Zacro_sk50 Posted June 7, 2008 Report Share Posted June 7, 2008 Re: Power Armored Heroes on 350pts So, I havnt posted a whole lot, but i was thinking why not use the 'lock out' for the weapons... I mean it seems as if the weapons are being used on the same arm, so if you use then 'Lock out' would make sense right? You would of course have to deactivate the power before using a new one, but Isnt that the point behind disadvantages? Just my random view on the world ~Z Quote Link to comment Share on other sites More sharing options...
incrdbil Posted June 7, 2008 Report Share Posted June 7, 2008 Re: Power Armored Heroes on 350pts I used HD to build it and I have all the warnings turned on and yes you can use an FF in an EC and you can use the advantage costs end only to activate Hero designer lets you do it, but its not a legal modifier for the power. Costs end only to activate applies to powers like shapeshift, growth, density increase (maybe shapeshift),,but not to defensive powers like forcefield. It's practically the same thing as o end (as you are activating usually on a phase 12 action, then having a recovery.) Quote Link to comment Share on other sites More sharing options...
jonstryder Posted June 8, 2008 Author Report Share Posted June 8, 2008 Re: Power Armored Heroes on 350pts Ok, so I've crunched numbers over and over again. And unless I make the VPP his main weapon pool somehow, its just not going to be cost effective for the PC coming in at 350pts and to have him be able to act at the level needed from him. But keeping things in mind I've work him out to be like this: ------------------------------------------------------------------------- Name: Xander Lewis_____Alt. ID: ??? STR)__15 (50)__5pts...........PD)__3 (10) DEX)__12 (15)__6pts...........CV) 3 (5)...........SPD) 3 (5)__10pts CON)__14 (23)__8pts...........ED)__3 (5)...........END) 28 (48) BOD)__14__8pts...........REC)__8 (17)__4pts...........STUN)__29 (51) INT)__23__13pts EGO)__10__---pts PRE)__15__5pts COM)__12__1pt TOTAL = 60pts Non-Combat Skills Deduction___14-___3pts..........Streetwise___14-___3pts..........PS (Int): Inventor___14-___3pts SS (Int): Technology___14-___2pts..........SS (Int): Xeno-Technology___14-___2pts..........SS (Int): Design & Engineering___14-___2pts Inventor___14-___3pts..........Electronics___14-___3pts..........Mechanics___14-___3pts Computer Prog.___14-___3pts..........KS (Int): Law__14-__3pts..........Skill Enhancer: Scientist___3pts TOTAL Skills = 31pts Combat Skills Acrobatics__12-__3pts.........CSL: Power Armor Weapons +3 OCV__9pts PSL: Range w/Power Armor Weapons +4 mod__8pts TOTAL Combat Skills = 18pts Perks / Talents Wealth__10pts Fring Benefit) Security Clearance--US Government__5pts Combat Luck__6pts Lightning Calcualtions__3pts TOTAL = 24pts Disadvantages 20)___Psychological Limitation)___Normal Guy---Overcompensates for lack of “true” powers. Very Common [15]; Strong [5] 15)___Vulnerability)___Normal Guy---1 1/2 x STUN from Falling & Knockback damage. Very Common [15] 5)___Distinctive Features)___Powered Armor. Easily Concealed [5]; Noticed/Recognizable [0] 10)___Psychological Limitation)___Obsessive over technology. Common [10]; Moderate [0] 15)___Psychological Limitation)___Code of Conduct. Common [10]; Strong [5] 10)___Hunted)___Villain group. As Powerful [10]; Occasional 8- [0]; Wants to Enslave/Capture [0] 10)___Distinctive Features)___Obsessive, Creepy Manner. Easily Concealed [5]; Always noticed & causes Major Reaction [5] 10)___Hunted)___Villain. As Powerful [10]; Occasional 8- [0]; Wants dead [0] 5)___Physical Limitation)___Heavy Sleeper: -3 PER rolls to perceive intruders & wake up. Infrequently [5]; Slightly Impairing [0] TOTAL = 100pts Powers/Abilities 10pts__Natural Knack 4d6 Luck; Limited Power (Only Works with technology related skill rolls, -1)---AP 20 30)___Power Armor)___Armor: 15 PDr / 15EDr; OIF (-1/2)---AP 45 23)___Increased Strength)___+35 STR; OIF (-1/2)---AP 35 7)___Increased Reactions)___+5 DEX; Not Figured (-1/2); OIF (-1/2)---AP 15 13)___Increased Stamina)___+10 CON; OIF (-1/2)---AP 20 13)___Increased Speed)___+2 SPD; OIF (-1/2)---AP 20 9)___Life Support)___Safe Environment: Extreme Cold & Heat [4]; Self Contained Breathing [10]; OIF (-1/2)---AP 14 7)___Enhanced Senses)___Radio Perception/Transmission [10]; OIF (-1/2)---AP 10 22)___Flight)___14”, x4 NCM; OIF (-1/2)---AP 33 11)___Structure Reinforcement)___Damage Resistance: 10 PDr / 5 EDr; Hardened (+1/4); OIF (-1/2)---AP 19 23)___Power System)___END Reserve: 140 END, 20 Rec; OIF (-1/2)---AP 34 7)___Power Defense)___10 Def; OIF (-1/2)---AP 10 42)___Basic Weapon Systems)___Multipower: 60pts; OIF (-1/2); Restrainable (-1/2)---AP 60 [3u]___Pulse Cannon)___Energy Blast: 8d6; Variable Advantage (+1/4 Half END, +1/4 Autofire 3 shots, +1/4 Invisible to hearing group, +1/2); Common Limitations (-1)---AP 60 [3u]___Concussion Cannon)___Energy Blast: 6d6; Double KB (+3/4);Half END (+1/4); Common Limitations (-1)---AP 60 [2u]___Beam Cannon)___RKA: 2d6; Armor Piercing (+1/2); Increased STUN Multiplier +1 (+1/4); Common Limitations (-1); Beam (-1/4); No KB (-1/4)---AP 52 [2u]___Hard-Light, Heavy Blade Sword---“Sharp”)___HKA: 2d6; AOE One hex Accurate (+1/2); Half END (+1/4); Common Limitations (-1)---AP 52 [2u]___Hard-Light, Heavy Blade Sword---“Blunted”)___HA: 6d6; AOE One hex Accurate (+1/2); Half END (+1/4); Common Limitations (-1)---AP 52 TOTAL = 217pts The blade & cannon are not specific to either arm. But I figured I'd just add 2 extra attacks to the multipower for the cannon acounting for the 3 barrels in the pic. But the problem now is to come up with a good name for him. The mimic pool can be added later. Quote Link to comment Share on other sites More sharing options...
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