ThistledownJohn Posted March 5, 2009 Report Share Posted March 5, 2009 One of the players in our group wants to create a character that is basically software. He wants to be an artificially intelligent computer program. As a general idea, he would like to be able to... 1) Exist in the HQ computer system and be able to access information, run the security system, open and close doors, etc. 2) Download himself to a vehicle when the group leaves for a mission. he would then be able to control the vehicle. 3) Operate inside a robot body that would be able to fight alongside the heroes when needed. Any thoughts on how to approach this kind of build? Quote Link to comment Share on other sites More sharing options...
Lucius Posted March 5, 2009 Report Share Posted March 5, 2009 Re: Artificial Intelligence Build Start with the robot as the main character. Build the vehicle and base as Duplicates (totally different duplicates.) Lucius Alexander Duplicate Palindromedary Quote Link to comment Share on other sites More sharing options...
Split Decision Posted March 5, 2009 Report Share Posted March 5, 2009 Re: Artificial Intelligence Build I agree with a couple of exceptions. But make sure to start with the most expensive build. Also, I would suggest it's a Multiform if only one form can be "active" at a time- for instance, if the base AI has to shut down if a robot is active. As a Duplication power, sounds sort of like Machinesmith, except Machinesmith could rattle around inside someone's head, too, in certain circumstances. Quote Link to comment Share on other sites More sharing options...
Stochastic Posted March 5, 2009 Report Share Posted March 5, 2009 Re: Artificial Intelligence Build Hm. Well I would probably model it with something to the effect of: Ghost In The Machine 60 Desolidification (affected by Electricity, Computer Viruses), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Always On (-1/2) and 45 Invisibility to Sight, Hearing and Smell/Taste Groups , Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (67 Active Points); Always On (-1/2) Artificial Intellect Powers 2 WAN Copy-Out: Teleportation 1", MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (5 Active Points); Restricted Path (Only along established network; -1) 12 LAN Copy-Out: Teleportation 5", x16 Noncombat (25 Active Points); Restricted Path (Only over established network; -1) 50 System Override: Mind Control 15d6 (Machine class of minds) (75 Active Points); No Range (-1/2) Then have him buy an OIF Machine Body and OIF Vehicle Body as Elemental Controls. But really, if he's an AI why does he need to delete himself after he copies out? Far more likely that he would just be part of a distributed intelligence network. Quote Link to comment Share on other sites More sharing options...
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