd gives the penalty for attacking something you can't target. It seems right but I'll have to fight a mock battle first to test it out.

 

Is there something that would allow me to put negative modifiers on ranged OCV only?

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Look at the cost

 

The Change Environment option is certainly another way to go. Lets see, 5 points for a hex of effect, +4 points for -2 PER. Add in Focus, increased time, 1 continuous charge, megascale and a minor limitation (-1/4) doesn't affect swamp gobbers. That will do it too. I love it.

 

There are so many options with this game system - it is a benefit and a detriment at times!

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