JmOz Posted August 31, 2007 Report Share Posted August 31, 2007 Robert Player: Val Char Cost 15 STR 5 14 DEX 12 15 CON 10 12 BODY 4 13 INT 3 11 EGO 2 15 PRE 5 12 COM 1 5 PD 2 5 ED 2 3 SPD 6 6 REC 0 30 END 0 30 STUN 2 7" RUN 2 2" SWIM 0 3" LEAP 0 Characteristics Cost: 56 Cost Power 10 Luck 2d6 Powers Cost: 10 Cost Skill 1 Acting 8- 1 Bureaucratics 8- 2 CK: Hometown 11- 1 Climbing 8- 3 Combat Driving 12- 1 Computer Programming 8- 1 Concealment 8- 3 Conversation 12- 3 Criminology 12- 3 Deduction 12- 3 Interrogation 12- 3 KS: Common Knowledge (INT-based) 12- 2 KS: Criminal Law & Procedures 11- 4 Language: English (idiomatic) 4 Language: Spanish (idiomatic) 1 Mechanics 8- 2 PS: Police Officer 11- 3 Paramedics 12- 1 Persuasion 8- 1 Shadowing 8- 1 Stealth 8- 3 Streetwise 12- 0 TF: Small Motorized Ground Vehicles 1 Teamwork 8- 2 WF: Small Arms Skills Cost: 50 Cost Perk 2 Fringe Benefit: Local Police Powers 1 Reputation (A small to medium sized group) 14-, +1/+1d6 Perks Cost: 3 Cost Talent 6 Combat Luck (3 PD/3 ED) Talents Cost: 6 Total Character Cost: 125 Pts. Disadvantage 10 Psych. Lim.: Serve & Protect (Common, Moderate) 15 Psych. Lim.: Loyal (Common, Strong) 10 Rivalry: Professional (Sam; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10 Hunted: Loal Police 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching) 10 Soc. Lim.: Subject to Orders (Occasionally, Major) Disadvantage Points: 55 Base Points: 75 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Robert is the younger brother to Maria. A officer with the Hometown PD. he is very dedicated to his job but still thought of as a rookie. His past is tied in with both Sam and Maria, He was a part of the greesers until he turned 18, at which time he turned his life around Thias is only a rough of the character, and as with most of the other characters I am reluctant to post a full bio as the characters will be developed in play, as intended he will be working the graveyard shift and hanging at the diner when the spiders attack I am also debating opn the rivalry between him and Sam, I like the idea, (the two players are brothers in law, so there is already a good tit for tat between them) but would love to make some more notes on why, I'm thinking of it being a "Not good enough for my sister" type of thing Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 31, 2007 Report Share Posted August 31, 2007 Re: {Character for review] Robert One thing I always put to mind when making characters belonging to an enforcement agency (military, police) is that they specifically receive training in offensive and defensive tactics to give them capabilities above street thugs. In that vein - a Defensive Training martial art (Takedown, Disarm, Defensive Strike are a good set of basic maneuvers) is, I feel, nearly essential to trained and experienced personnel like cops and soldiers. Beyond that - pretty well rounded character. Quote Link to comment Share on other sites More sharing options...
JmOz Posted September 1, 2007 Author Report Share Posted September 1, 2007 Re: {Character for review] Robert Thank you, I am reluctant on the MA's package just because the player is new to the system, so I am concerned about over complicating things... Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted September 1, 2007 Report Share Posted September 1, 2007 Re: {Character for review] Robert I would keep it very simple really. Self Defense Class would give him 3 maneuvers or so. Nothing beyond that and make him stand out a bit from the crowd. Quote Link to comment Share on other sites More sharing options...
JmOz Posted September 1, 2007 Author Report Share Posted September 1, 2007 Re: {Character for review] Robert Revised with MA package Robert Sanchez Player: Val Char Cost 15 STR 5 13 DEX 9 15 CON 10 10 BODY 0 13 INT 3 11 EGO 2 15 PRE 5 12 COM 1 5/8 PD 2 5/8 ED 2 3 SPD 7 6 REC 0 30 END 0 26 STUN 0 7" RUN 2 2" SWIM 0 3" LEAP 0 Characteristics Cost: 48 Cost Power 5 Luck 1d6 Powers Cost: 5 Cost Martial Arts Maneuver 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike 3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm 1 Weapon Element: Clubs Martial Arts Cost: 12 Cost Skill 1 Acting 8- 1 Bureaucratics 8- 2 CK: Hometown 11- 1 Climbing 8- 3 Combat Driving 12- 1 Computer Programming 8- 1 Concealment 8- 3 Conversation 12- 3 Criminology 12- 3 Deduction 12- 3 Interrogation 12- 3 KS: Common Knowledge (INT-based) 12- 2 KS: Criminal Law & Procedures 11- 1 KS: Police Self Defence (Commando Training) 8- 4 Language: English (idiomatic) 4 Language: Spanish (idiomatic) 1 Mechanics 8- 2 PS: Police Officer 11- 3 Paramedics 12- 1 Persuasion 8- 1 Shadowing 8- 1 Stealth 8- 3 Streetwise 12- 0 TF: Small Motorized Ground Vehicles 1 Teamwork 8- 2 WF: Small Arms Skills Cost: 51 Cost Perk 2 Fringe Benefit: Local Police Powers 1 Reputation (A small to medium sized group) 14-, +1/+1d6 Perks Cost: 3 Cost Talent 6 Combat Luck (3 PD/3 ED) Talents Cost: 6 Total Character Cost: 125 Pts. Disadvantage 10 Psych. Lim.: Serve & Protect (Common, Moderate) 15 Psych. Lim.: Loyal (Common, Strong) 10 Rivalry: Professional (Sam; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10 Hunted: Loal Police 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching) 10 Soc. Lim.: Subject to Orders (Occasionally, Major) Disadvantage Points: 55 Base Points: 75 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
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