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{Character for review] Robert


JmOz

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Robert

 

Player:

 

Val Char Cost

15 STR 5

14 DEX 12

15 CON 10

12 BODY 4

13 INT 3

11 EGO 2

15 PRE 5

12 COM 1

 

5 PD 2

5 ED 2

3 SPD 6

6 REC 0

30 END 0

30 STUN 2

 

7" RUN 2

2" SWIM 0

3" LEAP 0

Characteristics Cost: 56

 

Cost Power

10 Luck 2d6

Powers Cost: 10

 

 

Cost Skill

1 Acting 8-

1 Bureaucratics 8-

2 CK: Hometown 11-

1 Climbing 8-

3 Combat Driving 12-

1 Computer Programming 8-

1 Concealment 8-

3 Conversation 12-

3 Criminology 12-

3 Deduction 12-

3 Interrogation 12-

3 KS: Common Knowledge (INT-based) 12-

2 KS: Criminal Law & Procedures 11-

4 Language: English (idiomatic)

4 Language: Spanish (idiomatic)

1 Mechanics 8-

2 PS: Police Officer 11-

3 Paramedics 12-

1 Persuasion 8-

1 Shadowing 8-

1 Stealth 8-

3 Streetwise 12-

0 TF: Small Motorized Ground Vehicles

1 Teamwork 8-

2 WF: Small Arms

Skills Cost: 50

 

Cost Perk

2 Fringe Benefit: Local Police Powers

1 Reputation (A small to medium sized group) 14-, +1/+1d6

Perks Cost: 3

 

Cost Talent

6 Combat Luck (3 PD/3 ED)

Talents Cost: 6

 

Total Character Cost: 125

 

Pts. Disadvantage

10 Psych. Lim.: Serve & Protect (Common, Moderate)

15 Psych. Lim.: Loyal (Common, Strong)

10 Rivalry: Professional (Sam; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

10 Hunted: Loal Police 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)

10 Soc. Lim.: Subject to Orders (Occasionally, Major)

Disadvantage Points: 55

Base Points: 75

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

Robert is the younger brother to Maria. A officer with the Hometown PD. he is very dedicated to his job but still thought of as a rookie. His past is tied in with both Sam and Maria, He was a part of the greesers until he turned 18, at which time he turned his life around

 

 

 

Thias is only a rough of the character, and as with most of the other characters I am reluctant to post a full bio as the characters will be developed in play, as intended he will be working the graveyard shift and hanging at the diner when the spiders attack

 

I am also debating opn the rivalry between him and Sam, I like the idea, (the two players are brothers in law, so there is already a good tit for tat between them) but would love to make some more notes on why, I'm thinking of it being a "Not good enough for my sister" type of thing

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Re: {Character for review] Robert

 

One thing I always put to mind when making characters belonging to an enforcement agency (military, police) is that they specifically receive training in offensive and defensive tactics to give them capabilities above street thugs.

 

In that vein - a Defensive Training martial art (Takedown, Disarm, Defensive Strike are a good set of basic maneuvers) is, I feel, nearly essential to trained and experienced personnel like cops and soldiers.

 

Beyond that - pretty well rounded character.

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Re: {Character for review] Robert

 

Revised with MA package

 

Robert Sanchez

 

Player:

 

Val Char Cost

15 STR 5

13 DEX 9

15 CON 10

10 BODY 0

13 INT 3

11 EGO 2

15 PRE 5

12 COM 1

 

5/8 PD 2

5/8 ED 2

3 SPD 7

6 REC 0

30 END 0

26 STUN 0

 

7" RUN 2

2" SWIM 0

3" LEAP 0

Characteristics Cost: 48

 

Cost Power

5 Luck 1d6

Powers Cost: 5

 

Cost Martial Arts Maneuver

4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike

3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls

4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm

1 Weapon Element: Clubs

Martial Arts Cost: 12

 

Cost Skill

1 Acting 8-

1 Bureaucratics 8-

2 CK: Hometown 11-

1 Climbing 8-

3 Combat Driving 12-

1 Computer Programming 8-

1 Concealment 8-

3 Conversation 12-

3 Criminology 12-

3 Deduction 12-

3 Interrogation 12-

3 KS: Common Knowledge (INT-based) 12-

2 KS: Criminal Law & Procedures 11-

1 KS: Police Self Defence (Commando Training) 8-

4 Language: English (idiomatic)

4 Language: Spanish (idiomatic)

1 Mechanics 8-

2 PS: Police Officer 11-

3 Paramedics 12-

1 Persuasion 8-

1 Shadowing 8-

1 Stealth 8-

3 Streetwise 12-

0 TF: Small Motorized Ground Vehicles

1 Teamwork 8-

2 WF: Small Arms

Skills Cost: 51

 

Cost Perk

2 Fringe Benefit: Local Police Powers

1 Reputation (A small to medium sized group) 14-, +1/+1d6

Perks Cost: 3

 

Cost Talent

6 Combat Luck (3 PD/3 ED)

Talents Cost: 6

 

Total Character Cost: 125

 

Pts. Disadvantage

10 Psych. Lim.: Serve & Protect (Common, Moderate)

15 Psych. Lim.: Loyal (Common, Strong)

10 Rivalry: Professional (Sam; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

10 Hunted: Loal Police 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)

10 Soc. Lim.: Subject to Orders (Occasionally, Major)

Disadvantage Points: 55

Base Points: 75

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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