CorPse Posted December 4, 2007 Report Share Posted December 4, 2007 Hey Guys, Just wanted to see if anyone has anything to share about how the alternate vehicle combat rules in TUV play? Specifically: Complex Vehicle Action, Complex Vehicle Damage (those nifty hit location/damage tables), & The Random Road Generator. So, I'm looking for things you like, things to watch out for, etc. And if BobG is around, I'd be curious to see if he'd recommend any tweaks now that it's been out for a few years. TIA, CorPse Quote Link to comment Share on other sites More sharing options...
Alibear Posted December 4, 2007 Report Share Posted December 4, 2007 Re: The Ultimate Vehicle Guide: Alternate Combat Rules... what's your experience? Never used 'em, I tend to use handwavium when the stuff comes up. I would like to use the Random Road Generator though. Quote Link to comment Share on other sites More sharing options...
CorPse Posted December 6, 2007 Author Report Share Posted December 6, 2007 Re: Ultimate Vehicle Guide: Alternate Combat Rules Discussion Just wanted to give this a little bump... Hard to believe no one on the boards is using these v. cool looking rules. Quote Link to comment Share on other sites More sharing options...
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