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Hiro Takahiho/Brass Samurai


Enforcer84

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Brass Samurai

Val Char Cost Roll Notes

11/55 STR 1 11- / 20- Lift 114.9kg/51.2tons; 2d6/11d6 [1/5]

14/24 DEX 12 12- / 14- OCV: 5/8/DCV: 5/8

13/33 CON 6 12- / 16-

10 BODY 0 11-

35 INT 25 16- PER Roll 19-

15 EGO 10 12- ECV: 5

13/23 PRE 3 12- / 14- PRE Attack: 2 1/2d6/4 1/2d6

12 COM 1 11-

3/32 PD 1 Total: 3/32 PD (0/20 rPD)

3/27 ED 0 Total: 3/27 ED (0/20 rED)

4/6 SPD 16 Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12

5/18 REC 0

26/66 END 0

23/55 STUN 0 Total Characteristic Cost: 78

 

Movement:

Running: 7"/14"

Flight: 15"/120"

Leaping: 2"/4"

Swimming: 3"/6"

 

 

Cost Powers END

75 Armor Weapons Systems: Multipower, 112-point reserve, (112 Active Points); all slots OIF (-1/2)

5u 1) Gauntlet-Mounted Machine Gun: Killing Attack - Ranged 1 1/2d6, Armor Piercing (+1/2), Autofire (5 shots; +1/2), 250 Charges (+1) (75 Active Points); OIF (-1/2) [250]

5u 2) Molecular Destabilization: High Setting: Killing Attack - Ranged 2d6, No Normal Defense (defense is ED Force Field; +1), Does BODY (+1) (90 Active Points); OIF (-1/2), Limited Range (375"; -1/4) 9

5u 3) Molecular Destabilization: Low Setting: Energy Blast 10d6, Penetrating (+1/2) (75 Active Points); OIF (-1/2) 7

4u 4) Shoulder Mounted Micro Missiles: Killing Attack - Ranged 3d6, Explosion (+1/2), Indirect (always originates with character, but can strike from any direction; +1/2), No Range Modifier (+1/2) (112 Active Points); OIF (-1/2), Extra Time (Extra Segment, -1/2), 8 Charges (-1/2), Limited Range (200"; -1/4) [8]

4u 5) Sonic Blast: Energy Blast 12d6 (60 Active Points); OIF (-1/2) 6

3u 6) Tractor Beam: Telekinesis (30 STR) (45 Active Points); OIF (-1/2), Affects Whole Object (-1/4) 4

 

33 Bootjets: Flight 15", x8 Noncombat, Usable Underwater (+1/4) (50 Active Points); OIF (-1/2) 5

 

27 MicroFusion Power Core: Endurance Reserve (200 END, 20 REC) (40 Active Points); OIF (-1/2)

 

Armor Defense Systems, all slots OIF (-1/2)

50 1) Heavy Assault Armor: Armor (20 PD/20 ED), Hardened (+1/4) (75 Active Points); OIF (-1/2)

4 2) Powered Armor Cooling System: Force Field (10 ED) (10 Active Points); OIF (-1/2), Only Works Against Limited Type of Attack (fire/heat; -1/2), 12 Charges (-1/4) [12]

7 3) Powered Armor Polarized Lenses: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2)

7 4) Powered Armor Psionic Shielding: Mental Defense (13 points total) (10 Active Points); OIF (-1/2)

 

Arsenal Unlinked

31 1) Electrified Sword: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6 / 3d6+1 w/STR), Armor Piercing (+1/2), +2 Increased STUN Multiplier (+1/2), Reduced Endurance (0 END; +1/2) (62 Active Points); OAF (-1)

43 2) Triggered Electro-Limpet: Dispel Electronic Device Powers 20d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; radio signal after being attached to device; +1/4), all Electronic Device powers simultaneously (+2) (195 Active Points); 1 Charge (-2), OAF (-1), No Range (-1/2) [1]

 

Combat Analyzer

11 1) +2 with All Combat (16 Active Points); OIF (-1/2)

10 2) Bound Samurai Spirit: Follower (15 Active Points); OIF (-1/2)

6 3) Penalty Skill Levels: +3 vs. Range Modifier with All Attacks (9 Active Points); OIF (-1/2)

11 4) Tactics 16- (17 Active Points); OIF (-1/2)

 

Life Support Systems, all slots OIF (-1/2)

6 1) Environmental Protection System: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); OIF (-1/2)

2 2) Food Concentrate Capsules: Life Support (Eating Character does not eat), 1 Continuing Fuel Charge lasting 1 Week (replacement food capsules, Easy to obtain; +0) (3 Active Points); OIF (-1/2) [1 cc]

7 3) Internal Oxygen Supply: Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (replacement oxygen supply, Easy to obtain; +0) (10 Active Points); OIF (-1/2) [1 cc]

13 4) NBC-Proof Sealed System: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents) (20 Active Points); OIF (-1/2)

 

Microdural Exoskeleton, all slots OIF (-1/2)

7 1) +1 SPD (10 Active Points); OIF (-1/2)

20 2) +10 DEX (30 Active Points); OIF (-1/2)

7 3) +10 PRE (10 Active Points); OIF (-1/2)

27 4) +20 CON (40 Active Points); OIF (-1/2)

29 5) +44 STR (44 Active Points); OIF (-1/2) 4

 

Sensor Suite, all slots OIF (-1/2)

6 1) Communications Suite: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As Sight And Hearing Group As Well As Radio Group [very common Sense] (-1/2)

3 2) Nightsight: Nightvision (5 Active Points); OIF (-1/2)

10 3) Radar Array: Radar (Radio Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); Sense Affected As Sight Group As Well As Radio Group [very common Sense] (-1/2), OIF (-1/2)

6 4) Sensory Augmentation Systems: +3 PER with all Sense Groups (9 Active Points); OIF (-1/2)

3 5) Thermalvision, Heat Trace-Tracking: Tracking with Infrared Perception (5 Active Points); OIF (-1/2)

2 6) Ultrasonic Hearing: Ultrasonic Perception (Hearing Group) (3 Active Points); OIF (-1/2)

 

Self Defense Training

Maneuver OCV DCV Notes

4 Martial Block +2 +2 Block, Abort

4 Martial Disarm -1 +1 Disarm; 21 STR / 65 STR to Disarm

3 Martial Throw +0 +1 2d6 / 11d6 +v/5, Target Falls

 

Talents

Ubermind

3 1) Absolute Range Sense

3 2) Absolute Time Sense

5 3) Eidetic Memory

3 4) Lightning Calculator

4 5) Speed Reading (x10)

 

Skills

8 +1 with All Combat

3 Analyze: Technology 16-

3 Combat Piloting 12- (14-)

3 Computer Programming 16-

5 Cramming

3 Cryptography 16-

3 Deduction 16-

3 Demolitions 16-

3 Electronics 16-

3 Inventor 16-

3 Mechanics 16-

3 Paramedics 16-

3 Scholar

2 1) KS: Computer Interfaces (3 Active Points) 16-

2 2) KS: Computer Security (3 Active Points) 16-

2 3) KS: Sunfire (Career and Biography) (3 Active Points) 16-

2 4) KS: The Scientific World (3 Active Points) 16-

2 5) KS: The Superhuman World (3 Active Points) 16-

3 Scientist

2 1) SS: Advanced Computer Theory 16- (3 Active Points)

2 2) SS: Chemical Engineering 16- (3 Active Points)

2 3) SS: Communications Engineering 16- (3 Active Points)

2 4) SS: Gravitics 16- (3 Active Points)

2 5) SS: Kinetics 16- (3 Active Points)

2 6) SS: Life Sciences 16- (3 Active Points)

2 7) SS: Magnetics 16- (3 Active Points)

2 8) SS: Mathematics 16- (3 Active Points)

2 9) SS: Microelectronics 16- (3 Active Points)

2 10) SS: Physics 16- (3 Active Points)

2 11) SS: Robotics 16- (3 Active Points)

2 12) SS: Sonics 16- (3 Active Points)

2 13) SS: Theoretical Engineering 16- (3 Active Points)

2 14) SS: Thermodynamics 16- (3 Active Points)

2 15) SS: Vehicular Engineering 16- (3 Active Points)

3 Systems Operation 16-

2 TF: Mecha, Grav Vehicles/Hovercraft

3 Weaponsmith 16-

 

Total Powers & Skill Cost: 615

Total Cost: 693

 

200+ Disadvantages

15 Dependent NPC: Mother 8- (Incompetent)

10 Hunted: Enemies of Japan 8- (As Pow, Harshly Punish)

10 Hunted: Everwraithe 8- (As Pow, Harshly Punish)

15 Hunted: Japanese Government 11- (Mo Pow, NCI, Watching)

25 Hunted: The Initiative 11- (Mo Pow, NCI, Capture)

10 Psychological Limitation: Idolizes Sunfire (Common, Moderate)

10 Psychological Limitation: Protective of Mother (and Baymax) (Uncommon, Strong)

20 Psychological Limitation: Superior Attitude, Intellectually Overconfident (Very Common, Strong)

10 Psychological Limitation: Teenage Hormone Machine (Attracted to Strong, Confident women) (Common, Moderate)

10 Reputation: Genius Prodigy, 11- (Extreme; Known Only To A Small Group)

15 Social Limitation: Secret Identity (Frequently, Major)

343 Experience Points

(15 points unspent)

 

Total Disadvantage Points: 693

 

 

 

Background/History: Hiro Takahiho is destined to be his generation's Reed Richards; a brilliant mind even in elementary school he was drafted by his government at the ripe old age of 13 to be in their National Superteam, Big Hero Six. He served well, adding his android creation Baymax to the team.

 

Honor Guard History: When Mr. Warden visited Hiro he managed to convince the boy's mother that he would be able to help restore some of the ill will towards superbeings that had been festering since the "Civil War" in America had divided many costumed heroes and even those they protected. Reluctantly, Hiro made his way to America. Once he was at the Honor Guard compound, however, he found to his delight a tremendous amount of new and alien technology to play with. At first he'd planed to keep his involvement limited to technical support; but once there he was encouraged and took great delight in creating a suit of powered armor that would let him take a more active role. Eventually he worked together with his fellow members of the Guard to create a highly advanced suit of armor. Shortly before they made their debut, Girl-13, the team's mystic, bound the spirit of a ancient ronin to the armor. The Ronin, who simply goes by the name Ki, give's Hiro advice and tips on swordsmanship.

 

Personality/Motivation: Hiro is rather pragmatic, He's a bit vain about his prodigious intellect, and finally, he is very protective of his remaining family (namely his mother and Baymax who stayed behind to protect her). Over in the states this translates to bouts of homesickness and loneliness. On the plus side, the technology is fascinating, he's surrounded by heroes near his age, and several of them are girls.

 

Quote: "I doubt you would understand."

 

Powers/Tactics: With his new Armor, Hiro is at the forefront of combat; he is stronger, faster, and possessing of some high firepower. Between his Bound Spirit and his tactical computer, he seems very knowledgeable.

 

Campaign Use: Supergenius and Powered Armor fighter. He can be used mostly in a support concept, drop the armor in its entirety. He could be a straight up gadgeteer, turn the armor into a lightly armored flight suit, force field and gadget pool.

 

Appearance: Hiro is a toussle haired japanese school boy about 15 years old at this point. He wears glasses, dresses in drab fashions (unless indulging one of the girls on his team, who seem to like to dress he and Eugene up) and is clean but ruffled.

 

The Brass Samurai suit is, as it's name implies, Bras colored armor plates over metallic white limbs, and generally looks like a robotic samurai.

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Re: Hiro Takahiho/Brass Samurai

 

Incidentally' date=' 'Takahi[b']ho[/b]' isn't a Japanese name; perhaps 'Takahiro', or 'Takehiro'? I assume it was a typo. In any case, most things that sound like 'Takahiro' are given names, as is 'Hiro'.

Well, I got his name from the Wiki about Big Hero 6. Could be a typo or that Marvel's bullpen didn't do any research :|

:winkgrin:

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