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[CHAR]Fire Fighter


Enforcer84

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Fire Fighter

Val Char Cost Roll Notes

45 STR 5 18- Lift 12.8tons; 9d6 [4]

13 DEX 9 12- OCV: 4/DCV: 4

30 CON 10 15-

11 BODY 2 11-

13 INT 3 12- PER Roll 12-

10 EGO 0 11- ECV: 3

15 PRE 5 12- PRE Attack: 3d6

16 COM 3 12-

 

5/22 PD 2 Total: 5/22 PD (0/17 rPD)

5/24 ED 2 Total: 5/24 ED (0/19 rED)

3 SPD 7 Phases: 4, 8, 12

6 REC 0

30 END 0

30 STUN 3 Total Characteristic Cost: 51

 

Movement:

Running: 6"/12"

Leaping: 9"/18"

Swimming: 2"/4"

 

 

Cost Powers END

FireFighter Armor Mk 1, all slots OIF (-1/2)

30 1) Basic Defense Layer: Armor (15 PD/15 ED) (45 Active Points); OIF (-1/2)

10 2) Cooling System: (Total: 18 Active Cost, 10 Real Cost) Force Field (6 PD/10 ED) (16 Active Points); OIF (-1/2), 12 Charges (-1/4) (Real Cost: 9) plus Knockback Resistance -1" (2 Active Points); OIF (-1/2), Only Works Against Limited Type of Attack (fire/heat; -1/2), Linked (Force Field; -1/2), 12 Charges (-1/4) (Real Cost: 1) [12]

6 3) Environmental Protection System: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); OIF (-1/2)

16 4) Fire Suppression System: Dispel 12d6, any Fire Power one at a time (+1/4) (45 Active Points); 4 Charges (-1), OIF (-1/2), Limited Range (5"; -1/4) [4]

6 5) Insulated Suit: Armor (2 PD/4 ED) (9 Active Points); OIF (-1/2)

7 6) Internal Oxygen Supply: Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (replacement oxygen supply, Easy to obtain; +0) (10 Active Points); OIF (-1/2) [1 cc]

13 7) NBC-Proof Sealed System: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents) (20 Active Points); OIF (-1/2)

20 8) Powersupply: Endurance Reserve (150 END, 15 REC) (30 Active Points); OIF (-1/2)

 

FireFighter Light Exoskeleton, all slots OIF (-1/2)

13 1) Durafirm Layer; Impact Dispersal: +15 CON (30 Active Points); OIF (-1/2), No Figured Characteristics (-1/2), Does Not Apply To CON Rolls (-1/4)

15 2) ServoMotors: +30 STR (30 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 3

 

Helmet Systems, all slots OIF (-1/2)

6 1) Communications Suite: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As Sight And Hearing Group As Well As Radio Group [very common Sense] (-1/2)

3 2) Nightsight: Nightvision (5 Active Points); OIF (-1/2)

6 3) Parabolic Hearing System: +6 versus Range Modifier for Hearing Group (9 Active Points); OIF (-1/2)

3 4) Peripheral Vision Enhancment: Increased Arc Of Perception (240 Degrees) with Sight Group (5 Active Points); OIF (-1/2)

7 5) Polarized Faceplate: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2)

6 6) Telescopic HUD: +6 versus Range Modifier for Radio Group (9 Active Points); OIF (-1/2)

 

Perks

1 Fringe Benefit: Licensed Fireman

4 The Mayor: Contact: Mayor Leonard Frank (Contact has access to major institutions, Contact has very useful Skills or resources) 8-

4 Reputation of heroism: Reputation: HERO (A large group) 11-, +2/+2d6

 

Skills

3 Bureaucratics 12-

2 CK: Los Angeles 11-

3 Climbing 12-

3 PS: Firefighter 12-

3 Paramedics 12-

3 Scholar

2 1) KS: Fires (3 Active Points) 12-

1 2) KS: Structural Engineering (2 Active Points) 11-

1 3) KS: The Superhuman World (2 Active Points) 11-

1 TF: Fire Engines

1 WF: Axes

 

Total Powers & Skill Cost: 199

Total Cost: 250

 

100+ Disadvantages

15 Dependent NPC: Tech Team 8- (Normal; Useful Noncombat Position or Skills; Group DNPC: x4 DNPCs)

15 Hunted: Fire Marshall 11- (Mo Pow, NCI, Watching)

10 Hunted: Glory seeker wannabe supervillain 8- (As Pow, Harshly Punish)

10 Hunted: Media 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Watching)

15 Psychological Limitation: Longs to be a true superhero (Common, Strong)

20 Psychological Limitation: Selfless Hero (Common, Total)

15 Psychological Limitation: Thrillseeker (Very Common, Moderate)

5 Rivalry: Professional (Publicity seeking Hero; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

15 Social Limitation: Public Identity (Frequently, Major)

30 Experience Points

 

Total Disadvantage Points: 250

 

 

 

Background/History: All his life, Eric has wanted to be a superhero. When he didn't gain superhuman powers by his fifteenth birthday, he began to train his body. Though far from naturally athletic, Eric did a good job forging himself into one. But it was not enough, Eric decided he wasn't good enough and looked into other career opportunities. He got the idea to become a Fire Fighter from a cousin and they went through training together.

Eric shined in his new career. His heroic inclinations and cool under pressure lead to his becoming something of a local hero. He rescued people from burning buildings on three occasions. One of these lucky individuals, a college coed named Maya Reed, eventually became his fiancée as well as his ticket to the superhero game. Maya was part of a group of engineering students who were trying to develop a suit of light powered armor that would allow one of them (or all if they could get the funding) to become heroes. They figured at worst they might get jobs with Dane Securities. Once Maya and Eric began dating, Eric became their test pilot on his days off.

When the producers of the hit show Superteam! were looking to fill their third season roster, Maya and the rest of Team Supersuit, hammered out a Fireman themed suit and sent Eric to the show.

 

Personality/Motivation: Eric wants to be a hero. He loves the attention and the thrills. But most importantly, he likes helping people. If he is chosen, he hopes to convince the show to bring Team Supersuit on as "Technical Advisors" and perhaps, even get a budget to improve the suit. Eric decided to use his "small time celebrity" to his advantage and does not hide his identity. However, that could lead to complications in the future.

 

Quote: "Okay, Let me put these flames down!"

 

Powers/Tactics: Fire Fighter is not much of an offensive threat. He's superhumanly strong, but is lacking in the CV category (Like a lot of his fellow contestants, actually) his Armor's not very mobile, but it makes him somewhat of a one man fire crew; the suit is highly insulated against heat and flame and he has a fire retardant spray. The Fire Marshall is watching Eric's progress to see if the city might want to purchase similar suits.

 

Campaign Use: Beyond the reality show, if Eric gets funding for Team Supersuit, he'll become a more rounded superhero. He should add some offense (even if its just restraining weapons) and some combat enhancement (ie increase DEX or add levels)

 

Appearance: Eric is of average size, but very well put together. He has short blond hair and blue eyes. He generally wears jeans and tee shirts.

The Fire Fighter battlesuit is a silvery exoskeleton covered by insulated black micromail; this is covered in a white jacket, gold boots and gauntlets, a gold belt and a gold and red helmet in a fire fighter's motif with a black faceplate.

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