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About cptpatriot

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    Friend of the Hero System & Kickstarter Supporter
  • Birthday 05/02/1966

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    Brooklyn, NY, USA
  • Interests
    Superhero Roleplay with the Hero System & the Mighty Protectors

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  1. I was trying to work on a new 5th edition character but the Add Modifier button is not doing anything. I tried with a 6th Edition character and the same happened. I have attempted to download a fresh version of HD and install the latest version of Java and there was no change. Build used: 20200102
  2. This was the only Champions game that they were talking about back in the days. It was highlighted in Computer Gaming World Issue 93/April 92 ( http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=93 )
  3. 5th and 6th Edition don't use Growth for permanently large people (Look at the Appendix starting at 5ER 573) The linked Armor would always be on because the Growth is always on. Now, having Always On Armor is a whole different issue but Linked to an Always On power is not a limitation.
  4. Current rules say that you don't buy Growth as always on, you buy the stats and take the appropriate complication for the size. In any case, if a power is always on, the linked power isn't limited thus not a limitation.
  5. My last post had a partially limited Advantage. Advantages work based on the base cost.
  6. What do you guys think of the following? Force of Gravity: Telekinesis (10 STR), Attack Versus Alternate Defense (STR vs STR not including STR derived from Growth, Density Increase, or Size; +1/2), Damage Over Time (3 damage increments, damage occurs every Segment, +3 1/2) <<<<The following Advantage is Partially Limited>>>> Area Of Effect (4m Radius; +1/4) for up to 15 Active Points of Force of Gravity, Instant (-1/2 or -0) The idea the Area of Effect only lasts for the 1st phase as the AoE is made not Constant by it. Since the rest of the power is still constant, those that were hit are still affected. The only thing that might need adjudication is how much END the owner needs to pay for continuing the power. Do you pay once or for each target currently affected?
  7. I want the TK to continue to apply pressure against the target. A target could be thrown from the AoE and it is my understanding that a power bought with Area of Effect will only work within that designated area, even if the attack of Continuous in nature. So, if a victim of the attack leaves the designated AoE, they are free of its influence. I want to keep the target affected by the 'gravity'. It doesn't have to be just heavy gravity but the target does remain affected by the gravity field even after leaving the initial area. Actually, I forgot the Damage Over Time limitation since gravity acts every segment. Thanks.
  8. Sure, I can try to do that. I'll give a little backstory. I'm rebuilding a gravity controller character that was originally created in V&V 2.1. Gravity Control in that system is a single target attack. While she could only attack with the power within 60 feet in that game, the power would continue to function as long as the Power Points cost was paid. During my RP with her, she gained the ability to affect multiple targets with a single hit in a 25 foot diameter. How I plan to writeup the gravity is with a TK with an AVAD that compels the STR vs STR roll that people resisting a TK normally does to not include STR from Growth, Density Increase, or simulates being from a larger or heavier person since the STR you gain would be offset by the extra weight you'd be forced to move with the extra STR (I know technically it requires GM permission, but it's not that hard on the characters being targeted and it reflects the way it's handled in Star Hero.) What I'm trying to do is recreate the feel for the Gravity Control by allowing the character to attack a number of people and have each of them subjected to the TK attack. I was looking into this Gravity: Telekinesis (10 STR), Attack Versus Alternate Defense (STR vs STR Roll w/o STR from Growth or Density Increase; +1/2) (22 Active Points); Unified Power (Gravity; -1/4) Gravity Power Delivery(using Differing Modifiers): Area Of Effect (4m Radius; +1/4*), Usable As Attack (+1 1/4) (45 Active Points) for up to 18 Points of Gravity
  9. TK is Constant, Hugh, and making the attack Uncontrolled prevents the TK from being dismissed and requires me to feed the Power when the attack is made.
  10. I want to design a Telekinesis(TK) attack that affects all the targets within a specified area. Now, I am not looking strictly for an Area of Effect(AoE) attack. What I want is to keep those that were in the Area of Effect at the time of the attack to stay affected by the TK even after they leave the AoE until the player dismisses it. Chris Goodwin at the Hero-Champions-RPG(unofficial) Discord Server was suggesting using Differing Modifiers to add AoE to the attack so I can hit all the targets in the AoE with the TK. Thanks ahead of time for your help and suggestions.
  11. Hello, Steve. Hope things are going OK with you. My questions for today is regarding powers bought with the Uncontrolled advantage. When a person has been attacked with such a power, RAW says you create a pool of END to feed it and you feed it as much as desired, but my questions is: Can you decide how much to feed the attack on a phase by phase basis? Let's say the next phase after the attack was launched, the team decides to withdraw from the scene so you add X END to the pool for the Uncontrolled attack before fleeing? Can you return after doing other actions (assuming the power is still active) and continue to feed the pool of END?
  12. I was reading the rules for Surprised in Champions Complete(CC) 147 and it does mention that a person isn't "Surprised by a foe simply stepping around behind him to attack from behind." I would think that they'd be Surprised by an attacker if they didn't notice him, meaning not perceived. One more point, Sight and other Ranged senses only have 120 degrees of coverage if you are going strictly by the rules.
  13. How else can we help each other otherwise?
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