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Shadowcats Vehicular Insanity Shop: Project 885 Graney SSN


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Project 885 Graney SSN

 

Val Char Cost Notes

0 Size 0 Length 1", Width 0.5", Area 0.5" Mass 100 kg KB 0

10 STR 0 Lift 100.0kg; 2d6

10 DEX 0 OCV 3 DCV 3

11 BODY 0

3 DEF 0

3 SPD 10 Phases: 4, 8, 12

Total Characteristic Cost: -2

 

Movement: Swimming: 10" / 20"

Leaping: 0"

 

 

Cost Powers END

Hull and Construction

4 1) Hardened Low Magnetic Steel: (Total: 4 Active Cost, 4 Real Cost) +1 BODY (Real Cost: 1) plus +1 DEF (Real Cost: 3) 0

7 2) Low Magnetic Steel Hull: CE 1" radius, -3 to Detect PER Rolls, Reduced Endurance (0 END; +1/2), Persistent (+1/2); OIF Bulky (-1), No Range (-1/2) 0

7 3) Internal bulkteads and watertight compartments: Physical Damage Reduction, Resistant, 25% (15 Active Points); Custom Modifier (only vs flooding damage and effects; -1) 0

Movement

3 1) Underwater Movement: Swimming +8" (10" total) (8 Active Points); OIF Bulky (-1), Side Effects, Side Effect occurs automatically whenever Power is used (KA Propeller Damage; -1/2), Crew-Served (2 people; -1/4)

10 2) One KPM type (OK-650B) reactor: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Custom Modifier (Real Equipment; -1/4) 0

3 3) Emergency Batteries: Endurance Reserve (5 END, 5 REC) Reserve: (6 Active Points); REC: (5 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Custom Modifier (Real Equipment; -1/4) 0

Tactical Systems

104 1) 650mm Torpedoes: RKA 9d6 (vs. PD), 4 clips of 8 Charges (+0), AP (+1/2), Explosion (+1/2), Increased Maximum Range (33,750"; +1/2); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2), Crew-Served ([3-4] people; -1/2), Real Weapon (-1/4) Note: Can Fire # VA-111 Schval rocket torpedo# SAET-60M, Type 65-76, Type 65K torpedoes [8]

90 2) SSN-21 Sampson Sub Launched Cruise Missile: Killing Attack - Ranged 9d6 (vs. PD), 24 Charges (+0), Armor Piercing (+1/2), MegaScale (1" = 100 km; 550km max range; +3/4), Can Be Scaled Down 1" = 1km (+1/4); OIF Bulky (-1), Custom Modifier (must have active radar or sonar lock to fire; -1/2), Custom Modifier (Minimum range of 20km; -1/2), Extra Time (Extra Segment, -1/2), Real Weapon (-1/4) [24]

26 3) SSN-16 Stallion ASW Missile: Killing Attack - Ranged 6d6 (vs. PD), MegaScale (1" = 1 km; +1/4), Explosion (+1/2) (157 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), OIF Bulky (-1), 4 Charges (-1), Custom Modifier (underwater targets only; -1), Custom Modifier (Active Sonar Homing; -1/2), Real Weapon (-1/4) Note: Carried in place of torpedoes one for one [4]

Defensive Systems

27 1) Rim Hat ECM System: Suppress Electronic Warfare 6d6, any Power one at a time (+1/4), No Range Modifier (+1/2), Increased Maximum Range (6,500"; about 7.5 miles; +1/2) (67 Active Points); OAF Bulky (-1 1/2) (uses Personal END) 7

2 2) PK-10 Active Sonar Decoy: Hearing Group Images 1" radius, 12 Continuing Charges lasting 1 Minute each (+1/2); OIF Bulky (-1), Set Effect (mimics sonar signature of the sub launching; -1), Dropped (-1/2), Custom Modifier (Real Weapon; -1/4) [12 cc]

Sensors and Electronics

8 1) Basic Periscope: Clairsentience (Sight Group), +3 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +3 (30 Active Points); OIF Bulky (-1), Fixed Perception Point (-1), Custom Modifier (Real Equipment; -1/4), Extra Time (Full Phase, Only to Activate, full phase to raise and lower; -1/4) (uses Personal END) 3

2 2) Periscope: Extra Limb (1) (5 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) 0

5 3) Molniya-M Communications: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky (-1), Extra Time (Full Phase, Only to Activate, full phase to raise and lower; -1/4) 0

Irtysh-Amfora Sensor Suite

7 1) Shark Gill LF Active Sonar: Active Sonar (Hearing Group), +4 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +2 (25 Active Points); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Costs END (-1/2), Custom Modifier (Real Equipment; -1/4), Crew-Served (2 people; -1/4) (uses Personal END) 2

5 2) Mouse Roar Passive Sonar Array: Ultrasonic Perception (Hearing Group), +2 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +3 (12 Active Points); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2) 0

5 3) Skat 3 Towed Array Sonar: Detect A Single Thing 14- (Hearing Group), Discriminatory, Analyze; OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Limited to half speed while towing; -1/2), Costs END (-1/2) (uses Personal END) 2

9 4) Snoop Pair Surface Search Radar: Radar (Radio Group), +6 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +1; OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Costs END (-1/2) (uses Personal END) 3

8 5) Rim Hat Electronic Support Measures: Detect A Large Class Of Things 14- (Unusual Group), Ranged (+1/2), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4) (34 Active Points); OIF Bulky Fragile (-1 1/4), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Costs Endurance (-1/2), Crew-Served (2 people; -1/4) (uses Personal END) Note: Uses the same antennae as the ECM SuiteDetect Electronic Emissions 3

Personnel Systems

5 1) Life Support (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing) (13 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) (uses Personal END) 1

1 2) Consumable Supplies Carried Aboard: Life Support (Eating: Character only has to eat once per week); 2 Charges (-1 1/2) [2]

 

 

Talents

3 Bump Of Direction

3 Absolute Time Sense

 

 

Skills

2 +1 with Ranged Combat (5 Active Points); OIF Bulky Fragile (-1 1/4), Real Weapon (-1/4)

5 Navigation (Marine) 14- (12 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)

3 +2 with Systems Operation (Radar, Sonar) (6 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)

2 KS: Cooking (4 Active Points); OIF Bulky (-1) 11-

1 Penalty Skill Levels: +1 vs. Range Modifier with All Attacks (3 Active Points); OIF Bulky Fragile (-1 1/4)

1 +1 with Mechanics (2 Active Points); OIF Bulky (-1), Reduces Vehicle to 1/2 DCV (-1/4), Custom Modifier (Real Equipment; -1/4)

 

 

Total Powers & Skill Cost: 358

Total Cost: 356

 

 

200+ Disadvantages

0 Tonnage

0 Speed

0 Screws

0 Crush Depth

0 Crew

Quirks and Disadvantages

156 Experience Points

 

Total Disadvantage Points: 356

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