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Shadowcats Vehicular Insanity Shop: Swift Boat


shadowcat1313

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Another riverine craft

 

Swift Boat

 

Val Char Cost Notes

9 Size 45 Length 8", Width 4", Area 32" Mass 51.2 ton KB -9

55 STR 0 Lift 51.2tons; 11d6

18 DEX 24 OCV 6 DCV 0

53 BODY 33

2 DEF 0

3 SPD 2 Phases: 4, 8, 12

Total Characteristic Cost: 92

 

Movement: Swimming: 9" / 18"

Leaping: 0"

 

 

Cost Powers END

Construction

1 1) Welded Aluminum : +1 BODY 0

Propulsion Systems

2 1) twin 480 hp (360 kW) Detroit Diesel engines: Swimming +7" (9" total), 1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0) (7 Active Points); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -3/4), Limited Maneuverability (-3/4), Crew-Served ([3-4] people; -1/2)

2 2) 6.0kw Onan, model 6MDJB-3R, 120 volt, 50 amp, AC generator: Endurance Reserve (5 END, 5 REC) Reserve: , 1 Continuing Charge lasting 1 Week (+0) (6 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Custom Modifier (Real Gear; -1/4); REC: (5 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Custom Modifier (Real Gear; -1/4) [1 cc]

0 3) Water Vehicle: Ground Movement -6" (already figured in) 0

35 4) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +1/2) (150 Active Points); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -1/4)

2 5) Heavy Anchor Chain: +10 BODY (10 Active Points); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -1/4)

42 6) Fire Extinguishing System: (Total: 188 Active Cost, 42 Real Cost) Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group) (8 Active Points); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-1/2) (uses Personal END) (Real Cost: 2) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2) (180 Active Points); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-1/2) (uses Personal END) (Real Cost: 40) 19

4 7) highly Manueverable: +2 with Combat Driving

Tactical Systems

50 1) 12.7mm Machine Guns : RKA 3d6 (vs. PD), +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 16 clips of 600 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Real Weapon (-1/4) Note: (x2 number of items)Twin Turret above Pilothouse,Combo Mount Gun Mortar Aft [600]

98 2) 81mm Breach Loading Mortar: RKA 3 1/2d6 (vs. ED), Indirect (Same origin, always fired away from attacker; +1/4), Increased Maximum Range (5,150"; +1/4), Explosion (+1/2), 200 Charges (+3/4), Autofire (2 shots; If Triggered, can be drop fired at Standard ROF; +1 1/4); OIF Bulky (-1), Real Weapon (-1/4) [200]

Defensive Systems

2 1) Ceramic Armor: Armor (4 PD/0 ED); OIF Bulky (-1), Activation 11- (-1), Ablative BODY Only (-1/2), Real Armor (-1/4) 0

Sensors and Commo

12 1) Decca D202 (X-band, 3cm) surface search radar: Radar (Radio Group), +3 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +2, MegaScale (1" = 1 km; +1/4); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2) 0

13 2) Raytheon DE176A Fathometer: Detect Detect Depth 14- (Hearing Group), Discriminatory Note: 240 Foot Maximum Depth 0

6 3) URC-58 Radios: HRRP (Radio Group), Discriminatory, Analyze (22 Active Points); OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-1/2), Costs Endurance (-1/2), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4) (uses Personal END) 2

Operations Systems

1 1) Bridge and Helm: +2 with Combat Piloting (4 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Costs Endurance (-1/2), Custom Modifier (Real Gear; -1/4) (uses Personal END) 1

5 2) Large Spotlight: Sight Group Images Increased Size (4" radius; +1/2) (8" Cone; +0); OIF Bulky (-1), Only To Create Light (-1), Real Weapon (-1/4) (uses Personal END) Note: used to illuminate targets at 250 to 300 yards range, mounted on pilothouse roof and controlled from inside the pilothouse by the boat driver 1

Personnel Systems

Equipment Options

68 1) Mk.19 Grenade Launcher: RKA 2 1/2d6 (vs. ED), Indirect (Same origin, always fired away from attacker; +1/4), Increased Maximum Range (4,000"; +1/4), Explosion (+1/2), 250 Charges (+1), Autofire (3 shots; +1 1/4); OIF Bulky (-1), Real Weapon (-1/4), Crew-Served (2 people; Belt Fed; -1/4) Note: Loaded with HE or HEDP rounds [250]

 

 

Talents

1 Absolute Range Sense (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4)

1 Bump Of Direction (3 Active Points); OIF Bulky Fragile (-1 1/4)

 

 

Skills

4 +2 with Combat Piloting

 

 

Total Powers & Skill Cost: 349

Total Cost: 441

 

 

757+ Disadvantages

20 Distinctive Features: warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures)

10 Phys. Lim.: Exposed Gunner Positions (Frequently, Slightly Impairing)

Ship Statistics

0 1) Top Speed in Knots Note: 32

0 2) Propulsion Type Note: Two (2) General Motors 12V71"N" Detroit marine diesels; port model #7122-3000

0 3) Maximum Range Note: 400-500

0 4) Crew Note: 1 Officer and 5 Enlisted

0 5) Ships Locker Note: various crew member weapons, to include: M-60 machine guns, M-79 grenade launchers with (illumination, high explosive, flechette and 00 buckshot) rounds, M-14 and or M-16 rifles, 12 gauge Ithaca riot gun, .38 caliber or .45 caliber pistols, various types of hand grenades (fragmentation, concussion - M3A1, thermite and red, yellow and green smoke), very pistols (flare gun) and at times, some C-4 explosive.

0 Experience Points

 

Total Disadvantage Points: 441

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