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Everything posted by cptpatriot

  1. One of the things about using real locations is the use of real world politics. I would vote to completely avoid using any real world politicians.
  2. If you build the minions by the Follower perk, I believe you lose the ability to increase their point cost by buying the Follower with more points. Summons is the way to go.
  3. I don't usually chime in on Fantasy Hero, but here's my two cents. Hero has a mechanic for handling Surprise Attacks for the everyman. Using Deadly Blow for Sneak Attacks is about characters who are good at attacking under those conditions. Using Haymaker is supposed to the all out effort and I would not use it as a surprise attack, but I would use it to lay the smackdown on an enemy that they expect would be a challenge to defeat. A rogish character would use Haymaker combined with the Surprise Attack is situations where their superior Dexterity and Speed would allow them to act before the enemy's reprisal.
  4. That was from the original game screenshots I provided as reverence. This is how she's looking in Champions Online:
  5. Enermatrix was a character I had drawn by Storn. I had changed Enermatrix's origin story when I started playing her in pen and paper superhero games Natasha Cunoştinţescu-Kirlova Born from parents that emigrated from Russia, both scientists that found themselves without work when capitalism took over in USSR. They moved to Windsor, where they gained employment and taught at the University of Windsor. They were cut down by a supervillain attacking during a field trip in the city. Natasha Kirlova became a ward of the state. At age 18, she attended the University of Windsor with a full scholarship, but before her graduation, she was abducted. Subjected to a mutagenic compound, she found herself generating electrical energy and placed into a crystalline cylinder to be used as a human battery by the evil villain. Having been freed, she seeks to use her newfound gift to help others while she tries to go on with her life. That's the very basics.
  6. A quick search turned this up https://top.gg/bot/583031144199618570
  7. You don't need to use the webcam to share the screen on Discord
  8. True. So, buy the Resistant Defense and say that it is only on when "Triggered", figure that's worth a -1/4 since you need to be able to use a 0 phase action to trigger it.
  9. That's in the APG, Damage Based Endurance Cost. You pay END initially to put it up and pay END based on the damage taken.
  10. It was my understanding that just putting charges on your Resistant Protection(RP) will only make the power last from the point of activation to your Dex on the next phase because RP is a Persistent power. To be able to make the power on demand needs Trigger.
  11. I was trying to work on a new 5th edition character but the Add Modifier button is not doing anything. I tried with a 6th Edition character and the same happened. I have attempted to download a fresh version of HD and install the latest version of Java and there was no change. Build used: 20200102
  12. This was the only Champions game that they were talking about back in the days. It was highlighted in Computer Gaming World Issue 93/April 92 ( http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=93 )
  13. 5th and 6th Edition don't use Growth for permanently large people (Look at the Appendix starting at 5ER 573) The linked Armor would always be on because the Growth is always on. Now, having Always On Armor is a whole different issue but Linked to an Always On power is not a limitation.
  14. Current rules say that you don't buy Growth as always on, you buy the stats and take the appropriate complication for the size. In any case, if a power is always on, the linked power isn't limited thus not a limitation.
  15. My last post had a partially limited Advantage. Advantages work based on the base cost.
  16. What do you guys think of the following? Force of Gravity: Telekinesis (10 STR), Attack Versus Alternate Defense (STR vs STR not including STR derived from Growth, Density Increase, or Size; +1/2), Damage Over Time (3 damage increments, damage occurs every Segment, +3 1/2) <<<<The following Advantage is Partially Limited>>>> Area Of Effect (4m Radius; +1/4) for up to 15 Active Points of Force of Gravity, Instant (-1/2 or -0) The idea the Area of Effect only lasts for the 1st phase as the AoE is made not Constant by it. Since the rest of the power is still constant, those that were hit are still affected. The only thing that might need adjudication is how much END the owner needs to pay for continuing the power. Do you pay once or for each target currently affected?
  17. I want the TK to continue to apply pressure against the target. A target could be thrown from the AoE and it is my understanding that a power bought with Area of Effect will only work within that designated area, even if the attack of Continuous in nature. So, if a victim of the attack leaves the designated AoE, they are free of its influence. I want to keep the target affected by the 'gravity'. It doesn't have to be just heavy gravity but the target does remain affected by the gravity field even after leaving the initial area. Actually, I forgot the Damage Over Time limitation since gravity acts every segment. Thanks.
  18. Sure, I can try to do that. I'll give a little backstory. I'm rebuilding a gravity controller character that was originally created in V&V 2.1. Gravity Control in that system is a single target attack. While she could only attack with the power within 60 feet in that game, the power would continue to function as long as the Power Points cost was paid. During my RP with her, she gained the ability to affect multiple targets with a single hit in a 25 foot diameter. How I plan to writeup the gravity is with a TK with an AVAD that compels the STR vs STR roll that people resisting a TK normally does to not include STR from Growth, Density Increase, or simulates being from a larger or heavier person since the STR you gain would be offset by the extra weight you'd be forced to move with the extra STR (I know technically it requires GM permission, but it's not that hard on the characters being targeted and it reflects the way it's handled in Star Hero.) What I'm trying to do is recreate the feel for the Gravity Control by allowing the character to attack a number of people and have each of them subjected to the TK attack. I was looking into this Gravity: Telekinesis (10 STR), Attack Versus Alternate Defense (STR vs STR Roll w/o STR from Growth or Density Increase; +1/2) (22 Active Points); Unified Power (Gravity; -1/4) Gravity Power Delivery(using Differing Modifiers): Area Of Effect (4m Radius; +1/4*), Usable As Attack (+1 1/4) (45 Active Points) for up to 18 Points of Gravity
  19. TK is Constant, Hugh, and making the attack Uncontrolled prevents the TK from being dismissed and requires me to feed the Power when the attack is made.
  20. I want to design a Telekinesis(TK) attack that affects all the targets within a specified area. Now, I am not looking strictly for an Area of Effect(AoE) attack. What I want is to keep those that were in the Area of Effect at the time of the attack to stay affected by the TK even after they leave the AoE until the player dismisses it. Chris Goodwin at the Hero-Champions-RPG(unofficial) Discord Server was suggesting using Differing Modifiers to add AoE to the attack so I can hit all the targets in the AoE with the TK. Thanks ahead of time for your help and suggestions.
  21. Hello, Steve. Hope things are going OK with you. My questions for today is regarding powers bought with the Uncontrolled advantage. When a person has been attacked with such a power, RAW says you create a pool of END to feed it and you feed it as much as desired, but my questions is: Can you decide how much to feed the attack on a phase by phase basis? Let's say the next phase after the attack was launched, the team decides to withdraw from the scene so you add X END to the pool for the Uncontrolled attack before fleeing? Can you return after doing other actions (assuming the power is still active) and continue to feed the pool of END?
  22. I was reading the rules for Surprised in Champions Complete(CC) 147 and it does mention that a person isn't "Surprised by a foe simply stepping around behind him to attack from behind." I would think that they'd be Surprised by an attacker if they didn't notice him, meaning not perceived. One more point, Sight and other Ranged senses only have 120 degrees of coverage if you are going strictly by the rules.
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