Jump to content

CptPatriot

HERO Member
  • Posts

    769
  • Joined

  • Last visited

4 Followers

About CptPatriot

  • Birthday 05/02/1966

Profile Information

  • Gender
    Male
  • Location
    Brooklyn, NY, USA
  • Interests
    Superhero Roleplay with the Hero System & the Mighty Protectors

Contact Methods

  • Skype
    cptpatriot

Recent Profile Visitors

1,088 profile views

CptPatriot's Achievements

  1. I believe I'm being misunderstood about what I mean by buying off the Complication as a power. Using my prior reference: This Distinctive Feature is worth 5 points normally. So, instead of buying Invisibility to Mutant Detection, you allocate the same amount of points as the DF to buying the Complication off but limited as appropriate like Cost END(-½), or Inobvious Accessible Focus(-½). I always felt this was an elegant way to handle it.
  2. So, can you buy off the DF as a power to simulate that?
  3. Excuse me but generally, isn't mutant detection equipment generally keyed to detect the 5-point Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)? If a person doesn't buy the DF, they aren't detected as a mutant. The presence of the powers by themselves isn't inherently detected as a mutant SFX. You don't need to buy Invisibility to Detect Mutant for that reason unless your Gamemaster is treating being detected as a mutant as part of the default treatment of the campaign.
  4. Okay, Archie.  DM me on Facebook.

     

  5. Hey, Ralph. I would be interested in joining up.
  6. None of the Limitations posted for Healing Trance are actually a hinderance as if you are asleep, you cannot actually Concentrate throughout your sleep. Leave the trance as taking the time to mentally preparing yourself with Concentration(0 DCV) before you actually lay down to sleep. If your GM is generous, perhaps using Extra Time to kickstart that meditative state before the Regeneration starts.
  7. Strength and HA based on ECV? It's an interesting thought but there's no provision for blocking an ECV based attack in the Rules as Written(RAW). There have been optional rules, but nothing official.
  8. Do we have a template for character entries yet?
  9. One more point, are we allowed to use Champions in our name for the wiki? It is possible it might be a point of contention with Cryptic and Perfect World since they use the Champions name.
  10. You will need to ensure that any number of contributors can join in to help and you won't be able to do that with Anvil.
  11. Update: I found a link on the wayback machine to the table @ https://web.archive.org/web/20120117030409/http://www.mactyre.net/scm/articles/MSH-1.html I posted the chart below Conversion notes -- Marvel Super Heroes to Champions by Aaron Sullivan Ty (6) Gd(10) Ex(20) Rm(30) In(40) Am(50) Mn(75) Un(100) STR / STR 10-12 13-15 16-20 21-30 31-45 46-55 56-65 66-75 DEX /AGL 10-12 13-15 16-20 21-25 26-30 31-35 36-40 41-45 CON /END 10-12 13-15 16-20 21-25 26-30 31-35 36-40 41-45 INT /REA 10-12 13-15 16-20 21-25 26-30 31-35 36-40 41-45 EGO /PSYC* 10-12 13-15 16-20 21-25 26-30 31-35 36-40 41-45 PRE/ [(In + P)/2] 10-12 13-15 16-20 21-25 26-30 31-35 36-40 41-45 SPD /AGL** 2 3 4 5 6 7 8 9 DEF 2-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 Every +CS above Unearthly gives an additional + 5 (i.e., CL1000 END would equal CON 65), except for SPD. For SPD, every +2 CS equals +1 SPD (i.e., CL1000 AGL would equal SPD 11). * Assuming the character is a Psi or Mage; otherwise, use [(Re + In + Ps)/3] ** If either FIGHTING or INTUITION is higher than AGILITY, increase SPD by 1 Special Cases BODY: 8 + (Health/25) COM: GM's Discretion PD/ED:Assuming that no relevant defense powers are involved, give the character 2 x Figured (not resistant). In MSH, most defensive powers replace standard defenses. Therefore, if a relevant defense, such as Body Armor, is less than the 2 x Figured, buy Damage Resistance equal to its conversion (see chart above). If the defensive power is greater than the figured defense, buy its Champions' equivalent equal to the difference between the two, in addition to the damage resistance. The exceptions are Force Fields and Force Shields (Wall) -- simply convert those according to their active point equivalents CV: If AGILITY is greater than FIGHTING, use DEX for base combat values. If FIGHTING is greater, buy combat levels sufficient to raise average CV to the value it would have if DEX were based on FIGHTING instead of AGILITY Powers Most Powers have adequate enough descriptions to convert them without much difficulty. If the power in question is an attack power, assume the damage class to fall in the same range as if the power's rank were converted as STR. Assume active points in other powers to follow the same conversion, except for sensory powers, which convert at 1/5th that value. The GM has two options with movement powers: either convert by active points, or assume that game inches per phase equals the rank number (i.e., Rm Flight would equal 30" of Flight in Champions' terms). ****MSH doesn't really have a skill system per se, so fill in from their listed "talents" the best you can**** ****As MSH doesn't make use of the disadvantage system, fill in disadvantages per knowledge of the character (i.e., appropriate Hunteds and Psychological limitations, etc.)****
  12. My research indicated AC #5 but I can't find it.
  13. One of the things about using real locations is the use of real world politics. I would vote to completely avoid using any real world politicians.
  14. If you build the minions by the Follower perk, I believe you lose the ability to increase their point cost by buying the Follower with more points. Summons is the way to go.
  15. I don't usually chime in on Fantasy Hero, but here's my two cents. Hero has a mechanic for handling Surprise Attacks for the everyman. Using Deadly Blow for Sneak Attacks is about characters who are good at attacking under those conditions. Using Haymaker is supposed to the all out effort and I would not use it as a surprise attack, but I would use it to lay the smackdown on an enemy that they expect would be a challenge to defeat. A rogish character would use Haymaker combined with the Surprise Attack is situations where their superior Dexterity and Speed would allow them to act before the enemy's reprisal.
×
×
  • Create New...