VorpalAuroch Posted February 11, 2009 Report Share Posted February 11, 2009 I'm building a character named "Lucky Dan," who is appropriately lucky at everything he tries. I have his combat powers down (a field that drains the luck from his opponents and gives it to him using Negative Skill Levels), but the skills part is a bit more tricky. How do I buy him the ability to have a decent chance to succeed at any skill, even if he hasn't ever tried it before? I thought of just buying a few skills and then some general skill levels, but that feels more like he's using his luck to augment skill he already had, rather than the "I'd rather be lucky than good" feel I'm going for. Quote Link to comment Share on other sites More sharing options...
Split Decision Posted February 11, 2009 Report Share Posted February 11, 2009 Re: Lucky Dan You may wish to look here. I don't know whether this is one of Killer Shrike's or Hyper-Man's, but it's doggone good. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted February 11, 2009 Report Share Posted February 11, 2009 Re: Lucky Dan You may wish to look here. I don't know whether this is one of Killer Shrike's or Hyper-Man's' date=' but it's doggone good.[/quote'] Its my build for Dan Simon's character from my Millennial Men campaign. http://killershrike.com/MillennialMen/MillennialMen_Allies_Blackjack.aspx Quote Link to comment Share on other sites More sharing options...
VorpalAuroch Posted February 11, 2009 Author Report Share Posted February 11, 2009 Re: Lucky Dan Well that is totally awesome. I shall be yoinking copiously. Quote Link to comment Share on other sites More sharing options...
Dronf Posted February 12, 2009 Report Share Posted February 12, 2009 Re: Lucky Dan I played in a campaign with a very lucky character. Had TK with the limitation "Character doesn't control". It was a -0 Limitation because the player had control, and roleplayed the character not deciding on the effect. Lots of fun, and the TK covered most of what the "luck" did. A bunch of Luck dice, some Missile Deflection, and bit & bobs, and there's the character. Quote Link to comment Share on other sites More sharing options...
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