A question has come up re: the END cost of an attack that has the Range Based on Strength Limitation (or Advantage). For the purposes of this question, assume that attack is based on Charges, so the attack itself would cost 0 END.
I would assume that since you need to expend STR to throw, you'll need to pay the STR END cost for the distance thrown. Alternatively, you'd only be using the character's STR characteristic to determine the range. I believe the former makes more logical sense, but await your reponse.
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Silbeg
A question has come up re: the END cost of an attack that has the Range Based on Strength Limitation (or Advantage). For the purposes of this question, assume that attack is based on Charges, so the attack itself would cost 0 END.
I would assume that since you need to expend STR to throw, you'll need to pay the STR END cost for the distance thrown. Alternatively, you'd only be using the character's STR characteristic to determine the range. I believe the former makes more logical sense, but await your reponse.
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