TheDux Posted February 23, 2009 Report Share Posted February 23, 2009 Cartomancy = Tarot = Divination with cards For use in the game Cartomancy might be misdefined to some extent. *Prepost Rambling before leading up to the point* Wow, about to complete my first full campaign (3 months, 1-2 times a week) and about to start another with the same GM. I also got invited to a "newb" campaign as the "seasoned newb", excited about that one. And I am getting back into a game I had to quit because of the evil people at work who changed my schedule. Now this is where I make my point... *End rambling* The game I am getting back into there are two important things to note. I played an energy blaster that was killed (explanation for him leaving the mission), and Mentalist are a big part of society. The new character I am coming back as is going to be the brother/cousin/something of my previous character. But he is going to be a mentalist. He is getting a typical array of mentalist powers but with one or two Cartomancy Multipowers (two different decks) depending on how the build starts going. The way I want the powers to work is like this: He lays out the cards in front of them (on a magical/invisible table). The cards are all blank, depending on the cards placed one of the powers from the multipower will activate. What I think would be a cool idea is if I used a small deck of cards (A-4/5), different card for each set of powers (offense, defense, maybe a utility deck). When I use one of the powers I draw three cards. Each power would have a moderate activation roll. Depending on what I draw will decide what power I use using the following rules: If all three cards are the same the power doesn't require activation roll. If two cards are the same that power is the one that is used. Each Ace adds a +1 to activation roll. If two cards are the ace, treat the odd card as the power card, activation roll is treated as rule below. If all cards are different then the first card drawn decides the power. You get -1 to activation roll. Each Ace adds +1 to activation roll. If first card is an ace, threat second card as the first card. In case you were wondering about a case where 3 aces come up, 3 Aces are the combination for the "ultimate" power in that set. So (for example) A = Ultimate Power | 2 = Fire Spell | 3 = Poison Gas | 4 = Mental Distortion 111 - Fire Spell activates automatically 211 - Fire Spell will activate with successful roll A11 - Fire Spell will activate with successful roll with a +1 advantage AA1 - Fire Spell Activates with a successful roll with a -1 disadvantage and a +2 advantage 123 - Fire Spell Activates with a successful roll with a -1 Disadvantage A13 - Fire Spell Activates with a successful roll AAA - Ultimate Power I honestly think my GM would go for this, I don't see this taking to much time out of the game, especial since the GM is good at filling dead time with more detail. I have "play tested" this concept and it takes about 7 seconds if I reference the sheet, 5 if I have it memorized. Depending on how it works out I might add a couple more cards, or makes rules for 3 card flush/strait. The powers listed above are just off the top of my head, still need to sketch this character out. So, ideas? Comments? Anyone else try something like this? Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 23, 2009 Report Share Posted February 23, 2009 Re: Cartomancy: I don't choose to power, the cards do Interesting idea. I'd consider the -1 level No Conscious Control limitation - which allows you to decide to activate a power but not to decide quite what happens when you do, which would incorporate both the random element of the power itself and the activation chance. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted February 23, 2009 Report Share Posted February 23, 2009 Re: Cartomancy: I don't choose to power, the cards do Interesting idea. I'd consider the -1 level No Conscious Control limitation - which allows you to decide to activate a power but not to decide quite what happens when you do' date=' which would incorporate both the random element of the power itself and the activation chance.[/quote'] Hmm. Yeah. Or maybe NCC on the reserve of a Framework and Activation roll on the reserve and each slot? If the activation varies between the powers, take the least restrictive one for the reserve. Quote Link to comment Share on other sites More sharing options...
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