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assorted IST supers


Mark Rand

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One thing about an IST campaign is that there are always at least 8 supers assigned to an embassy with three quarters of them on duty at any one time. Let;s refer to them as A, B, C, D, E, F, G, and H. The first week, G and H are off. The next week, A and B are off. Then, C and D are off. Finally, E and F are off. After that, the cycle begins, again.

 

In order to make this work, I have to generate NPCs. As players come in, they will be either transferred to another embassy or adopted by a player. Since I don't have HD on my computer here at work, I'll write them up at home and present them to you for comment.

 

The first is Doctor Arcane, David Arcane, Ph.D., in psychology. The good doctor is from Boston. He's 5' 9" tall, lean, has dark hair, looks like Fred Astaire, and wears a white tie, top hat, and tails. He has a number of occult-related skills, practices generic martial arts, and has a 70-point variable power pool. His familiar, Amber, is a Western screech owl.

 

Amber will be posted tonight. Doctor Arcane will be posted by Sunday.

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Re: assorted IST supers

 

Here is Amber the owl, Dr. Arcane's familiar. It's a combination of the owl and familiar templates from my HD Bestiary files.

 

[b]Amber the owl - Dr. Arcane's familiar[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
-10    STR     -20   -10      7-       HTH Damage 0d6  END [0]
16    DEX     18   16      12-       OCV 5 DCV 5
8    CON     -4   8      11-
5    BODY    -10   5      10-
8    INT     -2   8      11-       PER Roll 11-/16-
5    EGO     -10   5      10-       ECV: 2
13    PRE     3   13      12-       PRE Attack: 2 1/2d6
10    COM     0   10      11-
3    PD      3   3             3 PD (0 rPD)
3    ED      1   3             3 ED (0 rED)
3    SPD     4   3                 Phases:  4, 8, 12
3    REC     2   3
16    END     0   16
16    STUN    7   16
1    RUN      -10   1"                END [1]
0    SWIM     -2   0"                END [0]
0    LEAP     0   0"                0" forward, 0" upward

[b]CHA Cost: -20[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
12     [b][i]Talons[/i][/b]: HKA 1d6 (15 Active Points); Reduced Penetration (-1/4) - END=1
5     [b][i]Beak[/i][/b]: HKA 1 point - END=1
30     [b][i]Wings[/i][/b]: Flight 18", Reduced Endurance (Half END; +1/4) (45 Active Points); Restrainable (-1/2) - END=2
0     [b][i]Short Legs[/i][/b]: Running -5" (already figured in) - END=0
0     [b][i]No Swimming[/i][/b]: Swimming -2" (already figured in) - END=0
5     [b][i]Owl Eyes[/i][/b]: Nightvision - END=0
6     [b][i]Owl Eyes[/i][/b]: +3 PER with Sight Group - END=0
4     [b][i]Owl Eyes[/i][/b]: +8 versus Range Modifier for Normal Sight - END=0
4     [b][i]Owl Ears[/i][/b]: +2 PER with Hearing Group - END=0
    FAMILIAR - END=
10     1)  [b][i]Magical Communication[/i][/b]: Mind Link , One Specific Mind (Dr. Arcane), Psychic Bond - END=0
22     2)  [b][i]Magic Augmentation[/i][/b]: Aid  Magic 2d6, any magic power one at a time (+1/4), Delayed Return Rate (5 Points per Hour; +1) (45 Active Points); Only When Within 5" Of Dr. Arcane (-1) - END=0
32     3)  [b][i]Shared Senses[/i][/b]: Clairsentience (Sight And Hearing Groups), x4 Range (1,200"), Usable Simultaneously (familiar and Dr. Arcane at once) (up to 2 people at once; +1/2), Reduced Endurance (0 END; +1/2) (80 Active Points); Only Through The Senses Of Others (familiar only) (-1), Blackout (-1/2) - END=0

[b]POWERS Cost: 130[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
4      +2 with Talons
20      +4 with DCV
5      +4 to Concealment  (8 Active Points); Self Only (-1/2)
11      Stealth 16-

[b]SKILLS Cost: 40[/b]


[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Physical Limitation:  Animal Intelligence Frequently, Greatly Impairing
10     Physical Limitation:  Diminutive, (up to about .6m; +6" KB) Frequently, Slightly Impairing
15     Physical Limitation:  Very Limited Manipulation Frequently, Greatly Impairing

[b]DISADVANTAGES Points: 40[/b]

Base Pts: 75
Exp Required: 35
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 150



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Re: assorted IST supers

 

Here's Dr. Arcane. I'll post his background tomorrow.

 

[b]Doctor Arcane - David Arcane, Ph.D.[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
12    STR     2   12      11-       HTH Damage 2d6  END [1]
12    DEX     6   12      11-       OCV 4 DCV 4
13    CON     6   13      12-
10    BODY    0   10      11-
20    INT     10   20      13-       PER Roll 13-
15    EGO     10   15      12-       ECV: 5
10    PRE     0   10      11-       PRE Attack: 2d6
10    COM     0   10      11-
2    PD      0   2             2 PD (0 rPD)
3    ED      0   3             3 ED (0 rED)
2    SPD     0   2                 Phases:  6, 12
5    REC     0   5
26    END     0   26
23    STUN    0   23
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"                2" forward, 1" upward

[b]CHA Cost: 34[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
93     [b][i]Arcane Arts[/i][/b]: Variable Power Pool (Magic Pool), 70 base + 23 control cost,  (105 Active Points); Gestures (-1/4), Incantations (-1/4) - END=

[b]POWERS Cost: 93[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
     Generic Martial Arts
4      1)  Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4      2)  Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5      3)  Kick:  1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike
4      4)  Punch:  1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike
3      5)  Throw:  1/2 Phase, +0 OCV, +1 DCV, 2d6 +v/5, Target Falls

[b]MARTIAL ARTS Cost: 20[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Breakfall 11-
3      WF:  Common Melee Weapons, Staffs
5      SS:  Psychology 14-
3      Traveler
4      1)  AK: United States (5 Active Points) 14-
7      2)  CK: Boston, Mass (8 Active Points) 17-
1      3)  CK: New York City (2 Active Points) 11-
1      4)  CK: Seacouver, Washington (2 Active Points) 11-
1      5)  CK: Washington, D.C. (2 Active Points) 11-
3      Conversation 11-
0      Climbing 8-
3      Bureaucratics 11-
3      Navigation (Astral, Dimensional) 13-
0      Shadowing 8-
0      Streetwise 8-
3      Scholar
1      1)  KS (2 Active Points) 11-
3      2)  KS (4 Active Points) 13-
3      3)  KS (4 Active Points) 13-
3      4)  KS (4 Active Points) 13-
5      5)  KS: Arcane & Occult Lore (6 Active Points) 15-
4      6)  KS: U.S. History (5 Active Points) 14-
1      7)  KS: United Nations & international history 8-
1      8)  KS: generic martial art (2 Active Points) 11-
3      High Society 11-
3      Paramedics 13-
1      TF:  Small Motorized Ground Vehicles
0      Language:  English (idiomatic; literate) (5 Active Points)
4      Language:  French (completely fluent; literate)
3      Tactics 13-

[b]SKILLS Cost: 75[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
3      Access
11      Fringe Benefit:  International Driver's License, International Police Powers, IST Member Rank, Passport
33      Contact:  United Nations (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (33 Active Points) 14-
15      Follower

[b]PERKS Cost: 62[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
28      Magesight, +1 to PER Roll, Discriminatory, Increased Arc Of Perception (240 Degrees), Perceive into any dimension
5      Eidetic Memory

[b]TALENTS Cost: 33[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
    IST Package Deal
20     1)  Psychological Limitation:  Code vs Killing (Common, Total)
10     2)  Social Limitation:  Public ID: Dr. David Arcane (Occasionally, Major)
15     3)  Dependent NPC:  Amber, his owl familiar 11- (Normal)
10     4)  Distinctive Features:  Mystic Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
25     5)  Hunted:  United Nations/IST Command 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
20     6)  Hunted:  Enemies of the IST/U.N. 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20     7)  Social Limitation:  Subject to orders (Very Frequently, Major)

[b]DISADVANTAGES Points: 120[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 317



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Re: assorted IST supers

 

Background: Dr. Arcane was born in Boston to a wealthy family. Since they were socially-active, Jenny Morris, one of the maids, acted as his babysitter. Unknown to the family, Jenny was the daughter of a magic-using hero. Seeing David do something mystical, she notified her father, who agreed to train him.

 

As the years passed, David proved to be a good student of both magic and the human mind. After getting his Ph.D. in psychology, he offered his services to the IST.

 

Power/Tactics: Dr. Arcane is a skilled wizard who chooses his tactics to suit his target.

 

Personality/Motivation: He cares for people and wants to do the good thing.

 

Appearance: He stands 5 foot 9 inches tall, weighs 174 pounds, has brown hair and blue eyes, and dresses in white tie and tails.

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