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Organize the advantages


altamaros

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Hi, i'm trying to organize the advantages in different categories. the purpose is to offer to new players (which i'm currently dealing with) a easier-to-understand panel of the different advantages of the game.

 

here is the first draft :

 

i would be grateful if some people could help through suggestions/opinions/comments/etc...

 

a) "counter-protection" advantages

- Affects Desolid

- Armor-piercing

- AVLD

- NND

- Penetrating

 

B) "Duration/Sustaining" advantages

- Continuous

- Persistent

- Inherent

- Uncontrolled

- Difficult to dispel

 

c) "Triggering/Delaying" advantages

- Delayed effect

- Time Delay

- Trigger

 

d) "Zone and extension of effects" advantages

- Area of effect

- Explosion

- Hole in the middle

- Megascale

- Sticky

- Usable on others

 

e) "Range/reach" advantages

- Increased max.range

- Indirect

- Line of sight

- No range modifier

- Ranged

- Transdimensional

 

f) "attack modes" advantages

- Autofire

- Based on ECV

- Damage shield

- Does Body

- Does knockback

- Double knockback

- Invisible power effects

 

g) "others"

- Reduced END cost

- Variable special effects

- Variable advantages

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