jtelson Posted December 2, 2007 Report Share Posted December 2, 2007 Re: 4-power 44 Duplication (creates 3 233-point Duplicates)' date=' [b']Easy Recombination[/b] (Zero-Phase Action at Full DCV) (67 Active Points); Restrainable: can't duplicate or recombine while confined (-1/2) 22 Multiform (300 Character Points in the most expensive form) (Instant Change, x4 Number Of Forms) (75 Active Points); Only works while duplicated. (-1), Costs Endurance (Only To Change; -1/2), Increased Endurance Cost (x2 END; -1/2), Lockout all Duplicates must be in same form. (-1/2) 35 Mind Link , Duplicates only, Any dimension, Number of Minds (x4), Psychic Bond Is this a valid build? And would you allow it? I would probably rule that Lockout in this situation would be a -0 Limitation on Multi-Form unless Duplication was purchased with the Altered Duplicates advantage. Quote Link to comment Share on other sites More sharing options...
Adventus Posted December 2, 2007 Author Report Share Posted December 2, 2007 Re: 4-power Form 3 [b]Elseworld Traveler - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 15 STR 5 15 12- HTH Damage 3d6 END [1] 24 DEX 42 24 14- OCV 8 DCV 8 25 CON 30 25 14- 10 BODY 0 10 11- 15 INT 5 15 12- PER Roll 12- 15 EGO 10 15 12- ECV: 5 10 PRE 0 10 11- PRE Attack: 2d6 10 COM 0 10 11- 4 PD 1 4/29 4/29 PD (0/25 rPD) 5 ED 0 5/30 5/30 ED (0/25 rED) 5 SPD 16 5 Phases: 3, 5, 8, 10, 12 15 REC 14 15 60 END 5 60 36 STUN 5 36 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 3 LEAP 0 3" 3" forward, 1 1/2" upward [b]CHA Cost: 133[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 13 Power Defense (20 points) (20 Active Points); OIF (-1/2) - END=0 18 LS (Eating: Character does not eat; Longevity: 200 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (27 Active Points); OIF (-1/2) - END=0 25 Mind Link , Specific Group of Minds, Number of Minds (x4), Psychic Bond - END=0 50 Multipower, 75-point reserve, (75 Active Points); all slots OIF (-1/2) - END= 7m 1) FF (25 PD/25 ED) (50 Active Points) - END=5 3u 2) EB 5d6, NND (Defense is dimensional powers; +1) (50 Active Points) - END=5 3u 3) Teleportation 17", No Relative Velocity, Position Shift (49 Active Points) - END=5 3u 4) Teleportation 5", No Relative Velocity, Position Shift, MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (50 Active Points) - END=5 3u 5) RKA 2d6-1, NND (Dimensional powers/desolidification; +1) (50 Active Points) - END=5 2u 6) Perceive into a related group of dimensions with Hearing Group and Sight Group (40 Active Points); Costs Endurance (-1/2) - END=4 7m 7) Entangle 5d6, 5 DEF (50 Active Points) - END=5 [b]POWERS Cost: 134[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 10 Navigation (Astral, Dimensional, Hyperspace, Space, Temporal) 14- 3 Teamwork 14- 5 SS: Dimensional Engineering 14- 3 Computer Programming 12- 3 Inventor 12- 3 Electronics 12- [b]SKILLS Cost: 27[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 3 Absolute Time Sense 3 Bump Of Direction [b]TALENTS Cost: 6[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 15 Social Limitation: Secret ID: (Frequently, Major) 15 Hunted: The Government: 11- (Mo Pow, NCI, Watching) 10 Distinctive Features :blurry: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Psychological Limitation: code against killing: (Common, Strong) 15 Watched : 11- (Mo Pow, NCI, Watching) 15 DNPC Girlfriend: 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 5 Physical Limitation: sees in multiple dimensions at the same time sometimes.: (Infrequently, Slightly Impairing) 10 Vulnerability Transdimensional powers/magic: 2 x Effect (Uncommon) [b]DISADVANTAGES Points: 100[/b] Base Pts: 200 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 300 He was part of a government project researching travel to parallel worlds. He was altered by the strange energies released by the Portal. He now exists in several dimensions at the same time. Quote Link to comment Share on other sites More sharing options...
Adventus Posted December 2, 2007 Author Report Share Posted December 2, 2007 Re: 4-power Form 4 [b]supersoldier - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 25 STR 15 25 14- HTH Damage 5d6 END [2] 25 DEX 45 25 14- OCV 8 DCV 8 25 CON 30 25 14- 13 BODY 6 13 12- 15 INT 5 15 12- PER Roll 14- 14 EGO 8 14 12- ECV: 5 15 PRE 5 15 12- PRE Attack: 3d6 10 COM 0 10 11- 10 PD 5 10 10 PD (0 rPD) 9 ED 4 9 9 ED (0 rED) 5 SPD 15 5 Phases: 3, 5, 8, 10, 12 10 REC 0 10 50 END 0 50 39 STUN 0 39 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 5 LEAP 0 5" 5" forward, 2 1/2" upward [b]CHA Cost: 138[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 14 [b][i]Regeneration[/i][/b]: Healing 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) [Notes: No Healing Max (see FREd p. 120).] - END=0 10 LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 5 Minutes; Safe Environment: Zero Gravity; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) - END=0 6 +2 PER with all Sense Groups - END=0 5 UV Perception (Sight Group) - END=0 3 Ultrasonic Perception (Hearing Group) - END=0 5 [b][i]second baton[/i][/b]: Custom Power (5 Active Points) - END=1 11 [b][i]stun baton[/i][/b]: HA +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), Real Weapon (-1/4) - END=2 [b]POWERS Cost: 54[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/5, Target Falls 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 2 Weapon Element: Energy Blades, Off Hand [b]MARTIAL ARTS Cost: 18[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 10 Two-Weapon Fighting (HTH) 5 Rapid Attack (HTH) 3 Stealth 14- 8 Survival (Temperate/Subtropical, Tropical, Desert, Urban) 12- 3 Shadowing 12- 3 Security Systems 12- 3 Acrobatics 14- 3 Breakfall 14- 3 Combat Driving 14- 3 Cryptography 12- 10 Defense Maneuver I-IV 3 Scholar 2 1) KS: Codes and Cyphers (3 Active Points) 12- 2 2) KS: Military Customs and Courtesy (3 Active Points) 12- 2 3) KS: Military History (3 Active Points) 12- 2 4) KS: Military organizations (3 Active Points) 12- 2 5) KS: Photographic Interpretation (3 Active Points) 12- 2 6) KS: Sattelite Recon (3 Active Points) 12- 2 7) KS: Small Unit Instruction (3 Active Points) 12- 2 8) KS: Small Unit Tactics (3 Active Points) 12- 2 9) KS: Strategic Planning (3 Active Points) 12- 2 10) KS: Terrorist/Rebel Groups (3 Active Points) 12- [b]SKILLS Cost: 77[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 4 [b]PERKS Cost: 4[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 3 Ambidexterity (-2 Off Hand penalty) 6 Lightning Reflexes: +4 DEX to act first with All Actions [b]TALENTS Cost: 9[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 15 Cannot Feel or Experience Emotions: (All the Time, Slightly Impairing) 15 watched by the government: 11- (Mo Pow, NCI, Watching) 20 Ends Justify The Means: (Common, Total) 15 Fervent Patriot: (Common, Strong) 15 Cold and Aloof: (Common, Strong) 20 Code of Conduct Military: (Common, Total) [b]DISADVANTAGES Points: 100[/b] Base Pts: 200 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 300 He is a supersoldier. This form is still under development. He needs better defenses. Quote Link to comment Share on other sites More sharing options...
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