Nagisawa Takumi Posted November 22, 2008 Report Share Posted November 22, 2008 OK, I'm STILL working on the MACH 5 suit, and the idea behind it is that it's designed to counter super humans, and that includes those will elemental abilities. The fluff/story aspects go like this: The suit has built in countermeasures to certain types of powers. Mental abilities are resisted by the a low level 'white noise' generator in the helm. Ice Elemental powers are resisted by the micro heating coils built along the 'skin' of the armour. The unit can also (And has) survived re-entry from high orbit, which means it's nearly fireproof. Sonic attacks are foiled by sound baffles and dampeners in the earpieces of the suit. So one and so forth. I was thinking of a suppression effect, but that seems clumsy and inelegant, at the same times, I want to build the suit in less than 200 pts (Out of 350.) There's also the fact that certain powers the suit can't stop (One of the major villains of the game, which he never faced, but was going to, had the ability to affect molecular density and gravity.) Help? Quote Link to comment Share on other sites More sharing options...
CoreBrute Posted November 22, 2008 Report Share Posted November 22, 2008 Re: An 'Superpower protection system'. Mental defense: White noise. Life support high pressure and heat (Maybe cold too). Or you can buy ED with limitation, only to protect against Fire or Ice. Flash Defense for hearing. That should all be within your budget. Quote Link to comment Share on other sites More sharing options...
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