If an inanimate object is stationary, it would seem that its DCV should be based on its size. But if a hex (non-adjacent) has DCV of 3, it would seem a manikin should have a higher DCV.
How should we compute the DCV of, say, a standard military E target?
(For those not familiar with it, it represents (and is the size of) a kneeling man.)
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Yansuf
This is referring to ranged attacks only.
If an inanimate object is stationary, it would seem that its DCV should be based on its size. But if a hex (non-adjacent) has DCV of 3, it would seem a manikin should have a higher DCV.
How should we compute the DCV of, say, a standard military E target?
(For those not familiar with it, it represents (and is the size of) a kneeling man.)
Thank you.
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