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4th Edition Jaguar


starblaze

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So here is Jaguar. I am posting his Cat and Human form in one post. I added in the regeneration because that just seems to me to be very in keeping with his concept.

 

JAGUAR

Val Char Cost Roll Notes

35 STR 25 16- Lift 3200.0kg; 7d6 [3]

27 DEX 51 14- OCV: 9/DCV: 9

25 CON 30 14-

13 BODY 6 12-

8 INT -2 11- PER Roll 13-

8 EGO -4 11- ECV: 3

25 PRE 15 14- PRE Attack: 5d6

4 COM -3 10-

 

18+9 PD 11 Total: 18/27 PD (0/9 rPD)

18+9 ED 13 Total: 18/27 ED (0/9 rED)

6 SPD 23 Phases: 2, 4, 6, 8, 10, 12

12 REC 0

50 END 0

50 STUN 6 Total Characteristic Cost: 185

 

Movement: Running: 9"/18"

Leaping: 15"/30"

Swimming: 2"/4"

 

Cost Powers END

50 To human form: Multiform (250 Character Points in the most expensive form) 0

30 Claws: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) 3

17 Slam: Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-½) 2

30 Find Weakness 11- with All Attacks 0

5 Ultraviolet Perception (Sight Group) 0

10 Discriminatory with Smell/Taste Group 0

20 Targeting with Smell/Taste Group 0

6 +2 PER with all Sense Groups 0

7 Regeneration: Healing 1d6, Reduced Endurance (0 END; +½), Persistent (+½) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 ¼), Self Only (-½) 0

Notes: No Healing Max (see FREd p. 120).

 

Talents

18 Combat Luck (9 PD/9 ED)

 

Skills

3 Acrobatics 14-

3 Breakfall 14-

3 Climbing 14-

3 Tracking 11-

3 Stealth 14-

7 Concealment 13-

 

Total Powers & Skill Cost: 215

Total Cost: 400

 

200+ Disadvantages

20 Vulnerability: 2 x Effect Flash Attacks (Common)

15 Accidental Change: When attacked by drains and transfers 14- (Uncommon)

15 Psychological Limitation: Thrill seeker, fearless (Common, Strong)

15 Psychological Limitation: Uncontrollable curiosity (Common, Strong)

15 Psychological Limitation: Tends to play with his prey (Common, Strong)

15 Physical Limitation: Claws make clumsy hands (Frequently, Greatly Impairing)

10 Physical Limitation: No color vision (Frequently, Slightly Impairing)

25 Distinctive Features: Jaguar Man (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

5 Hunted: Ancient family enemies 8- (Less Pow, Harshly Punish)

15 Hunted: VIPER 8- (Mo Pow, Harshly Punish)

50 Experience Points

 

Total Disadvantage Points: 400

 

JAGUAR (HUMAN FORM)

Val Char Cost Roll Notes

20 STR 10 13- Lift 400.0kg; 4d6 [2]

20 DEX 30 13- OCV: 7/DCV: 7

23 CON 26 14-

11 BODY 2 11-

18 INT 8 13- PER Roll 13-

11 EGO 2 11- ECV: 4

15 PRE 5 12- PRE Attack: 3d6

15 COM 3 12-

 

12 PD 8 Total: 12 PD (0 rPD)

10 ED 5 Total: 10 ED (0 rED)

5 SPD 20 Phases: 3, 5, 8, 10, 12

9 REC 0

46 END 0

35 STUN 2 Total Characteristic Cost: 121

 

Movement: Running: 6"/12"

Leaping: 4"/8"

Swimming: 2"/4"

 

Cost Powers END

5 Mental Defense (7 points total) 0

Generic Martial Arts

Maneuver OCV DCV Notes

16 +4 HTH Damage Class(es)

4 Block +2 +2 Block, Abort

4 Dodge -- +5 Dodge, Affects All Attacks, Abort

5 Kick -2 +1 12d6 Strike

4 Punch +0 +2 10d6 Strike

3 Throw +0 +1 8d6 +v/5, Target Falls

 

Skills

2 AK: New York 11-

3 Breakfall 13-

3 Bribery 12-

3 Bugging 13-

3 Bureaucratics 12-

3 Combat Driving 13-

3 Concealment 13-

3 Conversation 12-

3 Deduction 13-

3 Forgery 13-

5 Gambling 14-

3 Interrogation 12-

4 Language: English (idiomatic)

0 Language: Spanish (idiomatic) (4 Active Points)

3 Lockpicking 13-

3 Paramedics 13-

3 Persuasion 12-

3 PS: Detective 13-

3 Security Systems 13-

3 Seduction 12-

3 Shadowing 13-

20 +2 Overall

3 Stealth 13-

3 Streetwise 12-

 

Total Powers & Skill Cost: 130

Total Cost: 250

 

150+ Disadvantages

15 Accidental Change: To beast form when angered or hurt 11- (Common)

20 Psychological Limitation: Doesn't like to become his beast form (Very Common, Strong)

10 Psychological Limitation: Does charity work, sucker for a sob story (Uncommon, Strong)

15 Dependent NPC: Barrio street irregulars 8- (Normal; Group DNPC: x2 DNPCs)

10 Hunted: Ancient family enemies 8- (As Pow, Harshly Punish)

15 Hunted: Latino organized crime family 11- (As Pow, Harshly Punish)

15 Social Limitation: Secret Identity Frequently (11-), Major

 

Total Disadvantage Points: 250

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