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Jkeown

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Jkeown last won the day on January 1 2017

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About Jkeown

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  • Birthday 08/30/1966

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  1. 18. We got through maybe 3 turns of combat in a 4 hour session. Edit: My current group is only 5 at max and runs smooth as silk.
  2. Question: Does anyone have a Gazelle-Class Close Escort converted?
  3. My CD arrives tomorrow. So psyched. (Is that still a word?).
  4. I have stuff going back to Mythic Greece at home, but here's my PDF collection.
  5. When will this be in the on-line store? I won't be making it to Gen Con this year... silly priorities.
  6. Re: City of Heroes - Online Hero Game I play Bob Violence on Virtue. My Global is Bob Violence. He's a Mutant Tanker. About Five-foot nuthin' Goggles, big honkin' steam-powered fists. Can jump half a mile. Fun Fun Fun
  7. Re: Anyone Have PA Hero yet? I like it. I think I'm going to just lay back and rip off Gamma World or S.T.A.L.K.E.R. wholesale. Both are very possible with this book. My only complaint, and I'm really being silly complaining at all, is the amount of space used for settings. I'm pretty sure most folks are going Twilight:2000, Gamma World or Road Warrior, and the settings just take up too much space for my taste. That said... I do love this book.
  8. Re: Ripping off the Late Roger Zelazny... I was thinking along those lines as well. That would be an seperate slot. wouldn't it? Mind Link, Teleport, Extradimensional Teleport, I believe that brings the cost per person in any given deck to 3. I'm very sleepy... so I'll do the real math later. Now, would you allow a character to draw any person for 3 pts and add them to the deck, or just use those 3 slots to call and teleport anyone who they'd made a PS: Artist roll "against?" Sure you'd have to keep a list, but it didn't seem like a huge investment to make a trump, from, say, a sharpened spoon and a dirty wall. I think balance demands a point cost for each card.
  9. Re: Ripping off the Late Roger Zelazny... It occurs to me I'm reading too much into Roger's writing. The "Summoning" is actually, Teleport Usable by Other, isn't it?
  10. ... is no small undertaking. A player has recently asked to play a card player who uses a Trump-like deck to cast spells and do Amberish things. Amber being one of my many influences, maybe it's time to incorporate this concept into Caleon. Roger had these cards, based upon the Tarot, called Greater Trump. With them, you could communicate, travel, and even bring distant folks to your location with a single card. Whole decks could be cast like tarot to foretell the future (though bit vague, the cards were always right), telling you were the folks in the deck related to the current problem. Okay. 1 item, many functions: Multipower, right? I think each card is a separate item. They look a little like this: Cost Power 5 Higher Arcana: Multipower, 60-point reserve, (60 Active Points); all slots Independent (-2), OAF (-1), Concentration (1/2 DCV; -1/4) 0u 1) Communicate: Mind Link , Human class of minds, Person Pictured (5 Active Points); Independent (-2), OAF (-1), Concentration (1/2 DCV; -1/4) 1u 2) Call Ally: Summon 300-point Specific Person Pictured On Card (60 Active Points); Independent (-2), OAF (-1), Concentration (1/2 DCV; -1/4) 0u 3) Arcana Travel: Teleportation 1", MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (5 Active Points); Independent (-2), Only To Specific Place Pictured (-1), OAF (-1), Concentration (1/2 DCV; -1/4) Total Powers Cost: 6 6 points for all that. Is each card 6 points, or are they just 1 point slots in the deck? And those 0's are bugging me too. Should Hero Designer be outputting 0 cost slots?
  11. Re: Ring of Bouyancy It looks fine. People are always gettin' dumped off the South Bridge in my campaign's home city. I bet these would fetch a pretty penny.
  12. Re: Campaign and build style differences Your tables will come in handy. I tend to design based on the campaign's current needs. One day, I'm gonna sit down and do all those minion level characters I've just been letting the PCs wade through. Stats for them (aided by your work, since it seems close to what I do off the top of my head) are gonna be quick in coming now...
  13. So.... I have this cave. In it, there is a small pool of the clearest water that cures Curses and Transforms. Obviously, I'm not keeping it long. Eventually, some bad mofo is going to take it away build a freaking castle over it, or the government will step in and take over, adding all sorts of paperwork to the healing process. The government falls, the cave, the castle, the paperwork and the pool all fall into bureaucratic legend. How would you use this item? Lord Ashkar's Forgotten Pool of Purity: Major Transform 10d6 (Cursed or Transformed Person to Normal Person, Healed Back By Other Transforms), Usable By Other (+1/4), Area Of Effect (2" radius; +3/4) (300 Active Points); OIF Immobile (Location; -1 1/2) As written, it looks like the pool's waters do not function away from the pool, though one could get rich (then kinda hunted) selling faked Remove Curse Potions from it. In Caleon, it's a legend from the time of the Ashur Empire, which arguably hit its peak about 1500 years ago. I think enough time has passed for it to be a legend, and as the game I'm running will soon head thataway, it might be nice to get opinions on what you folks might do if your characters happened upon such a place. Would you heal your cursed party members, remembering to come back sometime, or would you set up shop... spreading word that everyone who's been Newted lately show up and pay up for healing? Or just leave a large amount of graphitti. beer cans and burnt candles and move on down the road?
  14. It's Caleon's 20th anniversary this year, so I'm working hard on a new campaign... here's a sample NPC. Feel free to snatch him for your world if he fits. (or even if he doesn't...)Zedley the WatchmakerPlayer: NPC Val Char Cost 18 STR 5 14 DEX 9 15 CON 10 13 BODY 2 15 INT 5 13 EGO 4 20 PRE 5 12 COM 1 4/10 PD 0 5/11 ED 2 4 SPD 16 8 REC 2 30 END 0 31 STUN 0 6" RUN02" SWIM03 1/2" LEAP0Characteristics Cost: 61Cost Power END 3 Artificial Muscles: +3 STR 1 50 Mechanical Body: LS (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0 2 Mechanical Mind: +1 EGO 3 Superior Reflexes: +1 DEX 4 Mechanical Body: +2 BODY 18 Mechanical Body: Armor (6 PD/6 ED) 0 9 Mecha Doodad: +3 with any Inventor, Mechanics, System Operations 5 Aspect Phlange: +5 PRE 10 Claws: HKA 1/2d6 (1d6+1 w/STR) (standard effect: 2 BODY, 4 STUN) 1 4 High-Grade Optics: +2 PER with Sight Group 0 3 Internal Compass: Bump Of Direction 15 Ping-Sense: Active Sonar (Hearing Group) 0 Powers Cost: 126Cost Skill 3 Inventor 12- 2 KS: Clockwork 11- 0 Language: Rumallian (completely fluent) (3 Active Points) 3 Lockpicking 12- 3 Mechanics 12- 3 SS: Metallurgy 12- 3 Security Systems 12- 5 Stealth 13- 5 Streetwise 14- 3 Systems Operation: Vaporsmithing Machinery 12- 3 WF: Common Melee Weapons, Thrown Knives, Axes, and Darts Skills Cost: 33Val Disadvantages 20 Distinctive Features: Obviously Artificial (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Virtually Everyone) 20 Physical Limitation: Does Not Heal Naturally (All the Time, Greatly Impairing) 15 Susceptibility: Dispel Magic and AMF's, 1d6 damage per Turn (Common) 10 Money: Destitute 10 Psychological Limitation: Very Emotional, to the point of uselessness. (Uncommon, Strong) Disadvantage Points: 75Base Points: 75Experience Required: 70Total Experience Available: 57Experience Unspent: 0Total Character Cost: 220 Height: 1.80 m Hair: Copper Weight: 90.00 kg Eyes: Ruby Appearance: Zedley is composed of cast-off armor, clockwork and copper wire. Visible gears operated by a tiny magical steam engine in his chest make him look even more alien, and the flexing hoses give him an organic look he might otherwise miss. Despite all that, he is a work of art. Lonely to be sure, but a work of art.Personality: Zedley's bejewelled eyes do not show the ache in his mechanical heart, nor does escaping steam catch the ear the way a human sigh might. Instead, he must show his emotion only verbally or through very exagerated body language. He wants to be useful, and will most likely attach himself to an adventuring party as a trap disarmer or "george." Quote:"All I am, is what I appear to be. A random collection of parts, working together to bring a little beauty into the world. Little less or more than you, I tend to think."Background: Zedley was created a few years ago as a laboratory assistant for Rassa Dartoon. Rassa's father had wanted an assistant who could learn fast and operate machinery. What they got was a very sentisive machine who took to tinkering while Rassa and her dad slept, who taught himself how to make watches, steam engines and even magically-alive beings like himself. Old Dartoon died last year, and the girl went to college at the Grol Engineer's School. He was heartbroken at her decision to leave him behind. Now he sits on a street corner repairing watches for pocket change, hoping to collect enough cash to start up his own shop. Powers/Tactics: His many immunities and flair for machinery make Zedley a good rogue, while his morose nature will cause PCs to use him to spring traps. He's not too awful in a fight, though listening to him compain about all the blood and screaming afterward might get a bit tiresome. Campaign Use: Zedley makes a terrific piccaresque encounter, as few gaming groups could resist the lure of a lonely machine, tinkering away on a filthy street corner, puffing our sad whistles of steam to puncuate the desperation in his custom made heart.
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