Steve, I was thinking about Tunneling w/ Useable As Attack, Ranged, and Explosion as a way to create a "Sinkhole" power. The idea is that the character can cause a sinkhole to open up (form) on the surface, which causes it to dip deeply down in the center, and shallowing with distance from the center.
For example:
Sinkhole: Tunneling 8" though 8 DEF, Useable As Attack, Ranged, Explosion.
120 Active Points
My questions:
1. Is this a valid build & use of Tunneling?
2. Since UAA limits me to affecting 100kg objects, would I have to spend an immemse amount of points to encompass the mass of the Earth? Or would I just target an empty hex?
3. Would the Explosion advantage make it form a concave impression with full depth in the target hex, and 1" less deep each inch away from there?
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SteveZilla
Steve, I was thinking about Tunneling w/ Useable As Attack, Ranged, and Explosion as a way to create a "Sinkhole" power. The idea is that the character can cause a sinkhole to open up (form) on the surface, which causes it to dip deeply down in the center, and shallowing with distance from the center.
For example:
Sinkhole: Tunneling 8" though 8 DEF, Useable As Attack, Ranged, Explosion.
120 Active Points
My questions:
1. Is this a valid build & use of Tunneling?
2. Since UAA limits me to affecting 100kg objects, would I have to spend an immemse amount of points to encompass the mass of the Earth? Or would I just target an empty hex?
3. Would the Explosion advantage make it form a concave impression with full depth in the target hex, and 1" less deep each inch away from there?
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