Jkeown Posted August 4, 2003 Report Share Posted August 4, 2003 What do we think of this guy? He's the subject of a quest in my new FH game, Boregedaur: The Long Night. He's an Ancient Vigilant Gaurdian, left by the Precursors to protect those in need. He's summoned by a little red gem the PCs need. In fact, he wears 2 of these Precursor Gems on his Bardiche. (Gem slots cost 2 pts each when you are making a Precursor-style weapon.) I have 42 of these things written up, if there's enough interest... Ancient Vigilant Gaurdian Gadeshoon Player: NPC Val Char Cost 25 STR 15 18 DEX 24 10 CON 0 18 BODY 16 8 INT -2 0 EGO 0 20 PRE 10 10 COM 0 2 PD 0 4 ED 0 2 SPD 0 7 REC 0 0 END -10 12" RUN02" SWIM07" LEAP2Characteristics Cost: 55 Cost Power END 27 Heat Beam of the Ancients: Killing Attack - Ranged 2 1/2d6 (vs. ED) (40 Active Points); Beam (-1/4), No Knockback (-1/4) 4 25 Mighty Pummeling Fist of the Precursors: Energy Blast 6d6 (vs. PD), Autofire (3 shots; +1/4) (37 Active Points); No Range (-1/2) 4 17 Targeting Scan: +5 with Ranged Combat (25 Active Points); Extra Time Full Phase (-1/2) 45 Golem Body: Automaton (Takes No STUN (loses abilities when takes BODY)) 15 Golem Body: Does Not Bleed 10 Golem Body: No Hit Locations 18 Golem Body: Damage Resistance (6 PD/6 ED) 7 Untiring Body: Reduced END for STR 15, Reduced Endurance 0 END (+1/2) (7 Active Points) 6 Tireless: Naked Modifier, Reduced Endurance for Running 0 END (+1/2) (6 Active Points) 1 Tireless: Naked Modifier, Reduced Endurance for Leaping 0 END (+1/2) (1 Active Points) 1 Tireless: Naked Modifier, Reduced Endurance for Swimming 0 END (+1/2) (1 Active Points) 9 Tougher: +3 ED 50 Perpetual Life: Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep 9 Ancient Workmanship: Lack Of Weakness (-3) for Resistant Defenses 7 Detect Life: Infrared Perception (Increased Arc of Perception: 240-Degree) 12 Arcane Senses: Enhanced Perception (+4 to PER Rolls for All Sense Groups) 18 Heavy: Knockback Resistance -3" 12 Long Legs: +6" Running (12" total) 1 5 Reach: Stretching 1" 1 3 Trinity: Adds to one attack of Attached Focus, Affects Desolidified Spirit Undead (+1/2) (12 Active Points); Independent (-2), OAF (Gem; -1), Must be Attached to Another Focus (-1/2) 1 12 If Thy Soul Check Thee...: Entangle 5d6, 5 DEF, Works Against EGO, Not STR (+1/4) (62 Active Points); Independent (-2), OAF (Gem; -1), Must be Attached to a Weapon or Gauntlet (-1/2), Vs Evil Opponents Only (-1/2), Cannot Form Barriers (-1/4) 6 16 Bardiche of Ages Past: (Total: 77 Active Cost, 16 Real Cost) Killing Attack - Hand-To-Hand 2 1/2d6 (plus STR) (vs. PD) (2 Precursor Gem Slots), +1 STUN Multiplier (+1/4) (55 Active Points); Independent (-2), OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 11) plus Stretching 3", Reduced Endurance 0 END (+1/2) (22 Active Points); Independent (-2), OAF (-1), Only To Cause Damage (-1/2) (Real Cost: 5) 5 Powers Cost: 325 Cost Skill 7 Climbing 15- 20 +4 with HTH Combat 6 KS: Other Heores, Other Times 15- 3 WF: Common Melee Weapons, Off Hand Skills Cost: 36 Total Character Cost: 416 Val Disadvantages 15 Physical Limitation: Machine Intelligence (Frequently; Greatly Impairing) 15 Psychological Limitation: "Ever He Must Come When Called" Uncommon, Total Disadvantage Points: 30 Base Points: 200 Experience Required: 186 Total Experience Available: 186 Experience Unspent: 0 Trinity and If Thy Soul Check Thee... are Precursor Gems, as I mentioned above. Trinity is a Naked Modifier for fighting ghosts and spirits, and If Thy Soul Check Thee... causes a person to stop and think about their actions past. It's like an entangle, right? Thoughts? Quote Link to comment Share on other sites More sharing options...
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