shadowcat1313 Posted October 28, 2008 Report Share Posted October 28, 2008 Another riverine craft Swift Boat Val Char Cost Notes 9 Size 45 Length 8", Width 4", Area 32" Mass 51.2 ton KB -9 55 STR 0 Lift 51.2tons; 11d6 18 DEX 24 OCV 6 DCV 0 53 BODY 33 2 DEF 0 3 SPD 2 Phases: 4, 8, 12 Total Characteristic Cost: 92 Movement: Swimming: 9" / 18" Leaping: 0" Cost Powers END Construction 1 1) Welded Aluminum : +1 BODY 0 Propulsion Systems 2 1) twin 480 hp (360 kW) Detroit Diesel engines: Swimming +7" (9" total), 1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0) (7 Active Points); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -3/4), Limited Maneuverability (-3/4), Crew-Served ([3-4] people; -1/2) 2 2) 6.0kw Onan, model 6MDJB-3R, 120 volt, 50 amp, AC generator: Endurance Reserve (5 END, 5 REC) Reserve: , 1 Continuing Charge lasting 1 Week (+0) (6 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Custom Modifier (Real Gear; -1/4); REC: (5 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Custom Modifier (Real Gear; -1/4) [1 cc] 0 3) Water Vehicle: Ground Movement -6" (already figured in) 0 35 4) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +1/2) (150 Active Points); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) 2 5) Heavy Anchor Chain: +10 BODY (10 Active Points); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) 42 6) Fire Extinguishing System: (Total: 188 Active Cost, 42 Real Cost) Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group) (8 Active Points); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-1/2) (uses Personal END) (Real Cost: 2) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2) (180 Active Points); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-1/2) (uses Personal END) (Real Cost: 40) 19 4 7) highly Manueverable: +2 with Combat Driving Tactical Systems 50 1) 12.7mm Machine Guns : RKA 3d6 (vs. PD), +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 16 clips of 600 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Real Weapon (-1/4) Note: (x2 number of items)Twin Turret above Pilothouse,Combo Mount Gun Mortar Aft [600] 98 2) 81mm Breach Loading Mortar: RKA 3 1/2d6 (vs. ED), Indirect (Same origin, always fired away from attacker; +1/4), Increased Maximum Range (5,150"; +1/4), Explosion (+1/2), 200 Charges (+3/4), Autofire (2 shots; If Triggered, can be drop fired at Standard ROF; +1 1/4); OIF Bulky (-1), Real Weapon (-1/4) [200] Defensive Systems 2 1) Ceramic Armor: Armor (4 PD/0 ED); OIF Bulky (-1), Activation 11- (-1), Ablative BODY Only (-1/2), Real Armor (-1/4) 0 Sensors and Commo 12 1) Decca D202 (X-band, 3cm) surface search radar: Radar (Radio Group), +3 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +2, MegaScale (1" = 1 km; +1/4); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2) 0 13 2) Raytheon DE176A Fathometer: Detect Detect Depth 14- (Hearing Group), Discriminatory Note: 240 Foot Maximum Depth 0 6 3) URC-58 Radios: HRRP (Radio Group), Discriminatory, Analyze (22 Active Points); OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-1/2), Costs Endurance (-1/2), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4) (uses Personal END) 2 Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting (4 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Costs Endurance (-1/2), Custom Modifier (Real Gear; -1/4) (uses Personal END) 1 5 2) Large Spotlight: Sight Group Images Increased Size (4" radius; +1/2) (8" Cone; +0); OIF Bulky (-1), Only To Create Light (-1), Real Weapon (-1/4) (uses Personal END) Note: used to illuminate targets at 250 to 300 yards range, mounted on pilothouse roof and controlled from inside the pilothouse by the boat driver 1 Personnel Systems Equipment Options 68 1) Mk.19 Grenade Launcher: RKA 2 1/2d6 (vs. ED), Indirect (Same origin, always fired away from attacker; +1/4), Increased Maximum Range (4,000"; +1/4), Explosion (+1/2), 250 Charges (+1), Autofire (3 shots; +1 1/4); OIF Bulky (-1), Real Weapon (-1/4), Crew-Served (2 people; Belt Fed; -1/4) Note: Loaded with HE or HEDP rounds [250] Talents 1 Absolute Range Sense (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) 1 Bump Of Direction (3 Active Points); OIF Bulky Fragile (-1 1/4) Skills 4 +2 with Combat Piloting Total Powers & Skill Cost: 349 Total Cost: 441 757+ Disadvantages 20 Distinctive Features: warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) 10 Phys. Lim.: Exposed Gunner Positions (Frequently, Slightly Impairing) Ship Statistics 0 1) Top Speed in Knots Note: 32 0 2) Propulsion Type Note: Two (2) General Motors 12V71"N" Detroit marine diesels; port model #7122-3000 0 3) Maximum Range Note: 400-500 0 4) Crew Note: 1 Officer and 5 Enlisted 0 5) Ships Locker Note: various crew member weapons, to include: M-60 machine guns, M-79 grenade launchers with (illumination, high explosive, flechette and 00 buckshot) rounds, M-14 and or M-16 rifles, 12 gauge Ithaca riot gun, .38 caliber or .45 caliber pistols, various types of hand grenades (fragmentation, concussion - M3A1, thermite and red, yellow and green smoke), very pistols (flare gun) and at times, some C-4 explosive. 0 Experience Points Total Disadvantage Points: 441 Quote Link to comment Share on other sites More sharing options...
Jomster Posted October 30, 2008 Report Share Posted October 30, 2008 Re: Shadowcats Vehicular Insanity Shop: Swift Boat These are good stuff. Thanks! Have you thought of putting them all in the same thread though? Now that would be really really good! Quote Link to comment Share on other sites More sharing options...
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