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Star Wars Hero: X-Wing Fighter


shadowcat1313

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while rummaging for some goodies in my old files, I finally found my version of the X-Wing

 

X-Wing Fighter

 

Val Char Cost Notes

10 Size 50 Length 10.08", Width 5.04", Area 50.8" Mass 102.4 ton KB -10

60 STR 0 Lift 102.4tons; 12d6

23 DEX 39 OCV 8 DCV 2

30 BODY 10

10 DEF 24

5 SPD 0 Phases: 3, 5, 8, 10, 12

Total Characteristic Cost: 109

 

Movement: Leaping: 0"

Flight: 30" / 120"

 

 

Cost Powers END

93 Proton Torpedoes: RKA 9d6, Autofire (2 shots; +1/4), Armor Piercing (+1/2), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down (+1/4) (371 Active Points); OIF Immobile (-1 1/2), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), 6 Charges (-3/4)

69 Quad Linked Laser Cannons: RKA 6 1/2d6, Autofire (5 shots; +1/2), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down (+1/4) (275 Active Points); OIF Immobile (-1 1/2), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Custom Modifier (Frequent maintenance of barrel assemblies required; -1/2), Beam (-1/4) (uses Personal END) 27

45 Ion Manuever Drive: (Total: 90 Active Cost, 45 Real Cost) Flight 30", Position Shift, x4 Noncombat (70 Active Points); OIF Immobile (-1 1/2), Cannot Move Backwards (-1/4) (Real Cost: 25) plus +2 SPD (Real Cost: 20) 0

20 Deflector Screens: FF (25 PD/25 ED) (Protect Carried Items) (60 Active Points); OIF Immobile (-1 1/2), Ablative BODY Only (-1/2) (uses END Reserve) 6

60 Endurance Reserve (250 END, 50 REC) Reserve: (75 Active Points); OIF Immobile (-1 1/2) 0

6 Hyperdrive: Faster-Than-Light Travel (3 Light Years/day) (30 Active Points); OIF Immobile (-1 1/2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Requires A Skill Roll (-1/2), Custom Modifier (cannot be used inside a gravity field; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END) 3

6 LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) (uses Personal END) 2

17 Radar (Radio Group), +5 to PER Roll, Increased Arc Of Perception (360 Degrees), Transmit, MegaScale (1" = 1,000 km; +1), Can Be Scaled Down (+1/4) (61 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2) (uses Personal END) 6

7 Radio Perception/Transmission (Radio Group), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down (+1/4) (22 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) (uses Personal END) 2

 

 

Skills

4 Navigation (Air, Hyperspace, Space) 12- (10 Active Points); IIF Immobile (Navigation Computer; -1 1/4)

3 Combat Piloting 14-

2 TF: Single type of piloted vehicle

7 +4 with Ranged Combat (20 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) (uses Personal END)

10 +6 with a group of similar Skills (30 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) (uses Personal END) Note: Flight manuevers, turn mode, general piloting rolls

7 Tactics 11-

3 Teamwork 14-

 

 

Total Powers & Skill Cost: 359

Total Cost: 468

 

 

200+ Disadvantages

20 Reputation: Rebel Starfighter, 14- (Extreme)

10 Physical Limitation: No ground movement (Frequently, Slightly Impairing)

238 Experience Points

 

Total Disadvantage Points: 468

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