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Martial Arts w/ Weapons built as advantaged powers


Kenn

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Under 4th edition, there was a rule about DCs from martial arts and killing attacks not adding as quickly. I don't remember if that rule is still in force in FREd. And I haven't been able to kind it in FREd or UMA.

 

- Say an energy sword is built as a 1d6+1 HKA, Armour Piercing(+1/2), +2 Stun Multiplier(+2/4) @ 0 END(+1/2), OAF(-1), no knockback(-1/4) (50 act. pts.; 22 real pts.) It has no STR minimum.

- Say the swordsman wielding the sword has a 20 STR, and he has a set of fencing martial arts that include a Thrust that's strike +2 DC and a Slash that's a strike +4 DC.

 

By my calculations, if he adds his STR to his sword strike, he would be doing 2d6, armour piercing, +2 STUN mult. (essentially adding 1/2d6 with the +1 total worth of advantages).

 

1) Would the +2 DC from his Thrust maneuver be enough to increase the damage to 2d6+1 (plus common advantages) or not? Under fourth I don't think it would have been.

 

2) Similarly would the +4 DC from his Slash be enough to increase the damage to 2.5d6 (plus common advantages) - the energy sword's maximum?

 

3) The swordsman takes on a protégée who has a 30 STR. She would be doing 2d6+1 (plus common) with her basic strike with her identical sword. Would she reach the weapon's maximum when she learns the Thrust move or when she learns the Slash move?

 

Thanks.

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Re: Martial Arts w/ Weapons built as advantaged powers

 

Adding Damage is 5ER p403-409

DCs = Damage Classes, a 1D6+1 Killing Attack is 4 Damage Classes.

 

His attacks breakdown thusly:

Sword + STR = 1D6+1KA (4DCs) + 20STR (2DCs prorated for Advantages) = 6DCs/2D6 Killing Damage

 

Sword + STR + Thrust = 4DCs + 2DCs + 1DC (MAs add at 1/2 the rate to KAs) = 7DCs/2D6+1 Killing Damage

Sword + STR + Slash = 4DCs + 2DCs + 2DCs = 8DCs/2 1/2D6 Killing Damage. (this is also Maximum Damage that can be obtained with the sword).

 

The apprentice, 30STR = 3Damage Classes accounting for +1 wroth of Advantages.

Sword + STR = 4DCs + 3DCs = 7DCs/2D6+1 Killing Damage.

Sword + STR + Thrust = 4DCs + 3DCs + 1DC = 8DCs/2 1/2D6 Killing Damage (this is maximum Damage of the sword)

Sword + STR + Slash = 4DCs + 3DCs + 2DCs = 8DCs/2 1/2D6 Killing Damage because the swords damage can never be more than doubled.

 

When I add damage I convert everything into Damage Classes, add it up, then convert back to the attack damage.

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