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4-power


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Re: 4-power

 

44 Duplication (creates 3 233-point Duplicates)' date=' [b']Easy Recombination[/b] (Zero-Phase Action at Full DCV) (67 Active Points); Restrainable: can't duplicate or recombine while confined (-1/2)

 

22 Multiform (300 Character Points in the most expensive form) (Instant Change, x4 Number Of Forms) (75 Active Points); Only works while duplicated. (-1), Costs Endurance (Only To Change; -1/2), Increased Endurance Cost (x2 END; -1/2), Lockout all Duplicates must be in same form. (-1/2)

 

35 Mind Link , Duplicates only, Any dimension, Number of Minds (x4), Psychic Bond

 

Is this a valid build? And would you allow it?

 

I would probably rule that Lockout in this situation would be a -0 Limitation on Multi-Form unless Duplication was purchased with the Altered Duplicates advantage.

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Re: 4-power

 

Form 3

 

[b]Elseworld Traveler - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
15    STR     5   15      12-       HTH Damage 3d6  END [1]
24    DEX     42   24      14-       OCV 8 DCV 8
25    CON     30   25      14-
10    BODY    0   10      11-
15    INT     5   15      12-       PER Roll 12-
15    EGO     10   15      12-       ECV: 5
10    PRE     0   10      11-       PRE Attack: 2d6
10    COM     0   10      11-
4    PD      1   4/29             4/29 PD (0/25 rPD)
5    ED      0   5/30             5/30 ED (0/25 rED)
5    SPD     16   5                 Phases:  3, 5, 8, 10, 12
15    REC     14   15
60    END     5   60
36    STUN    5   36
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
3    LEAP     0   3"                3" forward, 1 1/2" upward

[b]CHA Cost: 133[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
13     Power Defense (20 points) (20 Active Points); OIF (-1/2) - END=0
18     LS  (Eating: Character does not eat; Longevity: 200 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (27 Active Points); OIF (-1/2) - END=0
25     Mind Link , Specific Group of Minds, Number of Minds (x4), Psychic Bond - END=0
50     Multipower, 75-point reserve,  (75 Active Points); all slots OIF (-1/2) - END=
7m     1)  FF (25 PD/25 ED) (50 Active Points) - END=5
3u     2)  EB 5d6, NND  (Defense is dimensional powers; +1) (50 Active Points) - END=5
3u     3)  Teleportation 17", No Relative Velocity, Position Shift (49 Active Points) - END=5
3u     4)  Teleportation 5", No Relative Velocity, Position Shift, MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (50 Active Points) - END=5
3u     5)  RKA 2d6-1, NND (Dimensional powers/desolidification; +1) (50 Active Points) - END=5
2u     6)  Perceive into a related group of dimensions with Hearing Group and Sight Group (40 Active Points); Costs Endurance (-1/2) - END=4
7m     7)  Entangle 5d6, 5 DEF (50 Active Points) - END=5

[b]POWERS Cost: 134[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
10      Navigation (Astral, Dimensional, Hyperspace, Space, Temporal) 14-
3      Teamwork 14-
5      SS:  Dimensional Engineering 14-
3      Computer Programming 12-
3      Inventor 12-
3      Electronics 12-

[b]SKILLS Cost: 27[/b]


[b][u]Cost[/u]   [u]TALENTS[/u][/b]
3      Absolute Time Sense
3      Bump Of Direction

[b]TALENTS Cost: 6[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Social Limitation: Secret ID:  (Frequently, Major)
15     Hunted: The Government:  11- (Mo Pow, NCI, Watching)
10     Distinctive Features :blurry:  (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15     Psychological Limitation: code against killing:  (Common, Strong)
15     Watched :  11- (Mo Pow, NCI, Watching)
15     DNPC Girlfriend:  11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)
5     Physical Limitation: sees in multiple dimensions at the same time sometimes.:  (Infrequently, Slightly Impairing)
10     Vulnerability Transdimensional powers/magic:  2 x Effect (Uncommon)

[b]DISADVANTAGES Points: 100[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 300



 

He was part of a government project researching travel to parallel worlds. He was altered by the strange energies released by the Portal. He now exists in several dimensions at the same time.

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Re: 4-power

 

Form 4

 

[b]supersoldier - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
25    STR     15   25      14-       HTH Damage 5d6  END [2]
25    DEX     45   25      14-       OCV 8 DCV 8
25    CON     30   25      14-
13    BODY    6   13      12-
15    INT     5   15      12-       PER Roll 14-
14    EGO     8   14      12-       ECV: 5
15    PRE     5   15      12-       PRE Attack: 3d6
10    COM     0   10      11-
10    PD      5   10             10 PD (0 rPD)
9    ED      4   9             9 ED (0 rED)
5    SPD     15   5                 Phases:  3, 5, 8, 10, 12
10    REC     0   10
50    END     0   50
39    STUN    0   39
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
5    LEAP     0   5"                5" forward, 2 1/2" upward

[b]CHA Cost: 138[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
14     [b][i]Regeneration[/i][/b]: Healing 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) [Notes: No Healing Max (see FREd p. 120).] - END=0
10     LS  (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 5 Minutes; Safe Environment: Zero Gravity; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) - END=0
6     +2 PER with all Sense Groups - END=0
5     UV Perception (Sight Group) - END=0
3     Ultrasonic Perception (Hearing Group) - END=0
5     [b][i]second baton[/i][/b]: Custom Power (5 Active Points) - END=1
11     [b][i]stun baton[/i][/b]: HA +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), Real Weapon (-1/4) - END=2

[b]POWERS Cost: 54[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
5      Offensive Strike:  1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike
3      Martial Throw:  1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/5, Target Falls
4      Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4      Martial Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
2      Weapon Element:  Energy Blades, Off Hand

[b]MARTIAL ARTS Cost: 18[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
10      Two-Weapon Fighting (HTH) 
5      Rapid Attack (HTH) 
3      Stealth 14-
8      Survival (Temperate/Subtropical, Tropical, Desert, Urban) 12-
3      Shadowing 12-
3      Security Systems 12-
3      Acrobatics 14-
3      Breakfall 14-
3      Combat Driving 14-
3      Cryptography 12-
10      Defense Maneuver I-IV 
3      Scholar
2      1)  KS: Codes and Cyphers (3 Active Points) 12-
2      2)  KS: Military Customs and Courtesy (3 Active Points) 12-
2      3)  KS: Military History (3 Active Points) 12-
2      4)  KS: Military organizations (3 Active Points) 12-
2      5)  KS: Photographic Interpretation (3 Active Points) 12-
2      6)  KS: Sattelite Recon (3 Active Points) 12-
2      7)  KS: Small Unit Instruction (3 Active Points) 12-
2      8)  KS: Small Unit Tactics (3 Active Points) 12-
2      9)  KS: Strategic Planning (3 Active Points) 12-
2      10)  KS: Terrorist/Rebel Groups (3 Active Points) 12-

[b]SKILLS Cost: 77[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
4      

[b]PERKS Cost: 4[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
3      Ambidexterity (-2 Off Hand penalty)
6      Lightning Reflexes: +4 DEX to act first with All Actions

[b]TALENTS Cost: 9[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Cannot Feel or Experience Emotions:  (All the Time, Slightly Impairing)
15     watched by the government:  11- (Mo Pow, NCI, Watching)
20     Ends Justify The Means:  (Common, Total)
15     Fervent Patriot:  (Common, Strong)
15     Cold and Aloof:  (Common, Strong)
20     Code of Conduct Military:  (Common, Total)

[b]DISADVANTAGES Points: 100[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 300



 

He is a supersoldier. This form is still under development. He needs better defenses.

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