Heimdallsgothi Posted November 28, 2007 Report Share Posted November 28, 2007 OK it cost endurance to move, depending on how far for each phase It cost endurance for using your strength per phase, 1/10 for super heroic, 1.5 for heroic, Does using your dex cost endurance (say madly dodging 4-5 mooks) ? and is there a list of everything that costs endurance to use in a turn Im trying to pin down all the combat variables in my head for familiarity So far Dice Phases of actions Dex of players/npcs for actions OCV/DCV - ECV/DECV Applicaple adders/penalties, vulnerabilities and resistances, armor etc Body Stun Endurance Range So A player who moves (Spends endurance) and attacks a mook (str end cost) using a sword what else does a player have to track end wise during combat wise now it seems that abilities that cost a stated end to use/activate are pretty apparent but moving cost end, as does simply attacking using a sword/throwing a brick/car etc what else woudl cost end? dodging etc? is there a list of all the variables to track in combat somewhere? Link to comment Share on other sites More sharing options...
Steve Long Posted November 29, 2007 Report Share Posted November 29, 2007 Re: A question about endurance There's no master list of what costs END and what doesn't in any of the books. Using DEX doesn't cost END. Link to comment Share on other sites More sharing options...
Question
Heimdallsgothi
OK it cost endurance to move, depending on how far for each phase
It cost endurance for using your strength per phase, 1/10 for super heroic, 1.5 for
heroic,
Does using your dex cost endurance (say madly dodging 4-5 mooks) ?
and is there a list of everything that costs endurance to use in a turn
Im trying to pin down all the combat variables in my head for familiarity
So far
Dice
Phases of actions
Dex of players/npcs for actions
OCV/DCV - ECV/DECV
Applicaple adders/penalties, vulnerabilities and resistances, armor etc
Body
Stun
Endurance
Range
So A player who moves (Spends endurance) and attacks a mook (str end cost)
using a sword
what else does a player have to track end wise during combat wise
now it seems that abilities that cost a stated end to use/activate are pretty apparent
but moving cost end, as does simply attacking using a sword/throwing a brick/car etc
what else woudl cost end? dodging etc?
is there a list of all the variables to track in combat somewhere?
Link to comment
Share on other sites
1 answer to this question
Recommended Posts