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Maximus HSF-26 Scorpion Star Fighter


shadowcat1313

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back to some Star Hero stuff, using a mix of stuff from Star Hero and sorta traveller.

 

MAXIMUS HSF-26 SCORPION

Val Char Cost Notes

8 Size 40 Length 6.35", Width 3.17", Area 20.16" Mass 25.6 ton KB -8

65 STR 15 Lift 204.8tons; 13d6

27 DEX 0 OCV 9 DCV 4

45 BODY 23

18 DEF 18

6 SPD -10 Phases: 2, 4, 6, 8, 10, 12

Total Characteristic Cost: 72

 

Movement: Leaping: 0"

Flight: 60" / 120"

 

Cost Powers END

Construction

4 1) Dome/Disk Hull Configuration: +2 BODY plus +1 with Combat Piloting Note: Crescent shaped hull with cockpit center rear, dual manuevering fins on either side of engines, canards on the outer curve of each wingtip 0

3 2) Bonded Superdense Hull : +2 BODY (2 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) plus +2 DEF; OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) 0

17 3) CrysSteel Type 3 Bonded Ceramite Hull Armor: +8 DEF, Hardened (+1/4) (30 Active Points); Ablative BODY Only (-1/2), Limited Coverage (hull only) (-1/4)

13 4) EMs Masking: Change Environment 1" radius, -3 to Radar PER Rolls, -3 to Infrared Perception PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +1/2), Persistent (+1/2); OIF Immobile (-1 1/2), No Range (-1/2) 0

Power Systems

19 1) Maximus FPP Series 8D Fusion Power Plant: Endurance Reserve (60 END, 60 REC) Reserve: (66 Active Points); OIF Immobile (-1 1/2), Extra Time (1 Minute, Only to Activate, -3/4), Only Powers Electrical Devices (-1/4), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4); REC: (60 Active Points); OIF Immobile (-1 1/2), Only Powers Electrical Devices (-1/4), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4) Note: Requires 1 minute to bring to full power from a cold plant 0

3 2) Maximus MR-36 Emergency Batteries: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Immobile (-1 1/2), Only Powers Electrical Devices (-1/4), Crew-Served (2 people; -1/4), Custom Modifier (High Maintenance, Battery packs must be switched out every 200 hours of flight time; -1/4); REC: (10 Active Points); OIF Immobile (-1 1/2), Only Powers Electrical Devices (-1/4), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4) 0

 

Propulsion System

51 1) Twin Danton Blowtorch Manuever Drives: Flight 60", Position Shift (125 Active Points); OIF Immobile (-1 1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Dangerous Exhaust; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Crew-Served (2 crew; -1/4) plus +17 DEX (51 Active Points); OIF Immobile (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Custom Modifier (Real Gear; -1/4) plus +4 SPD (40 Active Points); OIF Immobile (-1 1/2), Linked (???; Lesser Power can only be used when character uses greater Power at full value; -3/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Crew-Served (2 people; -1/4) Note: Requires 12 seconds to warm up and energize after powerplant is operational 0

3 2) Agile Spacecraft: +2 with DCV; OIF Immobile (-1 1/2), Linked (Twin Danton Blowtorch Manuever Drives; -1/2), Custom Modifier (Real Gear; -1/4)

1 3) IDS BT-2200 Flight Computer: +2 with Combat Piloting; OAF Bulky (-1 1/2), Costs Endurance (-1/2), Custom Modifier (Real Gear; -1/4) (uses END Reserve) 1

2 4) In Flight Refueling Capable: Custom Power; OIF Immobile (-1 1/2) 0

 

Tactical Systems

69 1) Twin InstellArms RG-5900 Beam Lasers: RKA 6d6 (vs. PD), 16 Charges (+0), AP (+1/2), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Beam (-1/4), Real Weapon (-1/4), Custom Modifier (Visible Light Laser; -1/4) Note: (x2 number of items)Mounted in Outer Wingtips [16]

54 2) SCM-51 Griffon Space Combat Missiles: RKA 6d6 (vs. PD), Explosion (+1/2), AP (+1/2), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4); OIF Bulky (-1), 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Custom Modifier (Beam Riding Guidance; -1/2), Extra Time (Extra Phase, Only to Activate, -1/2), Real Weapon (-1/4) Note: The Missiles are carried in a retractable centerline pod, it takes a full phase to deploy or retract, the fighter counts as unstreamlined with the launcher deployed [4]

4 3) Ventronics WarStar-3 Fire Control System: +2 OCV with Ranged Combat; OIF Bulky (-1), Costs Endurance (-1/2) (uses END Reserve) 1

7 4) Gravimetrix Marksman Laser Target Designator: Mind Link , Machine class of minds, Any Willing Target, Number of Minds (x8); OIF Bulky (-1), Only With Others Who Have Mind Link (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Custom Modifier (only to communicate targeting data; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses END Reserve) 3

 

Defensive Systems

6 1) Parkerson Targe-3 Shield Generator: Force Field (15 PD/15 ED) (30 Active Points); Increased Endurance Cost (x4 END; -1 1/2), OIF Bulky (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Ablative BODY Only (-1/2), Custom Modifier (Real Gear; -1/4) (uses END Reserve) 12

12 2) Ventronics Raptor 3.2 ECM Package: Suppress Radar 4d6, MegaArea (1" = 1 km; +1/4), Area Of Effect (6" Radius; +1 1/4) (50 Active Points); OIF Bulky (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Range (-1/2), Requires A Skill Roll (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4) (uses END Reserve) 5

3 3) Ventronics Agile Echo Radar Warning Receiver: Detect A Single Thing 14- (Radio Group); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) 0

4 4) Paradex C-31D2 Chaff and Flare Pod: Sight and Radio Groups Images 1" radius, 8 Continuing Charges lasting 1 Turn each (+0); OIF Immobile (-1 1/2), Set Effect (only to create images of ship; -1) Note: Mounted on the lower part of the left tailfin in a standard socket [8 cc]

5 5) IDS HMR-337 IFF Transponder: Radio Group Images 1" radius, +/-5 to PER Rolls; OIF Bulky (-1), Set Effect (-1), Requires A Skill Roll (-1/2), Custom Modifier (Illegal for Civilian Use; -1/2) (uses END Reserve) 2

4 6) Electronic Warfare Defense: Radio Group Flash Defense (10 points) (10 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) 0

 

Operations Systems

17 1) Ventronics AN/SIR-54 Radar: Radar (Radio Group), +4 to PER Roll, Increased Arc Of Perception (240 Degrees), Telescopic: +8, MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4); OIF Immobile (-1 1/2), Costs END (-1/2), Custom Modifier (Real Gear; -1/4) (uses END Reserve) 6

8 2) Ventronics LIRA-5 IR Scanner: IR Perception (Sight Group), +4 to PER Roll, Increased Arc Of Perception (240 Degrees), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4); OIF Immobile (-1 1/2), Costs END (-1/2), Custom Modifier (Real Gear; -1/4) (uses END Reserve) 2

7 3) Gravimetrix TR-718 Magnetic Anomaly Scanner: Detect A Single Thing 14- (Unusual Group), Increased Arc Of Perception (240 Degrees), Ranged (+1/2), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4); OIF Immobile (-1 1/2), Costs END (-1/2), Custom Modifier (Real Gear; -1/4) (uses END Reserve) 2

10 4) Ventronics Whisper Electronic Search Measures Package: Detect A Large Class Of Things 14- (Unusual Group), Ranged (+1/2), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (41 Active Points); OIF Bulky Fragile (-1 1/4), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Costs Endurance (-1/2), Crew-Served (2 people; -1/4) (uses END Reserve) Note: Detect Electronic Emissions 4

8 5) Ventronics Eagle Eye Laser/Maser Comm System: Mind Link , Machine class of minds, Any Willing Target, Any distance, Number of Minds (x2); OIF Bulky (-1), Sense Affected As More Than One Sense [sight; Hearing] (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Custom Modifier (Real Gear; -1/4) (uses END Reserve) 2

11 6) Ventronics Oryx Commo Suite: HRRP (Radio Group), +1 to PER Roll, Concealed (-2 with HRRP PER Rolls), Difficult To Dispel (x2 Active Points; +1/4), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4); OIF Immobile (-1 1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Costs END (-1/2), Custom Modifier (Real Gear; -1/4) (uses Personal END) 4

5 7) IDS Crowdtalker tactical data link: Mind Link , One Specific Mind, Number of Minds (x8); OIF Bulky (-1), Only With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Custom Modifier (Real Equipment; -1/4), Custom Modifier (Real Gear; -1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) 0

2 8) IDS M-25 V.3 Navigation Computer: +2 with Navigation (Air, Hyperspace, Space); OAF Bulky (-1 1/2), Costs Endurance (-1/2), Custom Modifier (Real Gear; -1/4) (uses END Reserve) 1

 

Personnel Systems

8 1) Ejectable Cockpit Module: LS (Eating: Character only has to eat once per week; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), 1 Continuing Charge lasting 1 Week (+0); OIF Immobile (-1 1/2) Note: provides supplies and life support for 1 week for Flight crew [1 cc]

Wing Weapons Options

58 1) Twin InstellArms RPX-15 Plasma Lances: RKA 8d6 (vs. PD), Semi-Armor Piercing (+1/4), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4); OIF Bulky (-1), 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Beam (-1/4), Real Weapon (-1/4), Reduced By Range (-1/4) Note: (x2 number of items)used on B Variants [4]

41 2) Twin Kurihara Flashfire Pulse Lasers: RKA 4d6 (vs. PD), MegaScale (1" = 1 km; +1/4), 32 Charges (+1/4), Autofire (3 shots; +1/4), AP (+1/2); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Beam (-1/4), Real Weapon (-1/4), Custom Modifier (Visible Light Laser; -1/4), Custom Modifier (High Maintenance; -1/4) Note: (x2 number of items)Mounted in Outer Wingtips [32]

Bay Weapon Options

29 1) Large Laser Guided Bombs: Killing Attack - Ranged 5d6 (vs. PD), Explosion (+1/2) (112 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Custom Modifier (Not usable for space combat; -1/2), Concentration (1/2 DCV; Must Paint target on launch; -1/4) plus +3 with any single attack with one specific weapon [4]

47 2) PGM-25 Wolverine Anti-Radiation Missile: Killing Attack - Ranged 6d6 (vs. PD), Explosion (+1/2), Increased Maximum Range (84,375"; +3/4); 4 Charges (-1), OIF Bulky (-1), Custom Modifier (Anti Radiation Missile; -1/2), Custom Modifier (Not usable for space combat; -1/2), Can Be Missile Deflected (-1/4) [4]

16 3) Ventronics Iron Hand Wild Weasel Countermeasures Pod: Suppress Radar 6d6, MegaArea (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4), Area Of Effect (10" Radius; +1 1/4) (90 Active Points); OIF Bulky (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Fighter sensors and commo at half due to jammer effects; -1), Extra Time (1 Minute, Only to Activate, -3/4), No Range (-1/2), Requires A Skill Roll (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Custom Modifier (Real Gear; -1/4), Custom Modifier (High Maintenance; -1/4) (uses END Reserve) Note: Fitted in Missile Bay, no missiles carried, bay can be retracted 9

22 4) Ventronics Lariat Recon Pod: Detect A Class Of Things 14- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Ranged (+1/2), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4); OIF Immobile Fragile (-1 3/4), Costs END (-1/2), Custom Modifier (Real Gear; -1/4) (uses Personal END) plus UV Perception (Sight Group), +3 to PER Roll, Increased Arc Of Perception (240 Degrees), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4); OIF Immobile Fragile (-1 3/4), Costs END (-1/2), Custom Modifier (Real Gear; -1/4) (uses Personal END) plus +6 versus Range Modifier for Sight Group; OIF Immobile Fragile (-1 3/4), Costs END (-1/2) (uses Personal END) Note: Pod fits in missile bay, bay cannot be completely retracted while pod is fitted, fighter counts as partially streamlined while pod is fitted 7

10 5) Budy Refueling Pod: Custom Power Note: Carries enough fuel to refuel one other heavy or 2 medium fighters, takes 5 minutes to refuel a heavy fighter, or 3 minutes per medium fighter, fighter carrying pod cannot use the extra tankage to extend its own range. replaces missile pod and cannot be retracted while pod is carried 0

2 6) Fuel Tank Pod: Custom Power; OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) Note: Replaces Missile Bay Module, adds 2 hours endurance 0

 

 

Talents

2 Eidetic Memory; OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4)

1 Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -1/4)

 

 

Skills

 

 

 

Total Powers & Skill Cost: 588

Total Cost: 660

 

0+ Disadvantages

25 Distinctive Features: Imperial Military Vehicle (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

10 Phys. Lim.: Odd Design Configuration results in 25% more hangar space requirements (Frequently, Slightly Impairing) Note: Hangar bays on older carriers werent designed to fit this craft

15 Soc. Lim.: New Design, Security Clearance Restricted (Very Frequently, Major, Not Limiting In Some Cultures)

General Data

0 1) Design Purpose Note: Short Duration Single seat carrier capable Star Fighter

0 2) Primary Contractor Note: Maximus Interstellar Defense Industries

0 3) Ventral Weapons Bay Note: This weapons bay is normally configured to carry 4 short range space combat missiles. they have modular connectors so can be fitted with smart bombs, rocket pods, or deadfall ordinance as needed

0 4) Hardpoints Note: 2 wngtip weapons hardpoints, 1 centerline internal bay with plumbing for a fuel tank, 4 retractable external wing hardpoints

610 Experience Points

 

Total Disadvantage Points: 660

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