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The Dealer


Split Decision

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Background

Clint Coolidge was formerly the golden boy of the supervillain set, and Simple Simon's right-hand man. Back then he was called Jackson Jillian, the Drag Queen Killer. He had dispatched dozens of high-value targets in the underworld, ranks of supervillains, and city government. But when Simon double-crossed him and left him for Interpol during a contest Simon was having in Eastern Europe with the nefarious Dr. Reizenscheine, Clint ditched the Jackson Jillian personna, hid his cash, and went straight.

 

So far, Simon has kept his vendetta to silence Clint "in the family", since Clint has as much dirt on Simon as Simon has on Clint. As of late, Simon brought in Black Harlequin to deal with the turncoat Clint. But who knows how long Simon will be patient with the new-styled Dealer still sucking air, and throwing the monkey wrench into Simon's operations? Simple Simon and his Revenge Squad are very resourceful.

 

He does not kill anymore, despite his literal deadly accuracy.

 

Costume:

Full spandex bodysuit with cowl mask in cerulean (Captain America) blue and white. Playing Card motif on chest and gloves.

 

Personality

Clint is flamboyant, loud, and loves to play to the camera. As Jackson Jillian, he used what his momma gave him to inspire fear and wonder in his potential targets in the underworld and the public at large. "No pub is bad pub, baby," he said whever there was a camera nearby. As The Dealer, he will try to outshine other heroes, pull outrageous stunts, and be the first one to mug for "his" adoring public- even if he doesn't really do anything to stop the bad guys.

 

He no longer uses his drag queen act, but his personality is as large as he can get away with within the bounds of the "normal upstanding citizen-hero" role he finds himself in.

 

As a former hitman who is used to working solo, he has few interpersonal or teamwork skills, exaserbating his love for the spotlight. He does not play particularly well with others, which has lost him two partners in the short time he's been active as a superhero.

 

 

 

 

 

The Dealer

Clinton Coolidge

 

Val Char Cost

20 STR 10

26 DEX 48

20 CON 20

20 BODY 20

10 INT 0

10 EGO 0

15 PRE 5

12 COM 1

 

15 PD 11

13 ED 9

6 SPD 24

10 REC 4

46 END 3

40 STUN 0

 

10" RUN 8

2" SWIM

4" LEAP 0

Characteristics Cost: 163

 

Cost Power END

53 Everything is a Weapon to Me Multipower, OIF (-1/2) (simple objects of opportunity), 80-pt Reserve

4u Calling Card: 8d6 EB vs PD 1/2 END (+1/4), Variable Advantages up to +1/2 (+3/4, limited to Armor Piercing, Reduced END and Autofire), OIF (-1/2 objects of opportunity), Restrainable (-1/2) END 3

4u Finishing Touch: 3d6-1 RKA vs PD, 1/2 END (+1/4), Variable Advantages up to +1/2 (+3/4, limited to Penetrating, Reduced END and Autofire), OIF (-1/2 objects of opportunity), Restrainable (-1/2) END 3

3u Pressure Points: Drain Inborn Characteristics 4d6, any one Characteristic one at a time (+1/4), 1/2 END (+1/4), Range (+1/2), OIF (-1/2 objects of opportunity), Restrainable (-1/2) END 3

3u Hobble: Drain Inborn Movement Power 4d6, any one Movement Power one at a time (+1/4), 1/2 END (+1/4), Range (+1/2), OIF (-1/2 objects of opportunity), Restrainable (-1/2), Can Be Missile Deflected (-1/4) END 3

3u Weapon Break: 12d6 Dispel technological device Powers, any one technological device Powers one at a time (+1/4), Range (+1/2), OIF (-1/2 objects of opportunity), Restrainable (-1/2), Can Be Missile Deflected (-1/4) END 7

1u Pin Clothing: 2d6 1 DEF* Entangle, OIF (-1/2), Restrainable (-1/2), Entangle has only 1 DEF (-1), Arrangement: Target must be against a wall or large immobile object, or prone (-1/2), Cannot form barriers (-1/4), Can be Missile Deflected (-1/4) END 1

1u Spit in your Eye: Major Transform 5d6 (sighted person into a blinded person), Restrainable (-1/2), Can be Missile Deflected (-1/4), Limited Range: 5" (-1/4), Side Effects: Takes 1d6 KA, no defense, always occurs (-1/2), Extra Time: full phase (-1/4), 1 charge, recovers in a dentist's office (-2 1/2). SFX: breaks off own front teeth and spits them at target's eyes. Normal Sight has a value of 25 Character points; for each 5 BODY scored by Transform, target acquires a permanent -2 to Sight PER rolls (or for the duration of one month or until target has eye surgery, GMO). END 7

 

11 Linegun Multipower, 40-point Reserve, OAF (-1), 2 Charges on Entire Reserve (-1 1/2). Note: Each slot uses one charge from the slot as well as one from the reserve.

1u Jumpline: 40" Leaping, Vertical Only (-1), OAF (-1), Str Does Not Add to Base Value (-1/4), 2 Charges (-1 1/2)

1u Swingline: 20" Swinging, 0 END (+1/2), OAF (-1), 2 Charges (-1 1/2)

1u Rope in your Eye: 2d6-1 RKA Penetrating (+1/2), OAF (-1), 2 Charges (-1 1/2), Limited Range: 10" (-1/4)

Powers Cost: 86

 

Cost Skill

24 Accuracy I: 8 Penalty Skill Levels versus Range Modifiers (no range penalties out to 64")

17 Accuracy II: +5 with Ranged Combat, OCV Only (-1/2)

5 Accuracy III: Rapid Attack (ranged)

3 Acrobatics 14-

3 Breakfall 14-

3 Climbing 14-

3 Stealth 14-

10 +1 Overall Level

Assassin Training

5 Choke Hold

4 Nerve Strike

4 Killing Strike

4 Flying Dodge

16 +4 Damage Class w/MA

 

Skills Cost: 101

 

Total Character Cost: 350 = 163 + 86 + 101

 

Val Disadvantages

15 Social Limitation: Secret ID

20 Social Limitation: Dark Secret. Former supervillainous assassin. Killed dozens of people and is wanted in his old identity.

20 Psychological Limitation: Code vs. Killing

15 Psychological Limitation: Gloryhound, constantly seeks the spotlight

15 Psychological Limitation: Claustrophobia

20 Hunted: Simple Simon 11-

20 Hunted: Black Harlequin 11-

10 Hunted: City Street Gang 11-

15 Vuln: 1.5x Effect from PRE attacks and Interaction Skills

 

Disadvantage Points: 150

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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