DusterBoy Posted February 17, 2008 Report Share Posted February 17, 2008 I don't play, but I have a team of heroes called "the Centurions", kind of like the X-Men. One of them, "Challenger" a brickish energy projector is modelled on DC Comics' Damage. Essentially, the more solar power he absorbs, the more powerful his force fields and energy blasts become, the faster he can fly and the stronger he gets. Can you give me suggestions on how to model this using HERO rules. Much obliged DusterBoy Quote Link to comment Share on other sites More sharing options...
Kenn Posted February 24, 2008 Report Share Posted February 24, 2008 Re: Challenger For a solar powered character of mine I used a power from the UNTIL super powers book as a guide I expanded it to... Solar Powered Body: 1d6 Aid, max. Aided Points: 30, Several abilities, Trigger(+¼): exposure to light, Delayed Return Rate: 5 Points per 6 hours(+1½), Continuous(+1), Several Powers Simultaneously(+2), No Conscious Control, can use heightened abilities once activated(-1), Self Only(-½), Points drained at 5 per Turn in complete Darkness(-¼), Direction and light intensity affect intensity/amount of power(-¼) Quote Link to comment Share on other sites More sharing options...
DusterBoy Posted March 2, 2008 Author Report Share Posted March 2, 2008 Re: Challenger Thanks Kenn, I appreciate the advice. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.