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Black Scorpion, version 2.0


Mark Rand

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Here she is, ready for your comments. The HD3 file is also attached.

 

[b]Black Scorpion - Mary Anders[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
13    STR     3   13      12-       HTH Damage 2 1/2d6  END [3]
18    DEX     24   18      13-       OCV 6 DCV 6
17    CON     14   17      12-
12    BODY    4   12      11-
13    INT     3   13      12-       PER Roll 12-
14    EGO     8   14      12-       ECV: 5
15    PRE     5   15      12-       PRE Attack: 3d6
16    COM     3   16      12-
8    PD      5   8             8 PD (0 rPD)
8    ED      5   8             8 ED (0 rED)
4    SPD     12   4                 Phases:  3, 6, 9, 12
6    REC     0   6
38    END     2   38
30    STUN    2   30
7    RUN      0   7"                END [2]
3    SWIM     0   3"                END [2]
6    LEAP     0   5 1/2"                5 1/2" forward, 2 1/2" upward

[b]CHA Cost: 90[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
8     [b][i]IST Communicator[/i][/b]: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) - END=0
24     [b][i]Ninja Weapons [/i][/b]: VPP, 20 base + 4 control cost,  (30 Active Points); Limited Class Of Powers Available ninja weapons (-1/2), OIF (Focus: wristguards; they glow slightly when power is used; -1/2), Lockout (-1/2), Only In Heroic Identity (-1/4) - END=
22     Life Support  (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 400 Years) - END=0
5     [b][i]Instant Change to costume[/i][/b]: Cosmetic Transform 1d6 - END=1
38     [b][i]Ninja tools[/i][/b]: Variable Power Pool (Gadget Pool), 30 base + 8 control cost,  (45 Active Points); VPP Can Only Be Changed At Base (-1/2), Only In Heroic Identity (-1/4) - END=
20     [b][i]Deflecting And Dodging[/i][/b]: Missile Deflection (Any Ranged Attack) - END=0
3     [b][i]Strong Leaper[/i][/b]: Leaping +3" (5 1/2" forward, 2 1/2" upward) - END=1
2     [b][i]Strong Runner[/i][/b]: Running +1" (7" total) - END=1
1     [b][i]Strong Swimmer[/i][/b]: Swimming +1" (3" total) - END=1

[b]POWERS Cost: 123[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
     Martial Arts: Ninjutsu
4      1)  Atemi Punch:  1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4      2)  Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4      3)  Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5      4)  Kick:  1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike
4      5)  Knife Hand:  1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4      6)  Punch:  1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike
3      7)  Throw:  1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls
1      8)  Weapon Element:  One Weapon Type (GM's choice)
1      9)  Weapon Element:  One Weapon Type (GM's choice)

[b]MARTIAL ARTS Cost: 30[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
8      +1 with All Combat
2      +1 OCV with Ninja-to

3      Acrobatics 13-
3      Ukemi: Breakfall 13-
3      Climbing 13-
3      Intonjutsu: Concealment 12-
3      Conversation 12-
3      High Society 12-
3      Combat Driving 13-
0      TF:  Small Motorized Ground Vehicles
2      Systems Operation (Cellular and Digital, Radio, Telephone Communications) 12-
3      Lockpicking 13-
3      Security Systems 12-
     IST Package Deal
3      1)  Tactics 12-
3      Linguist
3      1)  Language:  English (completely fluent; literate) (4 Active Points)
2      2)  Language:  French (completely fluent) (3 Active Points)
0      3)  Language:  Japanese (imitate dialects; literate) (6 Active Points)
2      4)  Language:  Ninja Clan Codes and Symbols (Fluent Conversation; Literacy) (3 Active Points)
4      PS: Geisha 13-
3      Scholar
2      1)  KS: Ninjutsu (3 Active Points) 12-
1      2)  KS: United Nations & international history 8-
1      3)  KS: United States history 8-
3      Traveler
1      1)  CK: Seacouver, Washington (2 Active Points) 11-
7      2)  CK: Tokyo, Japan (8 Active Points) 17-
1      3)  CK: United States (2 Active Points) 11-
3      Persuasion 12-
3      PS: Kunoichi 12-
3      SS:  Pharmacology/Toxicology 12-
5      Seduction 13-
5      Shinobi-iri: Stealth 14-
9      WF:  Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Blowguns, Fukimi-Bari, Garrote

[b]SKILLS Cost: 103[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
1      Fringe Benefit:  Membership: Kunoichi
     IST Package Deal
3      1)  Access
11      2)  Fringe Benefit:  International Driver's License, International Police Powers, IST Member Rank, Passport
33      3)  Contact:  United Nations (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (33 Active Points) 14-

[b]PERKS Cost: 48[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
3      Lightsleep

[b]TALENTS Cost: 3[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
10     Distinctive Features:  Style Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Detectable by Large Group
15     Hunted:  own ninja clan 11- (Frequently), More Powerful, NCI, Watching
    IST Package Deal
25     1)  Hunted:  United Nations/IST Command 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
20     2)  Hunted:  Enemies of the IST/U.N. 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20     3)  Social Limitation:  Subject to orders (Very Frequently, Major)
25     Psychological Limitation:  Loyal To United Nations Very Common, Total
15     Reputation:  lethal Japanese assassin, Frequently (11-), Extreme
5     Rivalry:  with other ninja clans Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

[b]DISADVANTAGES Points: 135[/b]

Base Pts: 200
Exp Required: 62
Total Exp Available: 67
Exp Unspent: 5
Total Character Cost: 397



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