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Demira, daughter of Ra


CptPatriot

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I've been running this character for a while and I'm looking for suggestions on how to advance this character.

 

Based on the background of the character, she's a hybrid of human and alien, who developed the means to create tech on her father's people, the Amunites. {Amunite Technology Fabrication: Major Transform 0 1/2d6 (matter to circuitry), Partial Transform (+1/2) (15 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Requires A Skill Roll (-1/2), Concentration (0 DCV; -1/2), Restrainable (-1/2),

Only In Heroic Identity (-1/4)} and during our last game session, she got access to an Amunite Database with detailed info on her people. The Amunites are beings that crashlanded on Earth at Egypt during that impressionable time in human history and are the basis for the Egyptian gods myths. Stuck in an area of sand and stone, the Amunites used the limited tech available to create simple geometric shapes to create some power generation systems to feed on, the pyramids acted as solar collectors which focused their power into a central area where they slept.

 

Edit: This character works for Beta Flight in Canada with Tundra, a cold based hero; The Mighty Quinn, an Inuit Brick; and The Canuck, ex-hockey player with hockey themed weapons.

 

Any ideas?

 

http://arcangel.ortiz.googlepages.com/Demira.HTML

Demira

Player: cptpatriot

Val	Char	Cost
30	STR	0
20	DEX	0
18	CON	0
12	BODY	0
10	INT	0
10	EGO	0
20	PRE	5
28	COM	4

8/25	PD	0
4/21	ED	0
5	SPD	0
10	REC	0
36	END	0
36	STUN	0

6"	RUN	0
2"	SWIM	0
6"	LEAP	0
Characteristics Cost: 9

Cost	Power
Heroic ID, all slots Only In Heroic Identity (-1/4)
16	1)  +20 STR (20 Active Points); Only In Heroic Identity (-1/4)
24	2)  +10 DEX (30 Active Points); Only In Heroic Identity (-1/4)
13	3)  +8 CON (16 Active Points); Only In Heroic Identity (-1/4)
3	4)  +2 BODY (4 Active Points); Only In Heroic Identity (-1/4)
4	5)  +5 PRE (5 Active Points); Only In Heroic Identity (-1/4)
4	6)  +10 COM (5 Active Points); Only In Heroic Identity (-1/4)
2	7)  +2 PD; Only In Heroic Identity (-1/4)
16	8)  +2 SPD (20 Active Points); Only In Heroic Identity (-1/4)
6	9)  Dense Skin: Damage Resistance (8 PD/8 ED) (8 Active Points);
Only In Heroic Identity (-1/4)
2	10) Life Support  (Safe in Intense Cold); Only In Heroic Identity (-1/4)
20	Endurance Reserve  (180 END, 2 REC) (20 Active Points)
5	Endurance Reserve (8 REC) (8 Active Points); Only in Daylight (-1/2)
18	Elemental Control, 44-point powers,  (22 Active Points);
all slots Only In Heroic Identity (-1/4)
30	1)  Flight 30" (60 Active Points); Only In Heroic Identity (-1/4)
22	2)  Energy Blast 12d6 (60 Active Points); Restrainable (-1/2), 
Only In Heroic Identity (-1/4)
13	3)  Sight Group Flash 6d6, Explosion (+1/2) (45 Active Points);
Restrainable (-1/2), Only In Heroic Identity (-1/4)
22	4)  Force Field (17 PD/17 ED/5 Flash Defense:  Sight Group)
(Protect Carried Items) (49 Active Points); Only In Heroic Identity (-1/4)
5	Sight Group Images Increased Size (4" radius; +1/2)
(15 Active Points); Only To Create Light (-1), Restrainable (-1/2),
Only In Heroic Identity (-1/4)
4	Amunite Technology Fabrication: Major Transform 0 1/2d6 (matter to circuitry),
Partial Transform (+1/2) (15 Active Points);
Extra Time (5 Minutes, Only to Activate, -1), Requires A Skill Roll (-1/2), Concentration (0 DCV; -1/2), Restrainable (-1/2),
Only In Heroic Identity (-1/4)
10	Life Support  (Immunity Viral Infections; Immunity Bacterial Infections; Immunity Fungal Infections; Longevity: 400 Years)
13	Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), 
Persistent (+1/2) (30 Active Points);
Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4)
Team Communicator, all slots OAF (-1)
4	1)  Radio Perception/Transmission (Radio Group) (10 Active Points); OAF (-1), Sense Affected As More Than One Sense (Hearing; -1/2)
1	2)  Cryptography 9- (3 Active Points); OAF (-1)
Powers Cost: 257


Cost	Skill
Gamma Flight Package
5	1)  Teamwork 14-
1	2)  KS: Commonwealth Criminal Procedure 8-
5	3)  +1 with Ranged Combat

2	PS: Model 11-
1	TF:  Skiing (snow)
0	Language:  French (idiomatic)
4	Language:  English (idiomatic)
4	+2 with Energy Blast

3	Electronics 11-
1	Tracking 8-
1	Survival 8-
Skills Cost: 27

Cost	Perk
Gamma Flight Package
3	Fringe Benefit:  Federal/National Police Powers

4	Contact:  Jonathan, her agent (Contact has useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 11-
1	Money:  Well Off
5	Vehicles & Bases
Perks Cost: 13


Total Character Cost: 306

Pts.	Disadvantage
10	Accidental Change:  End Reserve Empty 11- (Uncommon)
10	Distinctive Features:  Major Babe (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10	Hunted:  Renegade Warrior Nun 8- (As Pow, Harshly Punish)
10	Psychological Limitation:  Overconfidence (Common, Moderate)
5	Reputation:  Demi-Ra, Daughter of Ra, 8-
15	Social Limitation:  Secret Identity (Frequently, Major)
25	Hunted:  Department H 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
15	Social Limitation:  Subject to Orders (Frequently, Major)
Disadvantage Points: 100
Base Points: 159
Experience Required: 47
Total Experience Available: 56
Experience Unspent: 9

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