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Mythic Creatures as Eco-Terrorists?


Fedifensor

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Re: Mythic Creatures as Eco-Terrorists?

 

Well, while I'm not 100% done with the writeup (the background could be better, disadvantages need to be fleshed out, and I'm a little unsure about some of the powers), here is Medusa, the leader of Mythos. I'll edit the post once I finish up the disadvantages.

 

Medusa

Alternate IDs: Euryale, Eunice Yale

 

VAL...CHA...Cost...Total...Roll......Notes

25....STR.....15...25......14-.......HTH Damage 5d6 END [2]

20....DEX.....30...20......13-.......OCV 7 DCV 7

23....CON.....26...23......14-

25....BODY....30...25......14-

13....INT.....3....13......12-.......PER Roll 12-

18....EGO.....16...18......13-.......ECV: 6

25....PRE.....15...25......14-.......PRE Attack: 5d6

24....COM.....7....24......14-

14....PD......9....14/17.............14/17 PD (0/3 rPD)

14....ED......9....14/17.............14/17 ED (0/3 rED)

5....SPD.....20.....5................Phases: 3, 5, 8, 10, 12

12....REC.....4....12

48....END.....1....48

55....STUN....5....55

7....RUN......2....7"................END [1]

2....SWIM.....0....2"................END [1]

5....LEAP.....0....5"................5" forward, 2 1/2" upward

 

CHA Cost: 192

 

Cost...POWERS

45.....Medusa: Elemental Control, 90-point powers

58.....1) Gaze of Stone: (Total: 128 Active Cost, 89 Real Cost) Drain SPD 3d6+1 (standard effect: 10 points), Reduced Endurance (1/2 END; +1/4), No Normal Defense (Inorganic targets, being blind, or deliberately averting one's gaze; +1/2), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (91 Active Points); Not when blinded (-1/4) (Real Cost: 73) plus Major Transform 2d6 (Flesh to Stone, Recovery), Reduced Endurance (1/2 END; +1/4) (37 Active Points); Linked (???; -1/2), Only versus living targets (-1/4), Not versus blind targets or those that avert their gaze (-1/4), Not when blinded (-1/4) (Real Cost: 16) - END=5

22.....2) Hair of Snakes: (Total: 90 Active Cost, 44 Real Cost) Killing Attack - Ranged 1d6 (vs. PD), Penetrating (+1/2), Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset, Two activation conditions apply simultaneously; +1) (45 Active Points); No Range (-1/2) (Real Cost: 30) plus Drain BODY 1 1/2d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset, Two activation conditions apply simultaneously; +1) (45 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Linked (Killing Attack - Ranged; Lesser Power can only be used when character uses greater Power at full value; Greater Power is Constant or in use most or all of the time; -1/2), Only if HKA does BODY (-1/4), Not versus targets with LS: Immunity to Poison (-1/4) (Real Cost: 14) - END=0

22.....Curse of Immortality: Healing 1 BODY, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) [Notes: Only killed by having her head cut off in a single stroke from a hero's blade]

90.....Supernatural Resilience: (Total: 90 Active Cost, 90 Real Cost) Physical Damage Reduction, Resistant, 50% (Real Cost: 30) plus Energy Damage Reduction, Resistant, 50% (Real Cost: 30) plus Mental Damage Reduction, 50% (Real Cost: 30)

9......Tough Skin: Armor (3 PD/3 ED)

12.....Creature of Myth: Power Defense (12 points)

10.....Poison Immunity: Life Support (Immunity: All terrestrial poisons and chemical warfare agents)

5......Ageless: Life Support (Longevity: Immortal)

109....Mystical Knowledge: Variable Power Pool (Magic Pool), 55 base + 54 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (109 Active Points)

2......Glasses: Sight Group Flash Defense (5 points) (5 Active Points); OAF (-1)

 

POWERS Cost: 384

 

Cost...MARTIAL ARTS

......Martial Arts (Pankration)

4......1) Crush: 1/2 Phase, +0 OCV, +0 DCV, 9d6 Crush, Must Follow Grab

4......2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 40 STR vs. Grabs

3......3) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on

4......4) Punch: 1/2 Phase, +2 OCV, +0 DCV, 7d6 Strike

3......5) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 5d6 Strike; You Fall, Target Falls

 

MARTIAL ARTS Cost: 18

 

Cost...SKILLS

10.....+1 Overall

6......+3 with Gaze of Stone

6......Penalty Skill Levels: +4 vs. Range Modifier with Gaze of Stone

3......Acting 14-

3......Climbing 13-

3......Concealment 12-

3......Conversation 14-

3......Disguise 12-

3......High Society 14-

3......Mimicry 12-

3......Oratory 14-

3......Paramedics 12-

3......Persuasion 14-

15.....Power: Magic (EGO-based) 19-

3......Riding 13-

3......Seduction 14-

3......Shadowing 12-

3......Sleight Of Hand 13-

3......Stealth 13-

3......Streetwise 14-

3......Survival 12-

3......Tactics 12-

3......Teamwork 13-

3......Linguist

4......1) Language: English (imitate dialects) (5 Active Points)

3......2) Language: French (idiomatic) (4 Active Points)

3......3) Language: German (idiomatic) (4 Active Points)

0......4) Language: Greek (Byzantine) (idiomatic) (4 Active Points)

3......5) Language: Japanese (idiomatic) (4 Active Points)

3......6) Language: Mandarin (idiomatic) (4 Active Points)

3......KS: Pankration (INT-based) 12-

2......TF: Riding Animals

4......WF: Common Melee Weapons, Common Missile Weapons

 

SKILLS Cost: 122

 

Cost...PERKS

30.....Vehicles & Bases (Base Contribution)

4......Reputation: Mythical creature (A large group) 11-, +2/+2d6

 

PERKS Cost: 34

 

Value..DISADVANTAGES

10.....Distinctive Features: Medusa (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

20.....Hunted: Federal, State, and Local Law Enforcement 8- (Mo Pow, NCI, Capture)

10.....Hunted: OmniCorp 8- (As Pow, Harshly Punish)

15.....Reputation: Mythic supervillain, 11- (Extreme)

15.....Psychological Limitation: Must use gaze attack against anyone she is in love with (Common, Strong)

 

DISADVANTAGES Points: 70

 

Base Pts: 200

Exp Required: 480

Total Exp Available: 400

Exp Unspent: 0

Total Character Cost: 750

 

Background/History:

Medusa's origins are in ancient Greece, so long ago that none remember the true circumstances that changed her from human to monster. The nature of the curse upon her wiped away the memories of her previous life, and all she knows is that she blames the gods for her current condition. Whether those gods actually exist is a matter of debate, but Medusa has never found them. What she does know is that after being changed, she was forced to hide from the mortal world for many centuries. She was fortunate enough to find a witch to teach her magic during the Renaissance, and learned to disguise her appearance via spells for short periods of time.

 

Medusa remained hidden until the second World War, where a manipulative warlock in Germany convinced her to assist in the war effort. Once she discovered the racial discrimination of her masters, she turned them to stone...there are even a few rumors that Hitler's suicide was motivated in part because he knew Medusa was coming for him. It was at this time that she realized that the rise of technology was endangering mythical creatures like herself, and slowly uncovering the few secluded places left in the world. For the next 40 years, she sought out creatures like herself, forming an alliance for mutual protection called Mythos. After primes were revealed to the world in 1986, her alliance of mythical creatures no longer had a reason to stay to the shadows. The public now knew that magic was real, which meant the veil of ignorance was lifted.

 

For the past twenty years, Medusa has used Mythos to protect the environment and destroy any threats to the mythological world. Law enforcement views them as eco-terrorists, as many of their targets have been companies polluting locations of special importance to mythic creatures.

Personality/Motivation:

Medusa was an outcast from the world for so long that she retained an outsider mentality even after learning to disguise herself and blend in. While she has no grudge against humanity in general, she is quite vicious against those threatening her or her cause. She considers lethal force to be an option - though it is general the last option. However, her prefered method of dealing with enemies may be worse than death, as she turns them into permanent statues.

 

Originally, her curse forced her to use her gaze attack against all living creatures. While the curse has diminished over time, she must make an EGO roll not to use the gaze attack versus anyone she has fallen in love with.

 

Quote:

"I'm going to have to ask you to stay around...permanently."

 

Powers/Tactics:

Medusa's primary power is the ability to turn creatures to stone, which fades over time (heals as BODY damage). Her tactic against foes she hunts is to turn them to stone with her normal gaze, then take them to a remote location and make the transformation permanent with a second Transform attack (from her VPP). In addition to her gaze, her hair of snakes is extremely deadly, magically bypassing defenses to drain a foe's life force (which also makes them easier to transform). Any foe that attacks her in melee will cause the snakes to strike back at them, and they will repeatedly attack any foe she grapples (but no more than once per phase). The curse also grants her eternal life, even beyond death.

 

In addition to the powers of her curse, she is an accomplished magician who can cast a wide variety of spells. Her primary attacks aside from her gaze are a 11d6 EB with SFX based on the vulnerabilities of her target, a 7 DEF, 4d6 Entangle (mystical chains), or a 11d6 Mind Control ("look at me"). She has also been known to increase her Strength and other physical attributes to take on a tough foe in melee combat, using her wrestling skills.

 

Campaign Use:

Medusa is a low-end master villain. Her gaze of stone is effective against any living creature that can see her, making her a major threat to most foes, and her magical abilities ensure that she can be effective even against those immune to her gaze. Her primary weakness is a relatively low Speed. She should not be fought by less than two heroes at once.

 

Appearance:

See the following link:

http://www.herogames.com/forums/attachment.php?attachmentid=2955&d=1074717061

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Re: Mythic Creatures as Eco-Terrorists?

 

Dragon. Obvious really that one, an Eastern Dragon with hurricane summoning abilities perhaps.

 

May I recommend the Asian Bestiary I for this? The Lung in there is around 1,100 points plus and could put a serious hurt on a small supers team as is (not counting any options or stat upgrades).

 

Actually, both Asian Bestiaries have a number of nature-related beings that would be less than pleased at man's uhm... manhandling of the ecology.

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