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Multi-targeting spells


lifo

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Re: Multi-targeting spells

 

Buy AoE twice.

 

The easier way would just be to use Autofire or Rapid Fire.

 

Here's a version of the harder way :D

 

32 Magic Missile: Killing Attack - Ranged 1d6, Area Of Effect Accurate (One Hex; only affects accuracy of selective AOE range; +1/2), No Normal Defense ([standard]; +1), Does BODY (+1), Autofire (5 shots; +1 1/2), Area Of Effect (10" Radius; effective range of multiple missiles; +1 1/4), Selective (+1/4) (97 Active Points); 5 Charges (-3/4), Cannot Use Targeting (-1/2), Spell (-1/2), No Knockback (-1/4) - END=[5]

 

edited:

 

and a complete d20 version conversion:

 

15 Magic Missile - 9th Level Caster: Killing Attack - Ranged 1d6-1, Area Of Effect Accurate (One Hex; Accuracy Of Selective; +1/2), Affects Desolidified Any form of Desolidification (+1/2), No Range Modifier (+1/2), No Normal Defense (Magic Resistance; +1), Does BODY (+1), Area Of Effect (5" Radius; 1 Selective 1 Hex Accurate Missile Per Charge; +1), Selective (+1/4), Autofire (5 shots; +1/2), Non-Standard Attack Power (+1) (72 Active Points); Limited Power (Living Targets Only; -1), 5 Charges (-3/4), Cannot Use Targeting (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), No Knockback (-1/4), Limited Range (-1/4) - END=[5]

 

9 Magic Missile - 1st Level Caster: Killing Attack - Ranged 1d6-1, No Range Modifier (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Area Of Effect Accurate (One Hex; Accuracy Of Selective; +1/2), No Normal Defense (Magic Resistance; +1), Does BODY (+1), Area Of Effect (4" Radius; 1 Selective 1 Hex Accurate Missile Per Charge; +1), Selective (+1/4) (57 Active Points); 1 Charge (-2), Limited Power (Living Targets Only; -1), Cannot Use Targeting (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), No Knockback (-1/4), Limited Range (-1/4) - END=[1]

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Guest Worldmaker

Re: Multi-targeting spells

 

Magic Missile: Ranged Killing Attack 1d6+1 - Variable Targets (+1/4), Line Of Sight (+1/2), Area Effect (Accurate; 1 Hex; +1/2), Continuous (+1)(65 Active Points); Only vs. Living Beings (-1), Requires A Power Skill: Evocation Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4). Total Cost: 19 Points.

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Re: Multi-targeting spells

 

Magic Missile: Ranged Killing Attack 1d6+1 - Variable Targets (+1/4)' date=' Line Of Sight (+1/2), Area Effect (Accurate; 1 Hex; +1/2), Continuous (+1)(65 Active Points); Only vs. Living Beings (-1), Requires A Power Skill: Evocation Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4).[/i'] Total Cost: 19 Points.

Variable Target? :confused:

Where does that advantage come from?

 

And a consideration about nesting AoE. Shouldn't nested AoEs be a lesser advantage than a normal one? In the end a normal AoE spread the effect on the whole area bought, instead the nested AoE spread the effect only in the inner AoE area, that should logically be less the outer AoE area.

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Re: Multi-targeting spells

 

Variable Target? :confused:

Where does that advantage come from?

 

And a consideration about nesting AoE. Shouldn't nested AoEs be a lesser advantage than a normal one? In the end a normal AoE spread the effect on the whole area bought, instead the nested AoE spread the effect only in the inner AoE area, that should logically be less the outer AoE area.

 

55 Killing Attack - Ranged 1d6+1, Variable Targets ((Fantasy Hero, page 258) This Advantage allows a Constant Attack Power to vary the target of the attack from Phase to Phase.; +1/4), Area Of Effect Accurate (One Hex; +1/2), Continuous (+1) (55 Active Points) - END=5

 

The controlled accuracy of stacked AOE's allows a hero to take out the bad guys while not harming any innocents. That is the advantage and justification for increased cost over just using a basic 1 size fits all AOE.

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