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Challenger


DusterBoy

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I don't play, but I have a team of heroes called "the Centurions", kind of like the X-Men. One of them, "Challenger" a brickish energy projector is modelled on DC Comics' Damage. Essentially, the more solar power he absorbs, the more powerful his force fields and energy blasts become, the faster he can fly and the stronger he gets.

 

Can you give me suggestions on how to model this using HERO rules.

 

Much obliged

 

DusterBoy :)

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Re: Challenger

 

For a solar powered character of mine I used a power from the UNTIL super powers book as a guide I expanded it to...

 

Solar Powered Body: 1d6 Aid, max. Aided Points: 30, Several abilities, Trigger(+¼): exposure to light, Delayed Return Rate: 5 Points per 6 hours(+1½), Continuous(+1), Several Powers Simultaneously(+2), No Conscious Control, can use heightened abilities once activated(-1), Self Only(-½), Points drained at 5 per Turn in complete Darkness(-¼), Direction and light intensity affect intensity/amount of power(-¼)

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